Initial level cap for Going Rogue


ArcticFahx

 

Posted

Quote:
Originally Posted by Autonomous Prime View Post
Because oddly enough, there's a lot of people who don't want their character to lose one-time-only-and-that's-it badges like Pursuer/Elusive or the whoa-that's-a-lot-of-work badges like Field Crafter.
??? so I'm confused what the concern is? Isn't there a system in place called Oroborous?
Also equally confused as to the OP as the devs already stated there will be high level content in GR.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
??? so I'm confused what the concern is? Isn't there a system in place called Oroborous?
Also equally confused as to the OP as the devs already stated there will be high level content in GR.
Click the underlined things in my post. They'll link to more information about the badges.


Formerly known as Stormy_D

 

Posted

Really? Didn't know Ouroboros helped you get Field Crafter and Anniversary Badges... /sarcasm

As to the OP I would say probably not. CoV and CoH had level 40 as their cap "initially", meaning they were prepared to expand upon that to raise it to 50. With everyone having at least 1 or more (some of you out there with 24...) 50 I doubt they'd lower the initial cap for Going Rogue, especially when one of the main things they're hoping to do with GR is expand on end game content (don't quote me on end g ame being from 40+, the point is that it's something to do for people who have maxed out or are getting close).