Best way to slot quills?


Airhammer

 

Posted

I have a spines/regen that's just now hit high enough level for IO's and I like her enough to throw inf in for it to get them.

So question's about quills, whats the most effective way to slot, damage or slow?

Would I be losing out on any decent bonus if I made a combination of the two? Is it worth a large number of slots? (I'm not totally slot starved since I don't have end issues... but I'm forseeing a future where I have to put slots into powers that don't need em just for the bonuses.)

Also, are procs great? or does the 10 second tick make it unnoticeable? (could double up the proc's)


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quills is best slotted for Damage the slow doesn't do much. Me I like to mix the slot and slot for 3 things End, Damage and Acc. They are the only 3 things you need to slot for. If you slot a set for a set bonuses that is ok too but it will take up more slots. Now the Procs don't slot it it as the 10 second tick and it doesn't add much damage at all.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

my prefered sloting for damage auras is ...

3 Scirroco's Dervish: Acc/Dam, Dam/End, Acc/Dam/End
2 Cleaving Blow: Acc/Dam, Dam/End
1 Multi Strike: Acc/End

this gives the values of...

Accuracy: 95.11%
Damage: 99.08%
EndDiscount: 95.11%

and set bonus's of...

Recovery: 1%
Regeneration: 10%
Resistence (NegativeEnergy): 3.13%


 

Posted

I used the MultiStrike set.. Its cheap. It gives me exactly what I need. Damage.. End redux and Accuracy.. Plus It gives me some defense..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Morbid Star View Post
my prefered sloting for damage auras is ...

3 Scirroco's Dervish: Acc/Dam, Dam/End, Acc/Dam/End
2 Cleaving Blow: Acc/Dam, Dam/End
1 Multi Strike: Acc/End

this gives the values of...

Accuracy: 95.11%
Damage: 99.08%
EndDiscount: 95.11%

and set bonus's of...

Recovery: 1%
Regeneration: 10%
Resistence (NegativeEnergy): 3.13%
Mine's 5 slotted:

Multi-strike Acc/End
Eradication Dmg/Rech
Eradication Dmg
Scirocco's Dervish Acc/Dmg/End
Scirocco's Dervish Dmg/End

47.7% Accuracy
95.6% Damage
73.8% End Redx

Set bonuses:

1.8% max end
10% regeneration


 

Posted

Thanks for all the input guys.

I took a nice long look over the slow sets (short look actually there's only 4) I was amazed at how bad the bonuses were. I had envisioned them being in the same category as stuns and confuse (lesser used non damage/heal sets) and expected them to have similar awesome bonuses and procs associated with them.

Turns out slow seems to be some of the worst sets in the game.

Likely I'll go with Fury's slotting, but nix the multistrike for straight up accuracy (I've got a good amount of recovery) until I can get my hands on bucket of Obli's.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo