Bug with SSK and 4XP


DarkGob

 

Posted

Situation:
Mission leader (level 47) has a mission and is set to +4/8.
SSK (or in this case SSE from 50 to 47) joins the team.

Mission leader, while in a different zone, sets the mission.
The SK/Ex enters the mission while the leader is in a different zone.

Result:
Mission spawns as if the leader is +0/1.

Very repeatable, but the leader/mission holder must be in a different zone when the SK enters the mission.

Once the leader enters the zone, new spawns in the mission use the proper settings.

Impact:
Annoying at best. Just forces the leader to be in the same zone as the mission to use the proper settings.

Workaround:
Leader must be in same zone as mission.

net


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

Quote:
Originally Posted by NetMinder View Post
Workaround:
Leader must be in same zone as mission.
But the mission isn't always in the same zone as the contact. It's fine once you have the contact's phone, but what about before then?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

AFAIK, this isn't new with I16 or the new SKing.

This has happened for a very long time with the exact same setup and repeatablilty described in the OP. I want to say it's been this way since the introduction of the original difficulty changes/contact. I have bugged it a couple of times in the past through various Issue updates and support via email seemed to just stall after awhile.

As long as the misison holder is in the same zone as the mission, anyone can enter and have the difficulty settings matter (otherwise waiting for the mission holder to enter the mission first is ok). The majority of people I play with know this and will wait for the leader to load into the right zone before entering a mission. This is most annoying with train missions if people enter the mission before the leader from the various access points.


I've already forgotten about most of you

 

Posted

I agree, I have noticed this behavior ever since the mission difficulty system has been implemented. Long before Update 16. The mission holder must be in the zone when someone enters the mission, or the mission will spawn at the default difficulty.


 

Posted

Fair enough. I figured it wasnt new because I had seen some wonkyness before, but the old system limited you to +0 to +2. Some missions scale up (start with lower levels and ramp) so I had written it off to that. With +4 its REALLY obvious when it happens.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

Quote:
Originally Posted by NetMinder View Post
Fair enough. I figured it wasnt new because I had seen some wonkyness before, but the old system limited you to +0 to +2. Some missions scale up (start with lower levels and ramp) so I had written it off to that. With +4 its REALLY obvious when it happens.
It's also noticeable at -1, the diff then goes up to 0.

As others have said, been around forever, and most commonly happens on train missions where people enter from a different zone before the mission owner goes in.


It's true. This game is NOT rocket surgery. - BillZBubba