Respecing a Mind/Storm


EmperorSteele

 

Posted

Anyone have any build suggestions/etc especially with the storm summoning.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

For Storm, everything but O2 boost is damn good. If you take all the secondary powers but that, it makes for a very tight build, especially given that the only thing universally considered "skippable" in Mind is TK.

I think that, while you should get Mesmerize, Levitate and Mass hypnosis as they become available, you might wanna skip out of one or two of them in a respec down the line to make room for other utility powers (esp. stamina). Storm has quite a few powers that'll negate a sleep, and it already has enough direct damage to make Levitate kind of not-needed. Skipping the confuses might also be an option if you're not concerned with utility/safety and just want to put up damage numbers.

Just some ideas. Play around in Mids and see what strikes your fancy.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Depends on what you want to build it for. If you're heavily solo-oriented, take the first four powers out of Mind, slot them out, and you can run 99% of the maps with absolutely nothing else. Everything else is gravy.

If you want to run in teams, there are a few critical powers. Take Hurricane. Learn not to be horrible with it. Take Freezing Rain. Slot it for recharge. Take Steamy Mist. The resists may be specific, but when you do run into them (Which is pretty frequent) it's very nice. Everything else is gravy. (Even Mass Confuse, which I love to death, and Mass Hyp which is widely recommended for emergencies.)

If you want to be useful against AVs, Tornado is very useful. (It doesn't generally toss an AV anywhere, but will sit and chew away at their health bar.)

Really, you can do pretty well whatever you want with Mind/Storm. There are a few keystones that you will really want, but most of the rest are fun, useful, and interesting powers. There's no 'Essential Build' which I find kinda nice.


 

Posted

The biggest problem with Mind/Storm is finding room for all the powers. With Mind, the only somewhat skippable power is Telekinesis. With Storm, all the powers are useful, but some less than others. There are no "clunkers" with either set.

Mind starts out with a great attack chain of Dominate-Mezmirize-Levitate, which makes it good to solo in low levels. Deceive lets me take another foe out of the fight. Mind is somewhat lacking in AoE controls early in the set, but it makes up for it later with a total of four. No pet, but more AoE control. Some of the controls in Storm might make Mass Hynosis skippable if you absolutely have to, since the sleep will be broken by Freezing Rain, but I would try to fit MH in. Mass Hynosis is great for setting Containment before using Terrify as an AoE damage/control power.

For Storm, Gale is the most skippable power, but you have to take it. O2 Boost is somewhat skippable, but certainly has its uses in a team-oriented build -- if you have to skip a Storm power, this is probably the one since you don't have a pet to heal. Snow Storm provides an anchor-toggle based Slow with -Recharge and -Fly -- great to fill in for Mind's lack of AoE control in the early levels. Freezing Rain is the key power in the set, providing a huge debuff with knockdown -- plan to take it at 16. Hurricane is a situational but very powerful tool, with a huge ToHit Debuff to go with its repel, it takes some practice to learn how to use it at just the right time without frustrating the team, but it can be a great "panic button" power. Thunderclap is the next most skippable power after O2 Boost -- it is a nice-looking PB AoE stun power, but low mag so it only affects Minions. (Thunderclap is great if you have another stun to stack it with, but the only other stun you have is in Tornado.) Since I can stay at range with other powers, I skipped Thunderclap. Everything else in Storm is worth taking.

Gale needs 1-2 Accuracy and that's all. Slot Snow Storm for EndRdx. Freezing Rain for Recharge. Hurricane for ToHit Debuff and some EndRdx. Tornado is autohit, and Lightning Storm has very high accuracy, so both of those need max Recharge and Damage.

One thing to consider is your travel power. Steamy Mist+Super Speed gives you full invisibility -- very nice to have. Plus, Super Speed is great for positioning before the fight -- getting in just the right position for the Terrify cone, or to push foes around with Hurricane (which does not trigger travel suppression). Plus you get Hasten, always good on a controller, with your travel power -- with other travel powers, you would have to give up another power to fit Hasten in the build.

If you skip Telekinesis in Mind and O2 Boost and Thunderclap from Storm, you should have no problem fitting in the Fitness Pool and a travel power.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

^_^ Hay guys I guess I did not give very much information regarding my mind/storm. It is lvl 50, however it fell into disuse for along time for various reasons.

At the moment I have worked out a build that works very well, pretty much unkillable and I do love Pseudo tanks. I got everything worked out, but I do have a question. Is skiping both tornado and lightning storm worth having a exta 6% ranged defense and 20% S/L (for a total of 45% and 60%)



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Quote:
Originally Posted by ShadowNate View Post
^_^ Hay guys I guess I did not give very much information regarding my mind/storm. It is lvl 50, however it fell into disuse for along time for various reasons.

At the moment I have worked out a build that works very well, pretty much unkillable and I do love Pseudo tanks. I got everything worked out, but I do have a question. Is skiping both tornado and lightning storm worth having a exta 6% ranged defense and 20% S/L (for a total of 45% and 60%)
I find that Mind Control has good damage in lower levels, but its damage drops off in upper levels. Most controllers have a pet to handle this, but not Mind. One of the best advantages of Mind/Storm is the added damage you can get from Tornado and Lightning Storm to boost your damage in the later levels.

Lightning Storm is one of the best powers in the Storm set . . . even more so with a "Chance for Hold" proc in it. Tornado is more of a mixed bag -- it is autohit and puts out a lot of damage over time, but to maximize its use, it is better to have an AoE Immobilize with -knockback, which Mind does not have. Tornado still works as great damage on AV's and other foes with knockback protection, and a source of chaos when being overwhelmed to act as a panic button power. I love having a Tornado out in a situation where I have a good chance to get mezzed.

Personally, I would not trade out those two great powers. But I tend to prefer powers over "presence" (of defense). I prefer more tools to do stuff than to be able to stand there and not get hit as much.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Doing my own tests...based on how I play it is not worth it. What I get in damage is lost due to lost efficentcy due to KB. Being able to keep a group together does much more damage and is much more efficient in terms of endurance usage.

My playstyle sorta spin around being able to fight as fluidly as I can, meaning no downtime, no dieing, no waiting for a tank or /needing/ any extra teammates of any type. I beleive I have found a very nice build based around this and I will post it up later.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Quote:
Originally Posted by ShadowNate View Post
^_^ Hay guys I guess I did not give very much information regarding my mind/storm. It is lvl 50, however it fell into disuse for along time for various reasons.

At the moment I have worked out a build that works very well, pretty much unkillable and I do love Pseudo tanks. I got everything worked out, but I do have a question. Is skiping both tornado and lightning storm worth having a exta 6% ranged defense and 20% S/L (for a total of 45% and 60%)
The extra 6%? No.

See, as long as you're past the softcap for S/L damage (45%), you're already going to avoid like 80% of everything in the game 95% of the time, no matter which position it's coming from.

Get your s/l def to or past 45. After that, you're golden and you can work on other slotting priorities, like a damage power or more global recharge. In your example, you're talking about a little extra safety in exchange for a lot less damage. I say, take the risk, live a little, and defeat your enemies faster =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
The extra 6%? No.

See, as long as you're past the softcap for S/L damage (45%), you're already going to avoid like 80% of everything in the game 95% of the time, no matter which position it's coming from.

Get your s/l def to or past 45. After that, you're golden and you can work on other slotting priorities, like a damage power or more global recharge. In your example, you're talking about a little extra safety in exchange for a lot less damage. I say, take the risk, live a little, and defeat your enemies faster =)
The exta 6% pushes me to the 45% Ranged positional softcap, with use of hurricane/Hover Melee is a nonissue and AOE is too rare to care about. When Soloing missions spawed for 8 at +2-4 that little extra defense goes along way.
I duno that damage is debatable. Without a proper -kb Immob there is no way to do it very efficiently or reliably.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.