EA and Typed defense back and forth


Benchpresser

 

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Quote:
Originally Posted by Bill Z Bubba View Post
What's going on there?
The pets are recycled PC powers (Dark Servant, Burn/Ignite, etc.). Because the pets are player powers, they don't have a 50% base chance toHit against a player character, but the same 75% base chance that players have against NPCs. That's like a mob with +25% toHit. In fact, a +4 version is going to have significantly higher than that, and its going to go up as if via toHit instead of via accuracy, just like players do against NPCs.

I really became painfully aware of it when playing a Nightwidow agaisnt the Legacy Chain, who have those bosses that summon Animated Stone. That thing is so tough it's better to focus on the boss to get rid of it, but it beats the snot out of a defense-based character because it feels like it never misses.

I don't get the 50% chance to hit you with Subdue, though. That doesn't sound right.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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That explains it. Thanks. No clue on Subdue either.


Be well, people of CoH.

 

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OK so I found out the real problem on EA...







NO taunt aura!!!
I needs those monkeys to stay and fuel Energy Drain... ;-)


 

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The dev did respond to the taunt aura request by adding a taunt to energy drain. Conceptually, it might be a bit strange to stealth but having a taunt aura. I think adding a taunt to the only offensive click in the power set is an ok solution to our request.


 

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Dark Armor has stealth and a taunt aura, though it is a damage aura...


 

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What I guess is that dark armor has a damage aura which you can switch on and off as you wish. Therefore, you can stealth with death shroud off, or you can play offensive and have the death shroud on.

If you want to add a taunt aura to EA, you need to add it to one of the shields, which is similar to evasion in super reflex. If it is done this way, you don't have the choice to switch off the taunt aura when you want to stealth, because it is one of the essential shields for survival.


 

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I still don't understand why Brutes get any kind of stealth powers. If I want my brute to be stealthy, I'll get me one of those IO's. I say forget the stealth and stick the taunt in there. Then maybe we could all see how "weak" EA really is ... ;-)


 

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Quote:
Originally Posted by Bill Z Bubba View Post
only defense debuff I'm seeing is coming from carnies is the Mask of Vitiation and Harlequin Fencers, but they both have to hit to get it to land and SR's 95% defense debuff is going to laugh that off.

I'll run one again tonight and check the combat logs.
sorry I've been out of it for a while, and not directly related to this but:

I'm pretty sure MoV has a negative component to it... otherwise my /EAs would dispise it even more than they do now...


The cake is a lie! The cake is a lie!

 

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Quote:
Originally Posted by Bill Z Bubba View Post
SR and SD don't get a self-heal.
When did Energy Aura Brutes get self heals?

I agree EnA needs a buff. It needs DDR bad among other things. Add some Psi and Toxic def to Entropy Shield or something...

I just pulled up CoH Planner and didn't see the Self Heal, but thought it would be cool if they added it to Energy Drain, so I checked there and bam, thats what they did, to my surprise. I might actually have to start playing my Elec/Energy Brute again.

Does it heal even when you are not in range of any enemies?


"PvP Messiah"

 

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Energy Drain will heal 3%(enhanceable) of your base hit points per mob hit(auto hit) up to a max of ten. The trouble I've found is that when I need Energy Drain for the heal component is against enemies that either debuffed my defense or against Psi damage and the 60 second recharge isn't exactly short enough for my tastes.

I made due on my way to 50 by relying on the mitigation of Focus and Shockwave, and having Aid Self to top off hit points between spawns. I'm soft capped to lethal, smashing, fire, cold, energy, and negative damage, as well as just over 30% ranged defense now so the Psi problem is less noticeable then it was leveling.

If I was going to recommend a primary for someone to play with EA I'd go Dark melee. A self heal in the attack string, gloom, and darkest night, plus the end to handle it all. My claws/ea brute is fun to play, probably more so than my Night Widow, but the weaknesses never quite go away.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

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Yea I just respeced mine to add some heal SOs in Energy Drain and it is absolutely worthless, I only heal for 75hp per tgt hit, and that is just shenanigans.

What a fake you out kind of "buff".

Anyone saying that EA has a self heal to make up for its lack of defense is confused, its self heal might as well be non-existant.


"PvP Messiah"

 

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The heal is significant if you have many mobs around you. I would say the heal is probably intended to help EA in teams, rather than saying that it is a fake buff. We also have to see if EA would get something similar to energize when it proliferates.


 

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When did Frostweaver leave the game?


 

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Quote:
Originally Posted by Weatherby Goode View Post
When did Frostweaver leave the game?
Not sure, I haven't seen her around for a while. The last post of her's I can find was 05-13-2009


The cake is a lie! The cake is a lie!

 

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Quote:
Originally Posted by Twilight_Snow View Post
The heal is significant if you have many mobs around you. I would say the heal is probably intended to help EA in teams, rather than saying that it is a fake buff. We also have to see if EA would get something similar to energize when it proliferates.
With the activation time, I'd say its hardly significant.

Even with 8 dudes around you, you are only healing for 600hp...that is baby cake stuff for group healing. Bosses lol at 600hp. Solo the heal is worthless even when running +1/8 no bosses. This set needs a recon heal or a Dark heal. Yea, that would make it sound like Energy Drain is an awesome all around power...but you also have to think about the fact that you wouldn't be using it for +end when you may actually need it, or +hp when you actually need it, if you've already used it for the opposite.

Making the heal worthless outside of the aggro cap is ridiculous.

It is undeniably the worst set in the Brute secondary and it will continue to be the worst set unless they get real with it. If they got rid of Entropy shield and threw all of the mezz protections into the other shields, and gave EA a seperate Recon identical power, it would be able to fill in its weaknesses with its self heal and that would make it much more viable.


"PvP Messiah"

 

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Sadly what the set really needs is to drop the dead weight that is Conserve Power for something that actually helps the set. While porting over Energize would be quick and easy I think EA deserves a little bit more attention than that. In particular I think it deserves a little more attention in its only relevant secondary mitigation: End Drain. I'm not asking for Heat Exaustion level End debuff or anything ridiculous like that...well, actually, maybe I am. When solo, Energy Drain can't completely drain anyone (although it does take a noticeable chunk) even when fully slotted, and unless it's paired with Electric Melee or you're on a team that drains endurance (rare other than Kin Corruptors). Why is this power all by itself when it could potentially be paired with something that compliments it so well? I know we have our cottage rule, and that Energize worked in decently well with that, but honestly I see an offensive toggle or click power -end and -end recovery debuff as the most elegant solution to EA's problems. As far as I'm concerned with ELA's paltry performance levels in terms of -end and -end rec it is pretty thoroughly unexplored territory when dealing with a Brute. Shouldn't the -end and -rec on Energy Drain be there for a reason?


 

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Quote:
Sadly what the set really needs is to drop the dead weight that is Conserve Power for something that actually helps the set.
I did like the way energize avoided breaking the cottage rule, in that it managed to preserve the core function of CP for those that wanted it, while adding other needed capacity, but, in addition to reasons of uniqueness, there's potentially a balance problem there. A de-rated energize might be fine.

This said, I can easily see a debuff/buff power doing the same thing. A substantially de-rated heat loss clone could fit the bill. "Energy loss" would buff the brute only, and to a much lesser degree, but could be on a shorter timer than the 360 seconds HL is on.

/Ele would still have superior AoE draining power, but for ST drains, EA could probably have the edge, maybe by a lot. Take that Carnies.


The cake is a lie! The cake is a lie!

 

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Personally I think the Energy Drain buff was the "dry run" for Energize and I'd be very surprised if Drain did NOLT become a clone of Energize when the set gets Proliferated. As for the turkey that is Conserve Power? I like the lower level Heat Loss clone idea. Maybe add a small unenhancable -recharge and/or -damage component to it to simulate you draining ALL forms of energy including kinetic force? (I'd say no more then 7.5%)




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat