EXPERTS! take a peek at my claw/sr PLZ


Captain-Justice

 

Posted

Hello again! you guys may have seen my post earlier concerning my final claws/regen build, and with your guys help it came out nicely. BUT its time to roll the next toon. I loved claws so much, im at it again. Except this time with super reflexes. This is my first time posting a build off of mids, so if i screw it up can someone explain how to do it an i will repost.

But anyways, i am pretty happy with the powers ive taken, an also happy with the slots. What im really lookin for is whether i made any mistakes in timing. Like shoulda took a certain pwer way earlier, or should slotted something different sooner. Also if i made any silly novice mistakes plz let me kno. Without further adu (sp!?) here she is...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:

Level 1: Strike

  • (A) Accuracy
  • (3) Accuracy
  • (5) Damage Increase
  • (13) Damage Increase
  • (33) Damage Increase
  • (34) Endurance Reduction
Level 1: Focused Fighting
  • (A) Defense Buff
  • (15) Defense Buff
  • (15) Defense Buff
  • (36) Endurance Reduction
Level 2: Slash
  • (A) Accuracy
  • (3) Accuracy
  • (5) Damage Increase
  • (13) Damage Increase
  • (33) Damage Increase
  • (33) Endurance Reduction
Level 4: Focused Senses
  • (A) Defense Buff
  • (17) Defense Buff
  • (17) Defense Buff
  • (36) Endurance Reduction
Level 6: Spin
  • (A) Accuracy
  • (7) Accuracy
  • (7) Damage Increase
  • (11) Damage Increase
  • (27) Damage Increase
  • (34) Endurance Reduction
Level 8: Follow Up
  • (A) Accuracy
  • (9) Accuracy
  • (9) Recharge Reduction
  • (11) Recharge Reduction
  • (25) Recharge Reduction
  • (25) Endurance Reduction
Level 10: Practiced Brawler
  • (A) Recharge Reduction
  • (21) Recharge Reduction
Level 12: Combat Jumping
  • (A) Defense Buff
  • (43) Defense Buff
  • (46) Defense Buff
Level 14: Super Jump
  • (A) Jumping
  • (40) Jumping
Level 16: Hurdle
  • (A) Jumping
Level 18: Focus
  • (A) Accuracy
  • (19) Accuracy
  • (19) Damage Increase
  • (21) Damage Increase
  • (27) Damage Increase
  • (31) Endurance Reduction
Level 20: Health
  • (A) Healing
  • (43) Healing
  • (43) Healing
Level 22: Stamina
  • (A) Endurance Modification
  • (23) Endurance Modification
  • (23) Endurance Modification
Level 24: Quickness
  • (A) Run Speed
Level 26: Dodge
  • (A) Defense Buff
  • (36) Defense Buff
  • (37) Defense Buff
Level 28: Eviscerate
  • (A) Accuracy
  • (29) Accuracy
  • (29) Damage Increase
  • (31) Damage Increase
  • (31) Damage Increase
  • (34) Endurance Reduction
Level 30: Agile
  • (A) Defense Buff
  • (37) Defense Buff
  • (37) Defense Buff
Level 32: Lucky
  • (A) Defense Buff
  • (39) Defense Buff
  • (39) Defense Buff
Level 35: Evasion
  • (A) Defense Buff
  • (39) Defense Buff
  • (40) Defense Buff
  • (40) Endurance Reduction
Level 38: Boxing
  • (A) Empty
Level 41: Focused Accuracy
  • (A) To Hit Buff
  • (42) To Hit Buff
  • (42) To Hit Buff
  • (42) Endurance Reduction
Level 44: Physical Perfection
  • (A) Endurance Modification
  • (45) Endurance Modification
  • (45) Endurance Modification
  • (45) Healing
  • (46) Healing
  • (46) Healing
Level 47: Tough
  • (A) Resist Damage
  • (48) Resist Damage
  • (48) Resist Damage
  • (48) Endurance Reduction
Level 49: Weave
  • (A) Defense Buff
  • (50) Defense Buff
  • (50) Defense Buff
  • (50) Endurance Reduction
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction
Level 2: Rest
  • (A) Recharge Reduction
Level 1: Critical Hit


 

Posted

looks like you posted it fine, looks like ya got everything fairly well covered, ... a few odds and ends, dont really need two slots in SJ especially with hurdle (unless your makeing room for a BotZ set), you'll probablly want 2 endred's in FA (it really eats the blue bar), ... not sure if your planning for any set's or just straight SO's or basic IO's, your going to want to check your postional defenses for the magic # 45% or higher... but all in all, it looks pretty solid


 

Posted

thx for the swift response! well ill jus move the second SJ slot over to FA then. And unfortunitly i have no experience with IO so this will be an SO build for now. But besides that i made no major blunders in the order i took powers or the order i slotted things?


 

Posted

aye, like i said, looks pretty solid, nothing outright wrong with it, and i'm not gonna make yer head spin by number-crunching unless you specifically ask for it, as it can be quite daunting and overwealming to have tons of equations thrown at someone, especially if they are new to the game or the AT , ... and as i see it, most people would just like to play the game simply for the fact of playing to HAVE FUN


 

Posted

Yup! well as long as i know i wont be broken, an can tear thru those mobs im good to go. now time to go make a cool costume an concept. consider this topic /closed


 

Posted

I have 2 builds. This first was my leveling build and then hold until I could afford the respec. Which will be the second one posted:

FIRST:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Lyclownthrope: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), S'dpty-Def(5), S'dpty-Def/EndRdx(11), LkGmblr-Def(25)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 4: Focused Senses -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(7), S'dpty-Def/EndRdx(29), S'dpty-Def(31)
Level 6: Spin -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/Rchg(9), M'Strk-Dmg/Rchg(13), Sciroc-Acc/Dmg(17), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Rchg(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), RechRdx-I(23), C'ngImp-Acc/Dmg/EndRdx(46)
Level 14: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(27)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(19), Decim-Dmg/Rchg(23), Decim-Dmg/EndRdx(33), Decim-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 26: Agile -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), Range-I(43)
Level 35: Evasion -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(36), S'dpty-Def/EndRdx(36), S'dpty-Def(36)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(48)
Level 44: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(46), RzDz-Acc/Stun/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def(50), LkGmblr-Def(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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SECOND:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Lyclownthrope: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(9), Mako-Dam%(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), S'dpty-Def(5), S'dpty-Def/EndRdx(11), LkGmblr-Def(25)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(25), Achilles-ResDeb%(39)
Level 4: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def(7), S'dpty-Def(11), S'dpty-Def/EndRdx(29)
Level 6: Spin -- M'Strk-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), RechRdx-I(23), C'ngImp-Acc/Dmg/EndRdx(46)
Level 14: Health -- Mrcl-Heal(A), RgnTis-Regen+(36), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(19), LkGmblr-Rchg+(27)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- GftotA-Def(A), GftotA-Def/Rchg(31)
Level 26: Agile -- GftotA-Def/EndRdx(A), GftotA-Def(27), DefBuff-I(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48)
Level 32: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Evasion -- Krma-Def/EndRdx(A), S'dpty-Def/EndRdx(36), S'dpty-Def(36)
Level 38: Aid Other -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(48)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(43)
Level 44: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def(50), LkGmblr-Def(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(34)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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The second build tightens up defense so I don't have so much overage. The thing about Eviscerate and shockwave is up to you. My second build has Evis so I could see how it performs. It also has more regen and recharge availale, so I was able to strip a slot from Brawler, but until you get it, 2 slot brawler for overlap.


 

Posted

Quote:
Originally Posted by Captain-Justice View Post
Yup! well as long as i know i wont be broken, an can tear thru those mobs im good to go. now time to go make a cool costume an concept. consider this topic /closed
It's not closed: You must get addicted to IOs!

4 Suggestions:
a) Frankenslot (mix sets according to what characteristics you want enhanced) Followup to make it way more useful. One example that gives +77 acc/+94 dmg/+93 end/+93 recharge (and +15 hp to your build at 50):

Level 8: Follow Up -- Mako-Acc/Dmg/EndRdx/Rchg:40(A), Mako-Acc/EndRdx/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), T'Death-Dmg/EndRdx/Rchg:40(15)

This will enable you to double stack it much of the time, though with more recharge it can be double-stacked nearly all the time. Plus it would be doing "regular" (i.e., ~195%) damage each time you used it.

b) I can't export your build, but a quick re-creation says you have 36.6 def to all positionals. If you add a Steadfast res/+def IO to Tough, this bumps it to 39.6 to all.

c) Six-slot Focused Accuracy and put in the full Gaussian's set, giving you +2.5% to all positions, leaving you at 42.1 def to all. (Not to mention a smidge more footspeed, damage, recovery, and 25 more hp.)

d) at 42.1, then you must go all the way and softcap! All this would require is a slotted Maneuvers (giving up some power) or six-slotting one of your single target attacks with Touch of Death (melee), one with Mako's Bite (ranged), and Spin or Eviscerate with five Scirocco's (AoE). Usually this will give you better stats for the powers involved than you have with plain IOs (Touch of Death's acc being an exception). With your excellent DDR (defense debuff resists) you will be very, very survivable.

Most of these recipes will cost about 1-2 million if you plan ahead. Gaussian's Rech/End is pretty rare and usually expensive; the Steadfast can be 5-6 million; a couple of the Touch of Deaths/Makos/Sciroccos will usually run you 5 million+. (Hint: don't buy lvl 40 Touch of Deaths. Always buy recipes.)


 

Posted

wow, that sounds pretty amazing. Ya see i just now returned to the game after leavin at like i5. So IO's are new and confuzing to me. With some research an infl. scavenging i can prolly do this. thanks..


 

Posted

Quote:
b) I can't export your build, but a quick re-creation says you have 36.6 def to all positionals.
my quick recreation of it had positional def percentages at 39.5 with SO's, and 39.8 with IO's ... simpley switching one of the resists in tough for the steadfast unique, and takeing the extra slots from SJ and PB and puting them into FA to six-slot a full set of Gaussian's will put them past soft-cap, then simply five out of six slots (skiping the dam/endred for a pure recharge in FU atleast) worth of Crushing Impacts in two attacks (i'd suggest FU and Slash)will have your PB on perma


 

Posted

Quote:
(Hint: don't buy lvl 40 Touch of Deaths. Always buy recipes.)
I won't say it's universally cheaper to buy recipes and craft them yourselves, but I will say that's the case far more than it isn't.