My stab at a willpower/war mace


Finduilas

 

Posted

I admit it it. I'm not much of a numbers cruncher. I look at mid's and know it can tell me the best build possible, but I'm just not very good at seeing what it reveals. Still, I try, and here is my try at a willpower/war mace tanker.

Right now Marcelle is 39, and equipped with common 40 IO's. She feels pretty sturdy, but I have no doubts that she could be stronger. So, I've played around with Mid's and came up with something I think is pretty reasonable. Feel free to tell me if you think I've completely botched it.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Marcelle: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (5) Aegis - Resistance/Recharge
  • (7) Aegis - Endurance/Recharge
  • (7) Healing IO
Level 1: Bash
  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
  • (17) Healing IO
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 8: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
  • (19) Healing IO
  • (21) To Hit Debuff IO
  • (21) To Hit Debuff IO
  • (25) To Hit Debuff IO
Level 10: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (29) Perfect Zinger - Taunt
  • (29) Perfect Zinger - Taunt/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (31) Perfect Zinger - Accuracy/Recharge
  • (31) Perfect Zinger - Taunt/Range
Level 12: Quick Recovery
  • (A) Endurance Modification IO
  • (13) Endurance Modification IO
  • (13) Endurance Modification IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Numina's Convalescence - Heal
  • (33) Miracle - +Recovery
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
Level 24: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Resurgence
  • (A) Efficacy Adaptor - EndMod
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 28: Whirling Mace
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 30: Aid Other
  • (A) Interrupt Reduction IO
Level 32: Strength of Will
  • (A) Resist Damage IO
  • (37) Resist Damage IO
  • (39) Resist Damage IO
Level 35: Aid Self
  • (A) Interrupt Reduction IO
  • (36) Interrupt Reduction IO
  • (36) Healing IO
  • (36) Healing IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 38: Crowd Control
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Recharge
Level 44: Clobber
  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Damage/Endurance/Recharge
  • (50) Crushing Impact - Damage/Recharge
Level 47: Jawbreaker
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
  • (48) Crushing Impact - Accuracy/Damage
  • (48) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Damage/Endurance
Level 49: Combat Jumping
  • (A) Jumping IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 6.25% Defense(Smashing)
  • 6.25% Defense(Lethal)
  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 5.94% Defense(Melee)
  • 4.38% Defense(Ranged)
  • 7.81% Defense(AoE)
  • 41% Enhancement(Accuracy)
  • 27.5% Enhancement(RechargeTime)
  • 112.4 HP (6%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 8.8%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 1.5% (0.03 End/sec) Recovery
  • 86% (6.73 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Aegis
(High Pain Tolerance)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Mako's Bite
(Bash)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Fast Healing)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
  • 10% (0.78 HP/sec) Regeneration
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.94 HP/sec) Regeneration
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Resurgence)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
Obliteration
(Whirling Mace)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Scirocco's Dervish
(Crowd Control)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Crushing Impact
(Clobber)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Jawbreaker)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)



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I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

I'm a bigger fan of typed defense on WP myself but hey. And no Shatter = Bad idea.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by LostHalo View Post
I'm a bigger fan of typed defense on WP myself but hey. And no Shatter = Bad idea.
Well, since Willpower comes with typed defense rather than positional, that certainly makes sense.

Tealeaf, most of your set bonuses seem geared to positional defense, which is not good since they won't stack with WP's typed defense. Also, you should concentrate on S/L def first, then E/NE def, with F/C last, which is the opposite of what you have. Look for sets (usually as the 3 or 4 slot bonus) that have higher typed than positional defense bonuses. Kinetic Combat, Smashing Haymaker, and Eradication are good examples.

Also I agree with LostHalo that no Shatter is a bad idea. Clobber and JB at 44 and 47 is a very bad idea, IMO, though I guess you've gotten this far without them. Personally, I'd respect and take them (and Shatter) when they first become available. If you've got QR you can certainly put off the Fitness pool for a few levels.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I think the IO slotting is more towards the regeneration bonus. Other than that, the IO sets are just nice without a particular focus. It's ok, I also have toons that just slot whatever.

Maybe, you have to think what you really want to focus. For now, it's mostly recovering hit-points, and you also take the medicine pool. If you pick this route, you can optimize more your max hp. And for powers that doesn't have IO sets with regeneration bonus, you should pick a secondary focus, like typed defense as other people suggested.

Another way is to optimize more your defense, then you should take the fighting pool. Even if you choose to enhance defense, there should still be plenty of room to increase your hp and regeneration.


 

Posted

When I look at the build, the problem I see is there is no real focus. That could be because of a budget causing you to eschew other sets, concept, pvp, or some other reason I don't know about. If you wanted to make the build stronger defensively, here are some suggestions (assuming they don't go against your budget/concept/etc and is for PvE):

  • Drop Medicine (and Resurgence) in favor of Fighting; it is a much better match for WP. The survivability from res/def doesn't scale lineararly - the higher your values for either, the more each point influences your survivability. For example, suppose you have 2,000 hp, it would take 2,000 dmg to kill you (obviously). Adding 25% def would double your survivability, allowing you to survive 4,000dmg. If you add another 12.5% to that (37.5% total), your survivability doubles again to 8,000dmg. The first 25% allowed you to take 2,000 more dmg, yet the last 12.5% allowed you to take 4,000 more dmg. WP already has a strong res/def base, so it benefits grealy from Tough/Weave.

    Aid Self, on the other hand, doesn't escalate your survivability the same way. It adds a heal, while nice, it takes a lot of time to fire (4s) hurting your offense, and it can fail. Its heal is also based off your base hp, not your modified one, so the size of the heal isn't even 20% (unslotted) of your max hp.

  • Many of the sets you used (Makos, Obliteration, Scrirocco's) offer positional def when you should be looking to stack typed def. The reason for this is that typed and positional def don't stack. If you have 25% fire def and 5% ranged def, a power like Flares would only check use your fire def. In this case, your ranged def would be inconsequential until it was over 25%. The only def "hole" that WP really has is s/l, which can be brought up with things like Tough, Kin Combat, etc.

    Here are some IOs that are useful for +def (no particular order):

    Steadfast (res): +3% to all (unique)
    Kinetic Combat (single target melee): +3.75% s/l (4 slots)
    Perfect Zinger (taunt): +3.13% s/l (6 slots)
    Aegis (resistance): +3.13% f/c (3 slots)
    Eradication (pbaoe): +3.13% e/ne (3 slots)
    Mocking Beratement (taunt): +2.5% s/l (4 slots), +3.13% f/c (5 slots)
    Reactive Armor (resistance): +1.25% s/l (3 slots) e/ne (4 slots)
    Rectified Reticle (tohit): +1.88% s/l (2 slots)

    That said, there are times you can go for positional def, since you get half of it as typed (melee -> s/l, ranged -> e/ne, aoe -> f/c), but it should be a last resort.

  • Don't neglect your +maxhp. You've only minimally enhanced HPT for heal and are missing out on some nice +maxhp set bonuses.
  • As mentioned before, you can substitute other power(s) in place of Resurgence to make it redundant. I understand if it's for theme, I wanted to take it too, but to be honest, I'd pretty much never use it.
  • The set bonuses you're getting for BU aren't worth it. I'd suggest 2 Rectified Reticles (for the 1.88% s/l def) and (if you have a spare slot) a lvl50 generic recharge.
  • I'd put either Reactive Armor or Aegis in SoW - with Tough you don't need full enhancement value to cap s/l res with it up. May as well get some extra def from it.
  • This may be considered a bug, but the Numina and Regen Tissue uniques are actually fully enhanceable. If you place them in a power with heal enhancement, their regen bonuses will be enhanced by the same amount. For example, here is how I slotted HPT:

    Numina: Heal, Heal/*, +Regen/Recov
    Regen Tissue: +Regen
    lvl50 Generic: Heal
    Steadfast: +3% def

    That yields 95% heal enhancement. So instead of getting +20% from the Numina unique and +25% from the Regen Tissue, I'm getting +39% from the Numina and +48.75% from the Regen Tissue. As I mentioned before, this may not be intended and may change in the future.
  • I don't play Mace, but I think you'll want Shatter.
  • If you plan on exemplaring at all, you may want to try using lower level IOs. Currently, if you exemp below lvl47, you'll lose all your set bonuses. If you don't plan on exemplaring, just ignore this one.

That's all I can think of at the moment, but hopefully that will help put you on the right track (and wasn't too long to read ).


[edit: Btw, if you're planning on getting the Accolades, don't forget to turn those on in MIDs. Not sure if you were or not,]


 

Posted

Thanks muchly for the replies. I have no particular concept with her, unless "better" is a concept. And to be honest, my cat knows more about types of defense than I do (she gets into situations. And has a mean case of scrapperlock to boot).

I'll take your advice, Serrate. I might not know how to build a tanker, but I can definetly search the consignment shot for the sets you suggest.

So, anyone got a decent wp/mace build they wouldn't mind posting or linking?


I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

Oh no! Remake the build from the advice and repost! Better to become a better builder.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Fair enough. Will give it a shot over the weekend. Provided I'm not too tramatized from a dentist visit Friday.


I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.