Quick show of hands... MA/Regen or MA/Invuln?


BlazingBlue

 

Posted

And why? I have a character whose concept works with either one and I've always been very undecided about which set to choose. She is currently /Regen in her low 20s but I've never played either set past about that point so I don't have much to go on (my husband has played a Regen Scrapper and an Invuln tank both to 50 but doesn't feel too strongly one way or the other). Either version will eventually take the Weapon Master APP and I plan on taking Tough if I stick with the /Regen version.


 

Posted

Invun is the more sturdy set, however the endurance is a non issue on regen.

I would go invun/ becasue of dullpain, a mixed res/def build, with the dp acts as a scaleing defensive system that can take high amounts of punishment. Also invincibility has a scaleing to-hit buff in it, which if hit with hurricane or something like smoke gernade will allow you to hit alot easyer.

I have a lvl 50 invun/axe tank, and a lvl 50 db/regen. so I know both sets very well. You will have harder time slotting for recovery IO bonuses with invun/ however invun is by far stronger IMO

[edit] also if you have long animations, you can actually die before you can click a heal with regen, cuz you are locked into animations. That is probally why I don't play my db/regen, cuz say 1k cuts, and spawn lays on me, I am dead before anime completes. another thing I fogot to mention. both are good sets, I just think invun is better IMO. I do have a lvl 20 dm/invuln scrap. YMMV!


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

I'll put my vote in for /INV for all around IO goodness (and Id still take TOugh/Weave with it).

However, if you plan to PvP, go /Regen.


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Posted

Both.


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Posted

On the other hand, if you plan to make several characters, Inv is just as strong with any primary that doesn't do excessive knockback, which I don't think any Scrapper primaries do, but Regen's clicks causes redraw with the weapon-based primaries (and I think with certain elemental ones, if you're using fire swords, for example). But Martial Arts is not among them. Therefore if you want to have one of these two secondaries with MA and make the other with anything else, I'd make the MA one a Regen.


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Posted

i vote /Invinc!


 

Posted

Quote:
Originally Posted by Sailboat View Post
On the other hand, if you plan to make several characters, Inv is just as strong with any primary that doesn't do excessive knockback, which I don't think any Scrapper primaries do, but Regen's clicks causes redraw with the weapon-based primaries (and I think with certain elemental ones, if you're using fire swords, for example). But Martial Arts is not among them. Therefore if you want to have one of these two secondaries with MA and make the other with anything else, I'd make the MA one a Regen.
gotta second the /regen redraw on weapons. I never really thought the forum goers words held any weight when they were talking about redraw... I thought they were whineing or something. Naw I found that how with my db/regen. Also like I said earlyer don't take something that has long animations, cuz a spawn can eat you alive before you have the anime finished. For the record mine has some IO's sets, not fully, but I run tough and weave.

My lvl 20 dm/invun feels less squshie than my lvl 50 db/regen. Just wait till I get invincibility, and six slot it for 3 def buff and three +tohit.

I am not trying to pooh pooh on regen, it is a fun set, but weapon redraw can kill it :'(


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by protector_knight View Post
gotta second the /regen redraw on weapons. I never really thought the forum goers words held any weight when they were talking about redraw... I thought they were whineing or something. Naw I found that how with my db/regen. Also like I said earlyer don't take something that has long animations, cuz a spawn can eat you alive before you have the anime finished. For the record mine has some IO's sets, not fully, but I run tough and weave.

My lvl 20 dm/invun feels less squshie than my lvl 50 db/regen. Just wait till I get invincibility, and six slot it for 3 def buff and three +tohit.

I am not trying to pooh pooh on regen, it is a fun set, but weapon redraw can kill it :'(
The /Regeneration redraw on weapon sets isn't so bad, in my opinion. Infact, my main and favourite toon is my BS/Regen.

Considering Dual Blade/ combo preperation lasts for approximately two seconds between each power for the combo, that's enough time to quickly heal and then carry on with the combo. Moment of Glory takes 2.772 seconds to cast, though - so hitting that would ruin the combo.

I guess it all comes down to the player's opinion on the playstyle.


 

Posted

Quote:
Originally Posted by BlazingBlue View Post
The /Regeneration redraw on weapon sets isn't so bad, in my opinion. Infact, my main and favourite toon is my BS/Regen.

Considering Dual Blade/ combo preperation lasts for approximately two seconds between each power for the combo, that's enough time to quickly heal and then carry on with the combo. Moment of Glory takes 2.772 seconds to cast, though - so hitting that would ruin the combo.

I guess it all comes down to the player's opinion on the playstyle.
Also I might be ignorant to that toons play style. I didn't spend near the time I did with my spines/sr. So it might be I am either chewing off too much to handle, and or I am useing the wrong powers at certain times.

I don't honestly think my db/regen is of poor deisgn, or poor meshing quality's It is user side too. I still like invun better though. IMO strickly

However until lvl 28 you gonna do what most invuns do, face plant from time to time, because invincibility isn't at your disposal. after lvl 28, you gonna be a tough beast. Where is Johnny-butane when you need him


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

After playing around with her build, I realize that, since Invuln will require I take the Fitness pool, I'd have to drop some other powers with her that I really don't want to give up (for flavor/concept purposes). I've decided on MA/Regen, but with enough boosts from set bonuses and Tough that she'll have 23.6% S/L Defense -thank you Kinetic Combat!- (as well as a not insignificant amount of melee defense) and 23.5-23.7% S/L/Toxic Resist, which makes me quite happy.

Thanks, folks!


 

Posted

I'd go with Regen if you want Martial Arts. There's way too much knockback in that set for my liking, and with Invuln every mob you knock away means you're chipping away some of your defense. We have enough mobs for that; don't need to do it to yourself.

MA is better, but still not a fan. Cashiering my level 42 MA/Shield and rerolled Electric.



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Posted

Quote:
Originally Posted by Ravenbane View Post
After playing around with her build, I realize that, since Invuln will require I take the Fitness pool, I'd have to drop some other powers with her that I really don't want to give up (for flavor/concept purposes). I've decided on MA/Regen, but with enough boosts from set bonuses and Tough that she'll have 23.6% S/L Defense -thank you Kinetic Combat!- (as well as a not insignificant amount of melee defense) and 23.5-23.7% S/L/Toxic Resist, which makes me quite happy.

Thanks, folks!
I'd look into positional defense for regeneration rather than typed


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Heraclea View Post
I'd go with Regen if you want Martial Arts. There's way too much knockback in that set for my liking, and with Invuln every mob you knock away means you're chipping away some of your defense. We have enough mobs for that; don't need to do it to yourself.

MA is better, but still not a fan. Cashiering my level 42 MA/Shield and rerolled Electric.
Crane Kick is knockback so unless your cycling it while mashing tab, there really is not much problems with the combo.


 

Posted

If you solo or play on smaller teams (up to 4 or 5), I would vote /regen. If you play on 8-man teams, go /invul.


 

Posted

I have a MA/regen. I hate lvl 1-25 or so on MA. first 10 lvls are ok, but its a long haul till you get new attacks etc.
That said, it took me like 5 trys to get one to SO's. shortly after, willpower was released, and every time I play my MA scrapper I wish I could swap secondaries from regen to WP. I love quick recovery with MA. makes it possible to skimp on endo redux and favor rech redux in slotting. I dont much care for clicky regen though. Used to like it when IH was a toggle, not because of the extra regen so much as the less clicking. WP would be relatively similar survivability sans regen's clicks.

but that wasnt the question. Still, thought I would throw that out there if you hadnt thought of it. its sort of like the middle ground between the two sets you are looking at.


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Posted

The 2.0 version of my main (level 50 DM/SR) is DM/WP, and I LOVE the set (and it's a much better fit for her concept). WP would be a good fit (though I think Regen or Invuln straight up would be better), but I also don't like repeating sets.


 

Posted

Both are good in different ways. I'm happy with my first and only level 50, a MA/Inv.

But regen is cool, I'll do a Kat/Regen or something later as my current scrapper is a DB/WP.


 

Posted

Oh well, since i do own a MA/reg, i can recommend that. Its fun to play, even if it does feel a little "underpowered" at times. The AoE is not that good, and the even the single tgt dmg of the MA is not that great imo. However, the knockdown of the one and only AoE does provide nice mitigation. And personally, i love crane kick animation and long knockback, so...

For the regen, i like it very much, since it demands constant attention and click click clickys. A nice counterpart compared to my Kat/SR scrappie.
I also think that the /regen performs pretty well in the survivability department. Cant really compare to /INV since i dont have any (dunno i've always considered 'em _too boring_ [sry for all who love the /INV])


 

Posted

I'd personally suggest going with the mix of both and going MA/WP I love mine, lots of fun, i can focus on attacking, and there really isn't any power that i need to worry about long animations for with the combo. Good endurance, good sturdiness, all around fun build to play.

If its for a strict concept reason that it has to be one or the other i'd go with the ma/inv. As mentioned the animation times can hurt with regen. However going for superrecharge on dragon's tail is a nice consistent mitigation for regen for you to regenerate without getting hit much. That's why i went with the MA/WP for mine. Sturdy, and i have the time to recover with RTTC. Best of both worlds.

I like my spine/inv. Some sets are also good with inv like DB. But the regen has been a weary beast to me lately. Too many weapons sets that make the redraw just annoying, and the non-weapons sets have either a long animation crux and in general the clickiness of regen can get annoying as well. WP was definitely a nice alternative to regen. The only regen I think i'd probably play in the future is a elec/regen. t-strikes animation would hurt it a lot though, but its a cool combo without redraw, and has good aoe, which the unlimited endurance on regen somewhat begs for.


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Posted

ohhhhh

The top 2 secondaries on my list.
Can't go wrong with either one.





Roll them both ... ;-)