Things you would like to see in GR?
Meaningful PVP, meaningful bases, and Items of Power.
Some -reason- for people to join VGs outside of a base with a handful of porters and a channel that might help them get teams.
A way for VGs to differentiate themselves from one another outside of 'We killed a million boars in VG mode!'.
Basically, everything that was promised during the CoV release. What's "Going Rogue" without a real differentiation between heroism and villainy?
Test Subject 42 - lvl 50 Sp/DA Scrapper
Oku No Te - lvl 50 MA/SR Scrapper
Borg Master - lvl 24 Bots/traps MM
Pinnacle
Nyghtfyre - lvl 50 DM/SR Scrapper
Champion
Please, *no*... not weather.. not unless it is optional. Make friends with a Stormy instead :P
There's already enough slowdown in-game for different events, let's not add another graphical element to the mix like that, unless it's completely optional and has no effect on gameplay either way. I'd like to see more costume options that match current pieces - like a 50/50 tights set. I'd like more customizable weapons. I'd like more attention given to Dev's Choice and Hall of Fame-worthy mission arcs, get more in the list like that. |
It rains and snows in LOTRO, has no discernable effect on gameplay, and is fantastic for atmosphere. That's all I want. The vigilante perched on the roof in the rain at night is an iconic comic image. It doesn't have to be fancy or leave reflective puddles or have particles or require a triple-SLI to take advantage of.
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Other people have talked of having issues with weather systems in all games, before.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
It rains and snows in LOTRO, has no discernable effect on gameplay, and is fantastic for atmosphere. That's all I want. The vigilante perched on the roof in the rain at night is an iconic comic image. It doesn't have to be fancy or leave reflective puddles or have particles or require a triple-SLI to take advantage of.
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On the point of MM primaries - I heartily agree. Some ideas:
Dogs
Cats (Crazy cat ladies EVERYWHERE the second that goes live)
"Wild" (Wolves, Bears, Lions, etc)
Rodents
Birds
Dragons
Ghosts/Spirits
Plants
Elementals
Shadows
Faeryfolk (Fauns, faeries, pixies, brownies, etc)
Bodyguards (Like Security guards)
So many options.
It rains and snows in LOTRO, has no discernable effect on gameplay, and is fantastic for atmosphere. That's all I want. The vigilante perched on the roof in the rain at night is an iconic comic image. It doesn't have to be fancy or leave reflective puddles or have particles or require a triple-SLI to take advantage of.
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For you and your system.
Other people have talked of having issues with weather systems in all games, before. |
The big thing, for her being against weather (as I'm recalling from an interview) was that it was cool at first - then irritating, as it made actually finishing missions impossible, made everything look dreary, cut down vision, etc. It went from cool to irritating fast.
I can understand some of that - and wondering why, for instance, a fire blaster (or controller, etc.) wouldn't be affected by it *raining* on them. Or extinguishing oil slick or the like.
On the other hand... I've got two games, one new, one old, that deal with weather differently. New? Aion. Weather - at least rain, and admittedly in the starting area - isn't *rain,* it's not a torrential downpour or anything, but a light shower (this on the Elyos side, not sure about Asmo.) Purely graphical, it happens, it's gone. Characters will look up, hold out their hands (assuming they're not doing anything else,) generally "react" to rain and it's gone.
(I have to point out, I have *not* got a high end system. No SLI, no quad-core I7 Extreeeeme on tons of RAM, etc. Athlon x2 5600, 3 Gb (well, 4, but 32 bit ATM,) XP, Geforce 9200.)
The other game? Myth. Not the same, no, but given this ran on 33 mhz systems (and slower!) and had weather directly affecting visibility, fire, etc - and each drop *was* a separate entity - it worked, and didn't affect performance. Yes, it was a totally different engine, I realize, with that coded in from the beginning. I am *not* going to say "They did it then, it should be easy."
But the light shower that just comes and goes, fast enough it wouldn't leave puddles, light enough to not have people wondering why fires don't go out, light enough to not hamper visibility - I can't see being as big an issue. (Adding "effects" like differing traction, torrential rain, snow, etc, absolutely would be a different kettle of fish, yes.)
On the other hand... I've got two games, one new, one old, that deal with weather differently. New? Aion. Weather - at least rain, and admittedly in the starting area - isn't *rain,* it's not a torrential downpour or anything, but a light shower (this on the Elyos side, not sure about Asmo.) Purely graphical, it happens, it's gone. Characters will look up, hold out their hands (assuming they're not doing anything else,) generally "react" to rain and it's gone.
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C'mon, we get fog in DA, how about rain/snow in other places?
Revamps of zones few people travel to, DA being one of them. I'd played on villain side for a long while and just recently came back to hero side. After the switch I played around in areas I hadn't been in before. DA was the first and I have to say that the area is a neglected opportunity. I love the ambience. It's one of the spookiest areas in the game and it's all but ignored by 99% of the player base.
As much as I understand that revamps are a hell of a lot of work...this has been something that's been on my wish list for a while.
Oh...and I'd love a mad scientist MM primary at some point. Genetic experiments/mutant minions ftw!
@Q-3
#60898 - Rugrat Rampage & #331977 - Darkness Falls (work in progress)
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Ancillaries for villain Archetypes, Patrons for hero Archetypes, a LOT of ways to become a fallen hero/redeemed villain(perhaps one that subtly parallels what happened with Jules in Pulp Fiction), including Dual Pistols for Corruptors(and perhaps Defenders) instead of saving it for a future round of Powerset Proliferation*, and Temporary Powers for use in Mission Architect story arcs(I've seen at least one arc that could use this).
*CoH Conspiracy Theory #645: Powerset Proliferation is the real reason that they didn't include Electrical Blast, Storm Summoning, Archery or Trick Arrow for Corruptors, weapons for Brutes, or Earth Control for Dominators in the intial release of City of Villains
Formerly known as Stormy_D
I'm okay with it (aside from the time spent not working on things I actually like, but not everyone is going to agree on everything) if it were completely optional and had absolutely zero impact on actual gameplay. Otherwise... no, no, a thousand times no. The Dark Miasma 'Shadow Fall' power can slow my machine on some maps, after all.
On the point of MM primaries - I heartily agree. Some ideas: Dogs Cats (Crazy cat ladies EVERYWHERE the second that goes live) "Wild" (Wolves, Bears, Lions, etc) Rodents Birds Dragons Ghosts/Spirits Plants Elementals Shadows Faeryfolk (Fauns, faeries, pixies, brownies, etc) Bodyguards (Like Security guards) So many options. |
It takes a lot of work to make a new skeleton- there's only six or so in this game (male, female, huge, spider, tentacle, orb), and they stretch those to the limit already. They can't just make a single quadruped skeleton- horses move very differently from dogs, as dogs do from cats, etc.
It rains and snows in LOTRO, has no discernable effect on gameplay, and is fantastic for atmosphere. That's all I want. The vigilante perched on the roof in the rain at night is an iconic comic image. It doesn't have to be fancy or leave reflective puddles or have particles or require a triple-SLI to take advantage of.
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But, admittedly, I am not a computer programmer so I can't know for certain if my concerns are really grounded in reality.
There's already enough slowdown in-game for different events, let's not add another graphical element to the mix like that, unless it's completely optional and has no effect on gameplay either way.
I'd like to see more costume options that match current pieces - like a 50/50 tights set. I'd like more customizable weapons. I'd like more attention given to Dev's Choice and Hall of Fame-worthy mission arcs, get more in the list like that.