TF: Cave of Transcendence Tonight at 6:30 Pacific


Demon_Shell

 

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Where : Protector (meet at Karsis)
What : Cave of Transcendence Trial
When : 6:30 PM Pacific Time
Requirements : 8 Heroes, level 12+
Length : No more than 1/2 hours
Level Range : 12+
Objective : Merits (8) and Bage (xp unimportant)

Someone with Stealth/Recall Friend is highly desirable to ghost this Trial quickly. I'll be on my blaster Wolf Paw.

Hope to see ya there :-)


 

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Congrats to us. We completed it in 21 minutes flat.


 

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Sorry it wasn't faster.

But hey, I learned that Shadow Cloak and a Stealth IO isn't absolute stealth.


 

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Quote:
Originally Posted by Demon_Shell View Post

But hey, I learned that Shadow Cloak and a Stealth IO isn't absolute stealth.

That should be enough for full Pve stealth unless the mobs have +perception.

I have had a couple times since I16 launched where mobs without +perception have somehow seen through my stealth, so there might be something buggy going on.


 

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Well, I did sort of jump on one of the magma bosses faces. Literally. I hung in the air as the group turned to face me.

It was actually pretty funny.


 

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Quote:
Originally Posted by Demon_Shell View Post
Sorry it wasn't faster.

But hey, I learned that Shadow Cloak and a Stealth IO isn't absolute stealth.
Excuse my ignorance but I thought the Stealth IO triggers 120 sec on, then 120 sec off or something like that?


 

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Quote:
Originally Posted by Demon_Shell View Post
Sorry it wasn't faster.

But hey, I learned that Shadow Cloak and a Stealth IO isn't absolute stealth.
By the way, were you on as "SIN...." something something?


 

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Yes, Project SIN.

Stealth IOs, when the power that has the IO is triggered, last for 120 seconds after the power is activated. If the power that has the IO is combat jumping, then it lasts until you deactivate the power, and then for 120 seconds afterward. If the power that has the IO is teleport (like Project SIN), then you have to keep using it to reactivate it. But it hadn't deactivated when I was seen.

Also, if the stealth IO is in teleport, you lose that stealth when you activate the teleport power for about two seconds, so you have to be careful where you use it.


 

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Quote:
Originally Posted by Demon_Shell View Post
Yes, Project SIN.

Stealth IOs, when the power that has the IO is triggered, last for 120 seconds after the power is activated. If the power that has the IO is combat jumping, then it lasts until you deactivate the power, and then for 120 seconds afterward. If the power that has the IO is teleport (like Project SIN), then you have to keep using it to reactivate it. But it hadn't deactivated when I was seen.

Also, if the stealth IO is in teleport, you lose that stealth when you activate the teleport power for about two seconds, so you have to be careful where you use it.
There is a stealth bug in Devices \ Smoke Grenade than might be informative. When you toss Smoke Grenade 1 at a mob there perception is reduced to where you essentially now have Power Pool\Stealth level stealth to that mob. If you then toss another Smoke Grenade at the mob, for a brief instant, their perception returns to normal which of course triggers aggro. This Smoke Grenade bug has appeared and been fixed with a patch and then re-appeared again several times and I always petition it. But there's been no fix forthcoming on its latest re-appearance from a couple issues ago.


 

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A good general bit of knowledge.

But if that was directed at me, Project SIN is a Warshade.


 

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Quote:
Originally Posted by Demon_Shell View Post
A good general bit of knowledge.

But if that was directed at me, Project SIN is a Warshade.
Sometimes bugs bleed over to powers with similar aspects so I was think maybe the smoke grenade stealth bug might somehow affect IO stealth activations/deactivations. But just a thought.


 

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Possibly for the momentary stealth break in the teleport IO, I hadn't thought of that.