FM/regen


Kool_Virus

 

Posted

Hey guys! I was wondering if anybody had the time, or one laying around, maybe someone could post up a good FM/regen build. I FINALLY got around to rolling a toon to replace my BS/WP (uber nerfd) as my PvP scrapper. Mostly dueling in this ones future, as I am going to eventually spec my spines/regen for zone. Anyway, I look forward to your replies!


 

Posted

elec/regen


@KoolVirus

 

Posted

I almost rolled an elec/regen, but decided against it due to the fact that fire is proven. Also, I have several elec toons and no Fire so I was trying to get a new powerset into the stable :-). I was just hoping I could get some build advice for the FM/regen combo is all :-)


 

Posted

Fire Melee is very strong and the DoTs can be useful against Stalks. The main downside is that you won't have any way to mez your target. From your primary, that is.


 

Posted

as long as a fm/regen goes weapons mastery there's no reason to be anything but fm or spines because webnade>all other mezz. Elec maybe more usful vs very noobish squishies or end intensive drawn out melee fights but thats about it.


 

Posted

Quote:
Originally Posted by Neeto View Post
as long as a fm/regen goes weapons mastery there's no reason to be anything but fm or spines because webnade>all other mezz. Elec maybe more usful vs very noobish squishies or end intensive drawn out melee fights but thats about it.
Yes. Definitely go with Web Nade. You'll upset a lot of people with it.


 

Posted

Quote:
Originally Posted by SkylineGTR View Post
Yes. Definitely go with Web Nade. You'll upset a lot of people with it.
That was my origional intention. I also had considered body for LBE and Target Drain..... er drone ;-P. I will be doing alot of arena combat and dueling with it, but plan to frequent RV as well. What in weapons is comparable to LBE? I must have some ranged somewhere. I will whip up a quick build in a few and have you guys look it over/critique it for me if you would be so kind :-). Since this will be my primary scrapper (and our SG ladder isn't Fiteklub per say, it is actually a huge range of ATs...... a few trollers, blasters, scrapps, brutes etc......) I intend on going pretty big with the build...... have alot of stuff spread across my accts blueside and I am going to finish stripping my BS/WP scrapper of all the goodies. Basically it has been a while since I went big with a PvP build, so this toon blue and my elec/therm red are going to have as little corner cutting as possible. Anyway, I will post up an example build shorty.


 

Posted

OK, took long enough. Here is a build I threw together. Not 100% sure what powers I absolutely needed and didn't so feel free to tell me where I am wrong and what I might need. I am quite sure this build sucks in a few spots, but I have limited PvP experience with /regen. This will primarily be a duel build, so i had considered swapping fighting for maybe conceal or leader and possibly swapping my epic for body or mastery. I would appreciate any suggestions and look forward to your replies.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Fiery Melee: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1: Fire Sword
(A) Gladiator's Strike - Accuracy/Damage: Level 50
(3) Gladiator's Strike - Damage/Recharge: Level 50
(3) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
(5) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
(5) Gladiator's Strike - Chance for Smashing Damage: Level 50
(7) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50


Level 1: Fast Healing
(A) Numina's Convalescence - Heal/Endurance: Level 50
(13) Numina's Convalescence - Heal: Level 50
(13) Healing IO: Level 50


Level 2: Reconstruction
(A) Panacea - Heal/Endurance: Level 50
(15) Panacea - Endurance/Recharge: Level 50
(15) Panacea - Hea/Recharge: Level 50
(17) Panacea - Heal/Endurance/Recharge: Level 50
(17) Panacea - Heal: Level 50
(19) Doctored Wounds - Heal/Recharge: Level 50


Level 4: Cremate
(A) Crushing Impact - Accuracy/Damage: Level 50
(7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(9) Crushing Impact - Damage/Endurance/Recharge: Level 50
(11) Mako's Bite - Accuracy/Damage: Level 50
(11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50


Level 6: Quick Recovery
(A) Performance Shifter - EndMod: Level 50
(37) Performance Shifter - EndMod/Accuracy: Level 50
(37) Performance Shifter - EndMod/Recharge: Level 50
(39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50


Level 8: Hasten
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(37) Recharge Reduction IO: Level 50


Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(46) Karma - Knockback Protection: Level 30


Level 12: Swift
(A) Run Speed IO: Level 50


Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


Level 16: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Miracle - +Recovery: Level 40
(40) Panacea - +Hit Points/Endurance: Level 50


Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - EndMod/Recharge: Level 50
(21) Performance Shifter - EndMod/Accuracy: Level 50
(40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50


Level 22: Build Up
(A) Adjusted Targeting - Recharge: Level 50
(23) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(23) Adjusted Targeting - To Hit Buff: Level 50
(25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(25) Adjusted Targeting - Endurance/Recharge: Level 50


Level 24: Dull Pain
(A) Panacea - Heal: Level 50
(29) Panacea - Heal/Endurance: Level 50
(29) Panacea - Endurance/Recharge: Level 50
(31) Panacea - Hea/Recharge: Level 50
(31) Panacea - Heal/Endurance/Recharge: Level 50
(31) Doctored Wounds - Heal/Recharge: Level 50


Level 26: Integration
(A) Numina's Convalescence - Heal: Level 50
(27) Numina's Convalescence - Heal/Endurance: Level 50
(27) Healing IO: Level 50


Level 28: Resilience
(A) Resist Damage IO: Level 50
(34) Resist Damage IO: Level 50


Level 30: Instant Healing
(A) Numina's Convalescence - Heal: Level 50
(36) Numina's Convalescence - Heal/Endurance: Level 50
(36) Numina's Convalescence - Heal/Recharge: Level 50


Level 32: Greater Fire Sword
(A) Hecatomb - Chance of Damage(Negative): Level 50
(33) Hecatomb - Damage/Endurance: Level 50
(33) Hecatomb - Damage/Recharge: Level 50
(33) Hecatomb - Accuracy/Damage/Recharge: Level 50
(34) Hecatomb - Accuracy/Recharge: Level 50
(34) HamiO:Nucleolus Exposure


Level 35: Kick
(A) Accuracy IO: Level 50


Level 38: Moment of Glory
(A) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50


Level 41: Char
(A) Gladiator's Net - Chance of Damage(Lethal): Level 50
(42) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50
(42) Gladiator's Net - Accuracy/Hold: Level 50
(42) Gladiator's Net - Accuracy/Recharge: Level 50
(43) Gladiator's Net - Recharge/Hold: Level 50
(43) Gladiator's Net - Endurance/Recharge/Hold: Level 50


Level 44: Fire Blast
(A) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
(45) Gladiator's Javelin - Accuracy/Damage: Level 50
(45) Gladiator's Javelin - Damage/Recharge: Level 50
(45) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
(46) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
(46) Gladiator's Javelin - Accuracy/Endurance/Recharge: Level 50


Level 47: Confront
(A) Perfect Zinger - Taunt/Range: Level 50
(48) Perfect Zinger - Taunt: Level 50
(48) Perfect Zinger - Taunt/Recharge: Level 50
(48) Perfect Zinger - Taunt/Recharge/Range: Level 50
(50) Perfect Zinger - Accuracy/Recharge: Level 50


Level 49: Tough
(A) HamiO:Ribosome Exposure
(50) HamiO:Ribosome Exposure
(50) HamiO:Ribosome Exposure


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Celerity - +Stealth: Level 50


Level 2: Rest
(A) Empty


Level 1: Critical Hit



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