A couple of random questions...


Fleeting Whisper

 

Posted

Got a few questions here that are completely unrelated. Here you go.

1) Say I set my difficulty to treat me as a four man group solo. With the same difficulty, I make a team of six people. Does this treat the team as a ten-man group? Or will it treat the team normally as a six person group?

2) I have a toggle that grants me defense to Smashing damage. I go and fight an enemy that does smashing and energy damage at the same time with his attacks. He attacks me with a smashing/energy damage attack, and my smashing defense rolls in my favor. Do I only block the Smashing portion of the attack, or do I still negate the whole attack?

Bonus) Did anybody else notice on the new difficulty options villain side, the fateweaver says she's a part of SRSLY? Goes to show the devs have a sense of humor. =D Go talk to a Fateweaver and read the opening dialog to see what I mean.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

1) I think it will treat you as the higher of your actual team size or your difficulty team size; however, it might just add them and cap at 9 (like an 8-man team on Tenacious/Unyielding before I16). I'm not certain.

2) The whole attack. However, the fact that the attack deals Smashing damage not not necessarily mean it is tagged as Smashing_Attack (which is what allows your Smashing Defense to apply). For example, Fire Ball deals both Fire and Smashing damage. However, Fire Ball is typed as Fire_Attack, AOE_Attack, and your Smashing Defense wouldn't apply against it at all.

Also, only your highest applicable defense applies, it doesn't roll each defense separately.




Also: those aren't random questions!
For a random question, let's say...
3) Turnip?


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Smash_Zone View Post
Got a few questions here that are completely unrelated. Here you go.

1) Say I set my difficulty to treat me as a four man group solo. With the same difficulty, I make a team of six people. Does this treat the team as a ten-man group? Or will it treat the team normally as a six person group?
Your difficulty is always in effect unless the real team has greater values.
-The spawns are based on the virtual team size or the real tem size, whichever is larger. The two do not combine.
-You always fight Bosses at regular strength if you are teamed, and always fight AVs at full strength if on a team of 6 or more, regardless of your difficulty.
-Only the difficulty setting of the Team Leader (If no mission is selected) or the mission owner's difficulty (If a mission is selected). All other difficulty settings are ignored.

Quote:
2) I have a toggle that grants me defense to Smashing damage. I go and fight an enemy that does smashing and energy damage at the same time with his attacks. He attacks me with a smashing/energy damage attack, and my smashing defense rolls in my favor. Do I only block the Smashing portion of the attack, or do I still negate the whole attack?
It's not that simple. Each attck has one or more attack types, which may or may not match the damag types dealt. The attack checks against the best of your applicable defense types. If the attack roll misses, the whole attack misses, not just the part checked.

Quote:
Bonus) Did anybody else notice on the new difficulty options villain side, the fateweaver says she's a part of SRSLY? Goes to show the devs have a sense of humor. =D Go talk to a Fateweaver and read the opening dialog to see what I mean.
Probably the work of War Witch. She rocks.


@Roderick

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
3) Turnip?
Rutabaga!


@Roderick

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
1) I think it will treat you as the higher of your actual team size or your difficulty team size; however, it might just add them and cap at 9 (like an 8-man team on Tenacious/Unyielding before I16). I'm not certain.


Also: those aren't random questions!
For a random question, let's say...
3) Turnip?
1) Treats you as the size of your setting or the size of your team, whichever is higher. I don't think it is possible to get larger than normal spawns for a team of 8 anymore, but I could be wrong.

3) stealing my jokes! -rep for you!


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

To further expound on question #2....

It's important to keep Defense and Resistance in mind when figuring out damage.

Defense determines whether you got hit or not. If an incoming attack has three components (e.g., smashing/energy/AoE), then if you have any Defense against any one or more of those components, you take the highest Defense number, and that will be the one that determines if you got hit.

If you do get hit, then Resistance comes into play. If you have different values of Resistance versus smashing and energy, then each Resistance value is used against each component. Smashing Resistance reduces the amount of damage of the smashing damage and Energy Resistance reduces the amount of damage of the energy damage.

So, in short, with Defense, the highest applicable Defense value is used.

With Resistance, each applicable Resistance value is used.

3) Cabbage!


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post

3) Cabbage!
3) Squash?


 

Posted

One more question.

Whenever I join a team, this window pops up asking me if the level changes are okay with the Super SK'ing feature. This window pops up every time I zone while on a team. How do I get this window to go away? I found two slidebars having to do with auto-accepting level changes above or below XX, but I honestly have no clue what it means.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

Quote:
Originally Posted by Smash_Zone View Post
One more question.

Whenever I join a team, this window pops up asking me if the level changes are okay with the Super SK'ing feature. This window pops up every time I zone while on a team. How do I get this window to go away? I found two slidebars having to do with auto-accepting level changes above or below XX, but I honestly have no clue what it means.
The first auto accepts if you are being adjusted UP no more than X levels.
The second auto accepts if you are being adjusted DOWN no more than X levels.

X, of course, is the value of the slider. Set them both to 50 if you never want to be asked, set them both to 0 to always be asked.


@Roderick

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Defense determines whether you got hit or not. If an incoming attack has three components (e.g., smashing/energy/AoE), then if you have any Defense against any one or more of those components, you take the highest Defense number, and that will be the one that determines if you got hit.
It is important to remember that there is NO requirement for the Attack Types (what Defense checks against) to match the Damage Types (what Resistance checks against) for a given power. The attack types might as well be called Hard/Sharp/Hot/Icy/Dark/Bright/Mental/Long/Short/Large for all it matters to the game mechanics.


http://www.fimfiction.net/story/36641/My-Little-Exalt