Detention field alteration
While powers like detention field and sonic cage have some players that will sing their praises, (I love them), there's an obvious presence of players who aren't so fond of them. The most common reason I see in teams is that if the rest of the mob is cleared, they don't like waiting for the enemy to be freed from their confinement.
So what I ask is, is there any obvious reason why these powers wouldn't be better off as a phase shift-like toggle where you can only keep the enemy detained for up to thirty seconds, but can let them out earlier if you please? |
I seem to recall that the reason given for why they can't be changed to toggles is that it's just plain impossible to do. Capture or phase sets the enemy to "Only Affecting Self"...which means they can't be affected by the toggle after the initial effect duration passes.
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A toggle basically recasts itself periodically.
For the sake of this discussion lets use a 1 second pulse, with a 1.25 second duration.
The 'toggle' phase would cast for 1.25 seconds. When the second pulse was checking, it would see the target was unaffected and not be able to cast. Thats assuming the toggle wasn't dropped by the unaffected flag.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Correct. Phase powers cannot be toggles simply due to the way phase and toggles work. The devs would have to make significant changes to either the way foe intangible powers work, or the way toggles work in order to make a toggled enemy phase power.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I seem to recall that the reason given for why they can't be changed to toggles is that it's just plain impossible to do. Capture or phase sets the enemy to "Only Affecting Self"...which means they can't be affected by the toggle after the initial effect duration passes.
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I'm acctually sort of curious now...How does DF function against mez resistances and/or protection? Could a Boss resist it? Could anything? If I could, for example, pin down an EB for 30 seconds...Then making them invincable during that time may not be such a bad tradeoff.
The effects listed are Untouchable, AffectSelf, and Immobilize. Maybe the Immobilize would be resisted, but I don't know if anything out there has resistances or protection against the other two...
I've never taken or used the power personally, but I'm wondering if I misjudged it now.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Its not the "Only Affecting Self" that make a character unaffected by others, otherwise the -def on rest would be pointless, and no attack would ever be able to get through personal force field.
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And, no, you can't rest while in Personal Forcefield. Rest simply deactivates the bubble the same way Combat Jumping deactivates Super Jump.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That wasn't what he was getting at, Sam.
Admittedly, I was thinking less the actual mechanic of OAS, and instead the literal function of it/Phase. I probably would've just said phase if we hadn't been talking about Detention Field.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm acctually sort of curious now...How does DF function against mez resistances and/or protection? Could a Boss resist it? Could anything? If I could, for example, pin down an EB for 30 seconds...Then making them invincable during that time may not be such a bad tradeoff.
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Defender Detention Field and Sonic Cage are mag 5.96, and can't be slotted for intangible (so you can't increase the mag, so you can't cage an EB or GM with a single application).
Controller Detention Field/Sonic Cage are mag 7.45, so they can get an EB in one shot.
Corruptor/Mastermind Detention Field/Sonic Cage are 4.768.
All versions of Black Hole and Dimension Shift are mag 3 and can be enhanced. Intangible enhancements are schedule A, so fully enhanced approximately doubles the base value.
http://www.fimfiction.net/story/36641/My-Little-Exalt
So, by those numbers, a Mastermind could in fact DF a Boss...Interesting. Even more interesting is that AV's have a suprisingly low protection and could also be DFed...
I just might have to considder taking it. After a bit of my own research, I found you can get DF to a near 1:1 up/down ratio. Coupled with the ability to pin down AVs...It's situational as all hell, but could be a godsend in said situations.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
So, by those numbers, a Mastermind could in fact DF a Boss...Interesting. Even more interesting is that AV's have a suprisingly low protection and could also be DFed...
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I know one thing - from playing around with Dimension Shift, it can be VERY useful. It lets you pause extra aggro when it occurs, it lets you give your team a breather, and if you're on the ball with where you aim it, you can detain around half a spawn while you beat on the other half.
I've only tried it on a Dom, however, and since I discovered I couldn't play Doms to my satisfaction, I can't give you any more information.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
While powers like detention field and sonic cage have some players that will sing their praises, (I love them), there's an obvious presence of players who aren't so fond of them. The most common reason I see in teams is that if the rest of the mob is cleared, they don't like waiting for the enemy to be freed from their confinement.
So what I ask is, is there any obvious reason why these powers wouldn't be better off as a phase shift-like toggle where you can only keep the enemy detained for up to thirty seconds, but can let them out earlier if you please?