Ticket cap hitting early?
tickets are now based on map size i believe.
Yes, smaller maps have lower caps. The big maps have a cap of 1500. I manage to usually exceed the cap set to +1/x6 with bosses.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Yes, I noticed a much lower ticket cap on a fairly large map, and it was capping at around 320. I'm gonna try changing the map and seeing if that changes anything. The cap seemed crazy low, because I would hit the cap on a 6 man team (not solo, each member on the team) after about 10% of the map.
Thanks, it was the map. Weird, because I was capped at 318 on a huge map. I'm trying out different maps to find one where I won't cap in the first room.
Does anyone have a list of all the different maps with the current ticket caps?
Thanks for the replies. I guess this is working as intended?
What's the purpose of this change? Farming prevention? Reduce the number of tickets going to the players? 160 for a single mission (even one on a very small map) seems... low. Two bronze rolls worth of recipes or 20 pieces of common salvage is less than what I'd expect running through a normal mission.
Doesn't this act as a deterrent for players who want to run normal player-made story arcs? I like playing with high spawn counts for the rewards. I'd rather play through legitimate stories and actual arcs for my tickets, but this change gives me a rather forceful nudge toward large farm maps with click-to-complete objectives if I'm actually interested in earning tickets. I'm still fighting through hordes of enemies on a smaller map - you still have to defeat mobs to earn tickets - so it's not like players can bypass the risk for their rewards by choosing a smaller map, can they?
Why can't I have both the experience of running an actual arc and the full rewards for the mobs I'm defeating?
If I have to choose, I guess I'll stick to farm maps. Player-made arcs can be hit-or-miss, but tickets are always good. I just wish I didn't have pick one or the other. ::shrug::
The Ballad of Iron Percy
The intent of the change, as with many for the AE, was ostensibly to prevent ticket farming. As such things go, this was possibly the most misguided of those changes, because it really does very little to prevent ticket farming. Anyone who wants to farm tickets just picks from the biggest maps and resets when they reach 1/2 the cap (getting the other 1/2 from the completion reward).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The intent of the change, as with many for the AE, was ostensibly to prevent ticket farming. As such things go, this was possibly the most misguided of those changes, because it really does very little to prevent ticket farming. Anyone who wants to farm tickets just picks from the biggest maps and resets when they reach 1/2 the cap (getting the other 1/2 from the completion reward).
|
That said, I've yet to hit the ticket cap in a mission. I haven't played much AE since this change was put in place because my graphics card died, so I don't know how much this change will affect my playstyle. Luckily the PC is still under warranty, so it is being repaired. I've been without it for two weeks -- but I'm getting it back today.
Thanks for the replies. I guess this is working as intended?
What's the purpose of this change? Farming prevention? Reduce the number of tickets going to the players? 160 for a single mission (even one on a very small map) seems... low. Two bronze rolls worth of recipes or 20 pieces of common salvage is less than what I'd expect running through a normal mission. Doesn't this act as a deterrent for players who want to run normal player-made story arcs? I like playing with high spawn counts for the rewards. I'd rather play through legitimate stories and actual arcs for my tickets, but this change gives me a rather forceful nudge toward large farm maps with click-to-complete objectives if I'm actually interested in earning tickets. I'm still fighting through hordes of enemies on a smaller map - you still have to defeat mobs to earn tickets - so it's not like players can bypass the risk for their rewards by choosing a smaller map, can they? Why can't I have both the experience of running an actual arc and the full rewards for the mobs I'm defeating? If I have to choose, I guess I'll stick to farm maps. Player-made arcs can be hit-or-miss, but tickets are always good. I just wish I didn't have pick one or the other. ::shrug:: |
Now I can go through 5 missions and not even have 400 tickets.
The intent of the change, as with many for the AE, was ostensibly to prevent ticket farming. As such things go, this was possibly the most misguided of those changes, because it really does very little to prevent ticket farming. Anyone who wants to farm tickets just picks from the biggest maps and resets when they reach 1/2 the cap (getting the other 1/2 from the completion reward).
|
Before the new difficulty settings, non-farmers would very rarely run into the cap on the smaller maps, unless it had a few bosses and the RNG was kind and gave you tickets on each one. Now, you can, very easily.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
(Apologies if this has come up already. I couldn't find anything when I searched.)
Just got out of an AE mission with my 50 BS/Shield Scrapper, fighting against Longbow. Settings were 8-man, +1, with bosses. After a few minutes of rockin' the broadsword, I got the 'One or more tickets were not awarded, as you have reached the ticket cap for this map' message. This isn't that unusual for that character - she usually hits the ticket cap in missions due to the large numbers of enemies she fights - but I'd only collected ~160 tickets. I had less than ten tickets in my inventory starting the mission, so I'm nowhere near the max number.
What gives? I thought the cap was a lot higher than that - like 1200 or so. It wasn't a very large map. Does that affect how large the Ticket Cap is, or what?
The Ballad of Iron Percy