S/L Def IO's?


Adeon Hawkwood

 

Posted

Really enjoying my Rad/Ment already and looking forward to how it's going to play post psyshock. So planning for the future...

I figure the best(cheapest/easiest) way to go for A PBAoE life, is to just hit the Ice Shield epic and rely on that,hoarfrost,and DP to keep me alive. So the question is...

What IO sets have a decent amount of S/L Defense?


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

http://wiki.cohtitan.com/wiki/IO_Sets

Unfortunately most of the sets with good S/L Def bonuses are either melee or taunt sets which are of limited utility for Blasters. In general the good blaster sets favor positional and psionic defense overl non-psionic typed defense (the ones that have non-psionic typed defense also tend to be lower level sets)


 

Posted

Useful bunch of tables, I see.. taunt has some s/l def... (grumbles) yea I see what you mean. Oh well, maybe I will take a taunt just for the bonus, that's not to bad, flash freeze slotted as a DP set up and self heal with that healing proc... I could see it being survivable.

You think just going straight Resistance would be safer at all? (I'd lose out on the sleep if I did other than Ice, and munitions mastery armor is kind of lame, but holds the other sleep)


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

I wouldn't bother with trying to get good resistance on a blaster. The stuff you can get through powers is ok (albeit limited) but unlike defense trying to boost it with IOs is pointless since the magnitudes are so low.

For a blaster I find that increasing positional defense (especially ranged) adds a lot more suvivability than trying to increase typed defense or resistance. Unfortunately with the exception of /Dev you don't have any positional defense without going into power pools so you're mostly reliant on IOs. However you can generally hit about 20% ranged defense through IO's without to much difficulty (getting a +3% Def IO, and 3*Thunderstikes will get you 14.25% and most Controls have a set with 3% ranged plus Aim or Build Up can take Gaussian). 20% ranged defense basically means a 40% damage reduction from ranged attacks.

It is possible to soft cap a blaster to ranged defense although personally I dislike the sacrifices required for such a build.


 

Posted

aye, I could probably do that, especially with the easy purple 5% ranged I could pull out of World of Confusion.

The build when complete will be very experimental (for me, I'm sure someones done it) using three procs in each PBAoE along with 3Acc/Dam/Rech frankenslottage, trying to take advantage of the cheap defense debuff proc that is lady grey.

Doing this means a few less slots for powers I could use for Defense bonuses... but thunderstrike does solve a lowered acc problem from underslotting as well.

*added*suppose if that's the way I wind up going, I might get a tougher character just out of not taking an epic except like, body armor for IO muling, then take the more eccentric powers like WoC and Scare simply for bonuses.

It's strange for me having played 4 years of regular SO style gaming to think I might gain more armor but not choosing an armor.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
It's strange for me having played 4 years of regular SO style gaming to think I might gain more armor but not choosing an armor.
Yep, the priorities for power and slotting an IO build do differ noticeably from those of an SO build. Also, I don't know if you're familiar with it or not, but Mid's is a great way to plan out your builds:
http://www.cohplanner.com/


 

Posted

Hahah, I've been toying with it ever since I got it, one thing I seem to have missed was the S/L D in obliteration.

If an influence tanker capsizes somewhere near me, I could fit four of five obli sets in this build, that gives a total of 32% S/L w/combat jumping and frozen armor. Absolutely no sacrifice in performance for that and I can easily, easily handle the endurance cost thanks to DP.

-The 23% melee/D which is a side effect of obli's could catch some more interesting things since I'll be in melee range, mere one purple pop away from s/l soft cappage.

Not many builds that could benefit from this... but I've got a ton of PBAoE to work with (Irradiate, WoC, PsyShock, A-Bomb), the old idea of proccing it to China and back might have to sit aside if I wind up ripping all the rares out of my old characters for Obli funding.

*.Perhaps S/L slotting could be the way to go after all.*


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Alright this is a valid option for a melee blaster and very effective.

First: Six slot Enfeebled Operation in Subdual. This will give you I think about 4 S/L defense.

Second: You want to slot as many Kinetic Combats in your build as possible, 4 of them in each power.

Third: You want a 6 slotted gaussians somewhere, preferably in buildup or aim.

Fourth: You want a steadfast +defense IO in hoarfrost or frozen armor.

Fifth: Six slotted oblits can get you decent defense as well as a recharge bonus. (pricey though)

Sixth: If you can fit it combat jumping is your friend, so is maneuvers but its end heavy.

GL with the build i'm sure you'll have a blast.


 

Posted

I can fit in combat jumping, and thanks to Drain psyche I can run at almost unlimited end usage, so maneuvers... while somewhat unlikely is possible if I wind up feeling the need for it.

I won't be able to get more than one kinetic combat, but I do intend to four slot it now that I see that lovely 3.75 S/L.

And yea, at level 32 now it's easily been the most fun I've had on a blaster yet.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Here's a speculative respec build for a Rad/Mental. built with a regular IO-conscious PvE player in mind. Let's call it a "template" for our discussion here -- I'd love to see what we could move around and fix up -- pricer versions, lower end versions, etc.

With this build, S/L defense is at 36.9%, with some added E/N defense at 22.1%, melee at 28.9%, and ranged at 24.9%. Sacrifices damage in Neutrino Bolt, maybe more generally, but seems solid enough for most PvE non-farm play. Expensive stuff is kept to a moderate level (just a couple Oblit sets, purple confuse set is usually cheap, Blessings can be had with some effort, etc).

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Cosmo-Slec: Level 50 Science Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Neutrino Bolt ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(25), ShldBrk-Acc/Rchg:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(48), ShldBrk-Acc/EndRdx/Rchg:30(48), ShldBrk-%Dam:30(50)
Level 1: Subdual Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(3), Enf'dOp-Acc/EndRdx:50(3), Enf'dOp-Immob/Rng:50(5), Enf'dOp-Acc/Immob/Rchg:50(5), Enf'dOp-Acc/Immob:50(7)
Level 2: X-Ray Beam Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(46)
Level 4: Mind Probe KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 6: Irradiate Sciroc-Acc/Dmg:30(A), Sciroc-Acc/Dmg/EndRdx:30(11), Sciroc-Dmg/Rchg:30(11), Sciroc-Acc/Rchg:30(17)
Level 8: Electron Haze Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(36)
Level 10: Psychic Scream Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(23), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(50)
Level 12: Aim GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(13), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(15), GSFC-Build%:50(17)
Level 14: Swift Flight-I:50(A)
Level 16: Health Heal-I:50(A)
Level 18: Cosmic Burst Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(37)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Drain Psyche P'Shift-EndMod/Rchg:50(A), Theft-Heal/Rchg:30(46), Theft-Acc/EndRdx/Rchg:30(50)
Level 24: Concentration Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(25), RechRdx-I:50(27), RechRdx-I:50(27)
Level 26: Fly Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(48)
Level 28: World of Confusion CoPers-Conf:50(A), CoPers-Conf/Rchg:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(31), CoPers-Conf%:50(31)
Level 30: Boxing RechRdx-I:50(A)
Level 32: Atomic Blast Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Hover Zephyr-ResKB:50(A), Zephyr-Travel:50(40)
Level 38: Psychic Shockwave Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Flash Freeze LgcRps-Acc/Rchg:50(A), LgcRps-Acc/EndRdx:50(42), LgcRps-Sleep/Rng:50(42), LgcRps-Acc/Sleep/Rchg:50(42)
Level 44: Frozen Armor RctvArm-ResDam/Rchg:30(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Tough S'fstPrt-ResDam/Def+:30(A)
Level 49: Weave RedFtn-Def/EndRdx:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance


 

Posted

Thanks for the first build post, only caveat I have really with that build is the lack of hasten... I mean, I know there's a decent amount of +rech in there but rad hurts for recharge more than most sets I've dealt with, and since my playstyle will be almost absolutely centered around Psyshock and Irradiate, I intend to 6 slot them, fit in what procs I can get without gimping the damage/acc/rech and have them up as much as possible.

And Zephyr -KB! Yes, one more -kb power I forgot about (seems you get exposed to tons of KB playing this way) I'd always thought I'd slot force feedbacks in TKT, but with it slotted with kinetic combat I'd lost out on that.

*I've been toying with this combo on mids for awhile and one thing that seems to be clear is that this combo is just starving for slots, I'm looking forward to a time perhaps when I can forego accuracy slotting in exchange for accuracy bonuses*


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by BackwardsName View Post
With this build, S/L defense is at 36.9%, with some added E/N defense at 22.1%, melee at 28.9%, and ranged at 24.9%.
This is a bias and a personal preference, but I would much rather have S/L very near or at the cap rather than have it a 37% and a mixture of other type of defenses. You can see the qualitative difference between 40% and 45% pretty easily. The difference between what you have in 37% and 45% is huge.

That does mean that you will have some encounters where the S/L defense won't be any good at all, but that doesn't mean you're helpless in that situation since you can still blast, apply mezzes and use soft controls.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
This is a bias and a personal preference, but I would much rather have S/L very near or at the cap rather than have it a 37% and a mixture of other type of defenses. You can see the qualitative difference between 40% and 45% pretty easily. The difference between what you have in 37% and 45% is huge.

That does mean that you will have some encounters where the S/L defense won't be any good at all, but that doesn't mean you're helpless in that situation since you can still blast, apply mezzes and use soft controls.
Understood, FF. Was working under a suggestion above that 45% might give up more than a player might want. Personally, I'd just rather mash buttons and see how far that takes me, but this seems all right, given a slightly more than average player who's not looking to break the bank. If anything, a good starting point for us to discuss and work on a build, given no one's posted one yet.

Let's try to get to 45% and see what the upsides and downsides are.


 

Posted

So, one thing we can give up is psychic scream, that'll free up 5 slots to do what ever we would like to do with. (There is no situation I've been in where I have time to use Irradiate+PSW+Neutron Bomb+Electron haze without the cycle restarting quickly enough or everything being dead)

I'll post my build up now, from the sounds of it, it is very similar to yours (reaching 36.4 D S/L) I just can't find a way to get in more Defense without sacrificing offense... and look away from neutron bomb, there's nothing to see there.

Combat jumping may get the 7.5LotG if the recharge/def tradeoff isn't what keeps me away from the magical soft cap (bear in mind, there are a few powers other than straight defense to keep me alive, Hoarfrost-DP-Flash namely)

Lastly... unfortunately I need the end mod in DP, I nuke, Alot. I never used to be a big crashing nuke fan but this has my mind changed.

*edit*just looked at this picture, with 66% accuracy if there's any accuracy slotting that could be removed in place for something better, that'd be an obvious place to go, will check in tomorrow morning.

So, with no further ado, I bear my build to the world and critiqueage.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(11)
Level 1: Subdual -- Immob-I(A)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9)
Level 4: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 10: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(31), RechRdx-I(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(42)
Level 16: Concentration -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(21), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(42)
Level 20: Drain Psyche -- Nictus-Heal(A), Nictus-Acc/Heal(25), Nictus-Heal/HP/Regen/Rchg(25), Efficacy-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(29)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(29)
Level 26: Neutron Bomb -- HO:Nucle(A), Det'tn-Dmg/Rchg(31), HO:Nucle(31), LdyGrey-%Dam(33), Posi-Dam%(33), ShldBrk-%Dam(33)
Level 28: World of Confusion -- CoPers-Acc/Conf/Rchg(A), CoPers-Conf%(50)
Level 30: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(40)
Level 35: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(45)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-Acc/Sleep/Rchg(45), CSndmn-Heal%(46), CSndmn-Acc/EndRdx(48), CSndmn-Sleep/Rng(50)
Level 44: Frozen Armor -- DefBuff-I(A), LkGmblr-Def/EndRdx(46), RedFtn-Def/EndRdx(46), S'fstPrt-ResDam/Def+(50)
Level 47: Hoarfrost -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(48), Dct'dW-Heal/Rchg(48)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13.3% Defense(Energy)
  • 13.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.9% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 66% Enhancement(Accuracy)
  • 5% Enhancement(Sleep)
  • 27.5% Enhancement(RechargeTime)
  • 17% FlySpeed
  • 81.3 HP (6.75%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 6.6%
  • 12.5% (0.21 End/sec) Recovery
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 17% RunSpeed



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"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
This is a bias and a personal preference, but I would much rather have S/L very near or at the cap rather than have it a 37% and a mixture of other type of defenses. You can see the qualitative difference between 40% and 45% pretty easily. The difference between what you have in 37% and 45% is huge.

That does mean that you will have some encounters where the S/L defense won't be any good at all, but that doesn't mean you're helpless in that situation since you can still blast, apply mezzes and use soft controls.
I agree... go for more S/L and that will make you more survivable overall.

A good way to get S/L I haven't seen mentioned specifically in this thread is kinetic combats in melee attacks. It's only 4 slots and very much worth throwing 3 slots in a mule you'll never use. I even have brawl slotted in my fire/mm toon.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I agree... go for more S/L and that will make you more survivable overall.

A good way to get S/L I haven't seen mentioned specifically in this thread is kinetic combats in melee attacks. It's only 4 slots and very much worth throwing 3 slots in a mule you'll never use. I even have brawl slotted in my fire/mm toon.
This is entirely understood. The problem is that slotting Brawl with KC -- the only other remaining melee attack -- would hit the rule of five for the 3.75% S/L defense bonus anyway (3x oblit, 2x KC slotted already).

Conceivably, Katten, you could take Stealth instead of Hoarfrost for defense, though it still wouldn't get you to 45%. It might be smarter to think that you'll have killed everyone before they can take advantage of your defensive holes.


 

Posted

Well your right, hoarfrost can be changed with little issue, I would choose maneuvers over stealth, higher defense #'s and extra team benefit.

That puts me at 40% S/L Which I've gotta say, is not bad in the slightest considering how cheap this build is and how little's been sacrificed.
----------
Imagine that slotted as "def + def/end HO+ def/end IO"

*note* Just hit 40 for those following this thread, if you're wondering how the combo plays out, so far it's a lot of fun, the stun in PSW is a reliable post alpha survival control (DP can keep up) The damage does not come all at once, I hadn't expected this, but it's more like a top dog AoE DPS (not DPA) blaster, I can roll out irradiate+PSW+DP+Neutron until the sun comes down, doing very even high level damage that always hit's every enemy thanks to -defense. However it's not RoA, thing don't just simply die, which means things don't just kindly spare you the alpha.

The way to get around this if the pace is getting monotonous? Liberal use of the A-Bomb. That'll kill them. That'll kill them very well, use irradiate first and nothing will be hanging around to knock you off afterwards.

But then, what is there that can't benefit from an Atomic Bomb or two?


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by BackwardsName View Post
This is entirely understood. The problem is that slotting Brawl with KC -- the only other remaining melee attack -- would hit the rule of five for the 3.75% S/L defense bonus anyway (3x oblit, 2x KC slotted already).

Conceivably, Katten, you could take Stealth instead of Hoarfrost for defense, though it still wouldn't get you to 45%. It might be smarter to think that you'll have killed everyone before they can take advantage of your defensive holes.
Obliteration is 3.75% melee and only 1.88% smash/lethal.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

whoopsie! Thanks Shred!


 

Posted

Ok, here's one that hits 47.2% S/L, 15.2% E/N, 32.7% Melee. Sacrifices: no Psychic Scream or World of Confusion, 4-slotted Brawl.

Includes Hasten, but no Neutron Bomb (puzzle time!)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Cosmo-Slec: Level 50 Science Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Neutrino Bolt Decim-Dmg/EndRdx:40(A), Decim-Acc/Dmg/Rchg:40(15), Decim-Acc/Dmg:40(25), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(48)
Level 1: Subdual Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(3), Enf'dOp-Acc/EndRdx:50(3), Enf'dOp-Immob/Rng:50(5), Enf'dOp-Acc/Immob/Rchg:50(5), Enf'dOp-Acc/Immob:50(7)
Level 2: X-Ray Beam Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(46)
Level 4: Mind Probe KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 6: Irradiate Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(11), Oblit-Dmg/Rchg:30(11), Oblit-Acc/Dmg/Rchg:50(15), Oblit-%Dam:30(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(17)
Level 8: Electron Haze Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(36)
Level 10: Telekinetic Thrust KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 12: Aim RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Swift Flight-I:50(A)
Level 16: Health Heal-I:50(A)
Level 18: Cosmic Burst Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(37)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Drain Psyche P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Rchg:50(31), Theft-Heal/Rchg:30(46), Theft-Acc/EndRdx/Rchg:30(50), Theft-Acc/Heal:30(50)
Level 24: Concentration Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(25), RechRdx-I:50(27), RechRdx-I:50(27)
Level 26: Fly Zephyr-Travel:50(A)
Level 28: Hasten RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Boxing KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 32: Atomic Blast Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Hover Zephyr-Travel/EndRdx:50(A)
Level 38: Psychic Shockwave Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Flash Freeze LgcRps-Acc/Rchg:50(A), LgcRps-Acc/EndRdx:50(42), LgcRps-Sleep/Rng:50(42), LgcRps-Acc/Sleep/Rchg:50(42)
Level 44: Frozen Armor RctvArm-ResDam/Rchg:30(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Tough S'fstPrt-ResDam/Def+:30(A)
Level 49: Weave RedFtn-Def/EndRdx:50(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance



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Posted

Hahah, good man, few sets in there I've missed again.

So, as to the answer to our little 'puzzle' I give the following build, this managed to spare the fighting set (which I dislike sense it seems to eat power choices), Kept neutron bomb (with some strong little Acc/Dam's) and am sitting just slightly over the soft cap for S/L.

I even got to throw in hibernate, just cause I'm that damn awesome (laughs)
This was all possible because (drum roll) I use speed boost as my travel power so I didn't need hover.

And thanks very much Backwards, for having this be such an interactive deal, there might be a preferable way to do this for you (and I'll keep watching) but as I team a good portion of the time, maneuvers was the way to go for me.

(Think we're speaking the same language here, so I just went ahead and posted the data chunk, if anyone else wants it posted I'll do so)

Code:
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"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Hey Katten,
I think that's the last word! I was able to adjust from your template to fit what I'd play (no Hasten, w/ Psychic Scream and WoC). I was able to fit in both Combat Jumping and Hover in case I wanted to dive in or fly above. Now let's see if either of us doesn't get too bored or busy to actually fill these builds out!


 

Posted

That template also works well with sets other than Rad/MM. Just about any set with several melee attacks and the ice epic can be fitted with that template for S/L defense.


 

Posted

Oh, hm (Laughs) we did something that makes no sense, Make sure to instead slot ice shield with defense IO's, that gives +5% defense in less slots than going for that little bonus.

No idea how that slipped on through for so long.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Sigh....anyone know why i keep getting errors cutting and pasting into Mids from the forums?

I have the newest version....and is updated...