For your review: Dark/Inv: Comments pls


Aliana Blue

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Morganti: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(5), RechRdx-I(11)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(19)
Level 2: Shadow Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13)
Level 4: Shadow Maul -- Sciroc-Acc/Dmg(A), RechRdx-I(13), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(42)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Golgi(9), HO:Golgi(19), Dct'dW-Heal/Rchg(23), C'ngImp-Dmg/Rchg(25)
Level 10: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), ResDam-I(23), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(31), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx(34)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(39), Dct'dW-Rchg(40), RechRdx-I(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(45)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34)
Level 28: Invincibility -- S'dpty-Def/EndRdx(A), S'dpty-Def(46), GftotA-Def(46), GftotA-Def/EndRdx(46)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(45)
Level 32: Midnight Grasp -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(34), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(37)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), GftotA-Def/EndRdx(37), GftotA-Def(42)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(43), GftotA-Def/EndRdx(43), GftotA-Def(43)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48)
Level 49: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Your Temp Invuln, Weave and Invincibility are all heavily overslotted for res/def (especially Temp Invuln, since the 4th piece bonus from Aegis is useless).


 

Posted

with the current def bonuses I almost softcap def on all damage 40 - 44, as long as I have 10 mobs around me.

I changed out aegis alltogether but still have it at 36%.

Explain why you say I am overslotted for res/def. Not seeing why that is the case.


 

Posted

That build looks unbeatable.

Good luck with that toon.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Not an invuln player, but I see you have those smashing haymaker sets which should be replaced with the kinetic combat for the same type of bonuses only bigger.

Better slotting for Shadow Maul would be: Cleaving Blow A/D, D/R, D/E; Eradication A/D/E/R, A/D/R, A/R.

This isn't my forte though so for other stuff I'll leave it to someone else.


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Posted

Quote:
Originally Posted by Microcosm View Post
Not an invuln player, but I see you have those smashing haymaker sets which should be replaced with the kinetic combat for the same type of bonuses only bigger.
This is true, and in my final build I would like to see it happen, but right now they are just too darn expensive. But don't forget all my dark -acc secondary effects, even with smashing haymakers I am pretty much at cap.

I did find out the current build is too much stam to support. had to rearrange and dropped shadow punch for Dark Consumption.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Morganti: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), RechRdx-I(11)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(19)
Level 2: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam(11), ResDam-I(13), ResDam-I(31)
Level 4: Shadow Maul -- RechRdx-I(A), Oblit-Dmg(13), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Golgi(9), HO:Golgi(19), Dct'dW-Heal/Rchg(23), C'ngImp-Dmg/Rchg(25)
Level 10: Boxing -- Empty(A)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(39), Dct'dW-Rchg(40), RechRdx-I(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(45)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(34)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(34)
Level 22: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(40)
Level 24: Dark Consumption -- Efficacy-EndMod/Rchg(A), Erad-Acc/Rchg(25), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(31)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(45)
Level 28: Invincibility -- S'dpty-Def/EndRdx(A), S'dpty-Def(46), GftotA-Def(46), GftotA-Def/EndRdx(46)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam(40)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), GravAnch-Immob/Rchg(37), GravAnch-Acc/Rchg(37)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), GftotA-Def/EndRdx(37), GftotA-Def(42)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(43), GftotA-Def/EndRdx(43), GftotA-Def(43)
Level 44: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(45)
Level 47: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48)
Level 49: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

even with the revised build i can't see you maintaining END. i have a DM/INV scrapper and it's definitely on the heavy side of END usage in comparison with anything else I have, including a fire/fire tank. there's no getting around how much endurance the attacks cost, or how much all the toggles cost, and one measly Dark Consumption once per minute (ok, 57 seconds) will NEVER keep you over the hump, take it to the bank. personal experience.

instead of focusing on uber defenses (which seems to be the only thing people think about nowadays), focus on recharge time and maximum damage output. DM can deal more Dam over time than any other scrapper if surrounded by mobs. one 8mob spawn hit with a Soul Drain, they ALL go down in subsequent 1-shots with your other 3 main attacks. slotting for recharge everywhere you can (including attacks and defenses) will make sure you're never waiting for an attack, and you're killing so fast the mobs never have time to hurt you.

IMHO dm/inv is NOT the setup you want to play if you want to soft-cap. it's just too end-heavy. trying to squeeze in an extra attack power prevents you from getting PhysPerf. maxxing attackchain speed with Crushing Impact powersets also lessens the total cost (and it can get spendy with those LOTG recharges).

anyways, this is the build i am working towards. it isnt super heavy duty in terms of defense or resists, but again, i stress that your killing power is SO high with DM you don't "need" superhigh Defenses....unless you're looking to solo AV's. and in that case, i cant comment about it because IMHO i dont think DM/INV is a good setup for being an AV killer (back to the end cost thing). anyways, thats my 2 dollars. here ya go.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46)
Level 1: Resist Physical Damage -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResDam/EndRdx(3), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(50)
Level 4: Dull Pain -- RgnTis-Regen+(A), RgnTis-Heal/Rchg(5), RgnTis-Heal/EndRdx/Rchg(5), Mrcl-Heal(46), Mrcl-Heal/Rchg(46), Mrcl-Rcvry+(48)
Level 6: Boxing -- Empty(A)
Level 8: Siphon Life -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(40), Heal-I(40)
Level 10: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx/Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/EndRdx/Rchg(21)
Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Hurdle -- Empty(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Heal-I(43)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx/Rchg(37)
Level 28: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(29), Oblit-Dmg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 30: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Unstoppable -- ResDam-I(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by _Padre_ View Post
even with the revised build i can't see you maintaining END. i have a DM/INV scrapper and it's definitely on the heavy side of END usage in comparison with anything else I have, including a fire/fire tank. there's no getting around how much endurance the attacks cost, or how much all the toggles cost, and one measly Dark Consumption once per minute (ok, 57 seconds) will NEVER keep you over the hump, take it to the bank. personal experience.

I think you are right. let me check out the build. thanks for posting.

The only thing I see that I wouldn't do is the Siphon life slotting. I will lose out on the the recharge but I have 2xnucleo and 2xgolgis waiting to go in.


 

Posted

May i suggest the following slotting for you, got some more endu recov there... and if you get atleast the +End accolades you can get even more recov.
The question is, how much will you actually need?


Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46)
Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(43)
Level 2: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(3), ImpSkn-ResDam/EndRdx(3), ImpSkn-ResDam/EndRdx/Rchg(7), ImpSkn-ResDam/Rchg(23)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 6: Boxing -- Empty(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(21), HO:Golgi(40), HO:Golgi(40)
Level 10: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx/Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Unyielding -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/EndRdx/Rchg(21)
Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(23)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Heal-I(A), RgnTis-Regen+(43)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), EndMod-I(45)
Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx/Rchg(37)
Level 28: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(29), Oblit-Dmg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 30: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
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Posted

Now, we're saying build here, not respec. The other two suggested have a travel power before the 40s.

How are you getting to missions/anywhere? Jogging?


 

Posted

Quote:
Originally Posted by Postagulous View Post
Now, we're saying build here, not respec. The other two suggested have a travel power before the 40s.

How are you getting to missions/anywhere? Jogging?
right now I am 37 and have Hurdle+CJ and a sprint power. it sucks but does the job, sorta.


 

Posted

Xandez

Looked at the build. nice options there. I noticed you had DC with 3 recharge IOs and I don't need the 6th oblit in Soul drain. I added one more slot to DC to get it to recharge cap and get some regen out of it by virtue of 2xsciroco's

I also need more recharge on attacks so I swapped out for a recharge IO on smite and MG. I also put some dam/rech in life drain.

I also spread out the slotting to be more forgiving at the lower levels.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(15), RechRdx-I(27)
Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(43)
Level 2: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(3), ImpSkn-ResDam/EndRdx(3), ImpSkn-ResDam/Rchg(23), ImpSkn-ResDam/EndRdx/Rchg(43)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Rchg(45), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 6: Boxing -- Empty(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Golgi(9), HO:Golgi(11), C'ngImp-Dmg/Rchg(11), Mako-Dmg/Rchg(21)
Level 10: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 16: Unyielding -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/EndRdx/Rchg(21)
Level 18: Dark Consumption -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(19), RechRdx-I(23), RechRdx-I(29)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Heal-I(A), RgnTis-Regen+(43)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), EndMod-I(45)
Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(46)
Level 28: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 30: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), RechRdx-I(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Thread for you to take a look at:

http://boards.cityofheroes.com/showthread.php?t=143366

I posted my DM/Inv build there (I'd post it here, but I've got no access to my computer yet), and there're some nice ideas kicking about.


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Would definitely check out Aliana's build there. That thing could do some crazy stuff...



I actually rolled one since I've been seeing a lot of this combo flying around, and I wanted to try out some crazy shietznetzs as well, :-) but I went red side and made him a brute. Already got 4 Inv blue side, 3 scraps and a tank so figured I changed things some.


 

Posted

Quote:
Originally Posted by Imaheroe View Post
Xandez

Looked at the build. nice options there. I noticed you had DC with 3 recharge IOs and I don't need the 6th oblit in Soul drain. I added one more slot to DC to get it to recharge cap and get some regen out of it by virtue of 2xsciroco's

I also need more recharge on attacks so I swapped out for a recharge IO on smite and MG. I also put some dam/rech in life drain.

I also spread out the slotting to be more forgiving at the lower levels.
Cool, i wanted to take out the sixth Crushing impacts too, but didnt know if you really wanted that psi resist out of em or not

Many times i've found that 2 lvl 50 recharge IOs is enuff for certain power eg. Hasten, Conserve power etc... since you wont add many seconds for their recharge with that slot. And since slots are precious, it might be more productive to use them elsewhere. But, i think that comes again down to your personal preference.

*edit*
Alianas build looks nice btw.


 

Posted

I finally got around to loading up Aliana's build. very interesting.

Good Recharge
soft capped to S/L and decent on others
interesting power pics from the leadership pool.
of course a ton of Kinetic combats.


 

Posted

This is something I whipped up quickly and I think it turned out quite good. Hope it helps!

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/EndRdx/Rchg:45(43), Mako-Acc/Dmg/EndRdx/Rchg:45(43)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg:45(A), Dct'dW-Heal/Rchg:45(5), Dct'dW-Heal/EndRdx/Rchg:45(5), Dct'dW-Heal:45(7), Dct'dW-Rchg:45(7)
Level 6: Hasten -- RechRdx-I:45(A), RechRdx-I:45(13), RechRdx-I:45(15)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Nictus-Acc/EndRdx/Heal/HP/Regen:45(11), Nictus-Acc/Heal:45(13)
Level 10: Hurdle -- Jump-I:45(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Speed -- Clrty-Stlth:45(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(29)
Level 18: Health -- Numna-Regen/Rcvry+:45(A), Numna-Heal:45(19), Numna-Heal/EndRdx:45(19), Mrcl-Rcvry+:40(27), Mrcl-Heal:40(27)
Level 20: Stamina -- P'Shift-EndMod:45(A), P'Shift-EndMod/Rchg:45(21), P'Shift-EndMod/Acc:45(21), P'Shift-End%:45(25)
Level 22: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(25)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-EndRdx:40(37), RctvArm-ResDam:40(39)
Level 26: Soul Drain -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(31), C'ngBlow-Acc/Rchg:45(34), C'ngBlow-Dmg/Rchg:45(36), C'ngBlow-Acc/Dmg:45(37)
Level 28: Invincibility -- LkGmblr-Rchg+:45(A), LkGmblr-Def:45(40), LkGmblr-Def/EndRdx:45(40), LkGmblr-Def/EndRdx/Rchg:45(40)
Level 30: Weave -- LkGmblr-Rchg+:45(A), LkGmblr-Def/EndRdx:45(31), HO:Cyto(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/EndRdx/Rchg:45(34), Mako-Acc/Dmg/EndRdx/Rchg:45(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:45(A), LkGmblr-Def:45(36), LkGmblr-Def/Rchg:45(36)
Level 38: Resist Energies -- Aegis-ResDam:45(A), Aegis-ResDam/EndRdx:45(39), Aegis-ResDam/Rchg:45(39)
Level 41: Ring of Fire -- Enf'dOp-EndRdx/Immob:45(A), Enf'dOp-Acc/EndRdx:45(43), Enf'dOp-Acc/Immob/Rchg:45(46), Enf'dOp-Acc/Immob:45(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg:45(A), Thundr-Acc/Dmg/EndRdx:45(45), Thundr-Dmg/EndRdx/Rchg:45(45), Dev'n-Acc/Dmg/Rchg:45(45), Dev'n-Acc/Dmg/EndRdx/Rchg:45(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(48), Posi-Dmg/Rchg:45(48), Posi-Acc/Dmg/EndRdx:45(48), Posi-Dam%:45(50)
Level 49: Resist Elements -- Aegis-ResDam:45(A), Aegis-ResDam/EndRdx:45(50), Aegis-ResDam/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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|-------------------------------------------------------------------|


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein