final tweak needs critique - Fire/WP
Not knowing your goals/playstyle/budget, I won't comment on specifics, but two things jumped out at me :
Incinerate is the best attack available in Fire Melee, unless you absolutely hate DoT or always play in fastpaced teams fighting even cons (like these teams with two fireblasters and one kin I hear about all the time), I'd find a way to work it in. Drop GFS if there's no other option.
i'm open to change GFS for incinerate. i do hate DoT's, i think that the way this game has progressed DoTs are more useful at lower levels than at higher levels, esp in large groups. that being said, it appears incinerate's base DPS is higher. i guess that holds true if you open with it on every battle. however, i'm inclined to believe scorch is the single most underrated & overlooked power in any scrapper primary set. i love that attack. lovelovelove.
you mentioned two things struck you. what would the second be?
Level 28: Heightened Senses -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(29), GftotA-Def(29), GftotA-Run+(31) |
or another LoTG +rech
4 slot red fortune for the +2% damage?
something like that
EDIT: Overall though that looks like a tight build and you are packing some incredible damage.
Oops, yeah, forgot the second thing. That slow proc in RttC. Seeing as procs in toggles activate every ten seconds, a chance for a slight slow every ten seconds seems like a complete waste of a slot to me. Not a big deal, of course (it's just one slot).
thanks for the responses/suggestions
i like the idea of dropping in 4 LoTG instead of the 2 Kismet's and GotA.
i also like the idea of not using the Dark Watcher in RttC, as it does give me an additional slot (maybe drop in a 5th reactive armor in Tough to get a few more points of AoE def). ill test it out before i go with it.
thanks again!
I think you should review your slotting of cremate, 22% acc even with your global acc bonuses seems pretty low to me.
I'm not sure if you do/don't like incinerate, but it is a pretty beastly attack. Though the propensity to drastically overkill targets with it if you don't like frequent target switching is very high, especially on teams if others are also targeting the same foe as you.
I've found on most teams I just spam FSC and epic aoe on my fire/sr, it generally isn't worth targeting anything less than luts as the aoe splash will eliminate all of them.
I dunno, I think most of the fire chains deal about the same dps as all of the attacks have pretty similar dpa, so as long as it is full you can pretty much base it on aesthetics/preference. You look like you are more or less there with a tiny gap in the scorch, cremate, scorch section. Though incin is certainly your most end efficient attack that probably isn't a major concern on a /wp w/ stamina. I personally wouldn't drop incin for GFS as the latter is a pretty visually and auditory satisfying attack as you pretty much cleave foes from head to toe with a huge firesword.
Dunno what your goal for the toon is, but it looks like you've spent a fair amount to reach it
You've got a real grab-bag of defense, some ranged, some smash/lethal, some melee, etc... I usually prefer to focus on either positional or a couple of types like smash/letha and energy. Mid level defense in all categories isn't worth as much to me as high smash/lethal/energy, or high positional. Since WP has a bit of typed defense to begin with, I like typed defense, especially smash/lethal, and push that as high as I can, while throwing in some energy as well.
You might consider changing the common IO's in RttC and Health to Numina's Heal/End, Heal/Rech and Heal... you'll lose a little bit of enhancement value, but pick up 24% regen from the sets, and about 50 hp. Same with the common Heal in Fast Healing - replacing that with a Miracle Heal/End will lose a bit of regen, but gain some hp, which should work out at just about a wash, but will give you a bit better ability to soak an alpha.
I think you should review your slotting of cremate, 22% acc even with your global acc bonuses seems pretty low to me.
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I'm not sure if you do/don't like incinerate, but it is a pretty beastly attack. Though the propensity to drastically overkill targets with it if you don't like frequent target switching is very high, especially on teams if others are also targeting the same foe as you.
I've found on most teams I just spam FSC and epic aoe on my fire/sr, it generally isn't worth targeting anything less than luts as the aoe splash will eliminate all of them. |
I dunno, I think most of the fire chains deal about the same dps as all of the attacks have pretty similar dpa, so as long as it is full you can pretty much base it on aesthetics/preference. You look like you are more or less there with a tiny gap in the scorch, cremate, scorch section. Though incin is certainly your most end efficient attack that probably isn't a major concern on a /wp w/ stamina. I personally wouldn't drop incin for GFS as the latter is a pretty visually and auditory satisfying attack as you pretty much cleave foes from head to toe with a huge firesword.
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Dunno what your goal for the toon is, but it looks like you've spent a fair amount to reach it
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You've got a real grab-bag of defense, some ranged, some smash/lethal, some melee, etc... I usually prefer to focus on either positional or a couple of types like smash/letha and energy. Mid level defense in all categories isn't worth as much to me as high smash/lethal/energy, or high positional. Since WP has a bit of typed defense to begin with, I like typed defense, especially smash/lethal, and push that as high as I can, while throwing in some energy as well.
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You might consider changing the common IO's in RttC and Health to Numina's Heal/End, Heal/Rech and Heal... you'll lose a little bit of enhancement value, but pick up 24% regen from the sets, and about 50 hp. Same with the common Heal in Fast Healing - replacing that with a Miracle Heal/End will lose a bit of regen, but gain some hp, which should work out at just about a wash, but will give you a bit better ability to soak an alpha.
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hm, solo friendly, group friendly, fun friendly. i hate tedious toons....i have plenty of them, and that's why none of them have gotten the attention this one has, and why he's my badger, my IO'd toon, and my go-to guy. he can even PVP a little it's all good! thanks again for the heads up on the Hecatomb/accuracy/cremate probelm. |
thanks for all the replies/recommendations. this is what i'll be using for at least awhile
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
young american: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/EndRdx(45)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/EndRdx(46), Numna-Regen/Rcvry+(46), Numna-EndRdx/Rchg(46), Numna-Heal/Rchg(50)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(40), Hectmb-Dmg/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(37), Aegis-Psi/Status(37)
Level 6: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(7), Heal-I(7)
Level 8: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(13)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25), DarkWD-Slow%(34)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(34)
Level 28: Heightened Senses -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(29), GftotA-Def(29), GftotA-Run+(31)
Level 30: Boxing -- Empty(A)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(39), P'ngS'Fest-Dmg/EndRdx(39)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx(36)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), EndRdx-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
thanks again, for all the comments!
I noticed in your second build you dropped the ToD's, I think that wise as the set bonuses were really wasted on a toon going for typed defenses. Better to use those gems on a shield scrapper alt. And gratz on all the kinetic combats, I can't imagine the patience and inf required to purchase all those.
Is your slotting of HPT the wise use of a Numina's set? The endurance and recharge are wasted as HPT uses none, and the bonuses of the first three are significant, but past that...
AS you posted in the Willpower thread, I see you took focused accuracy. I took tactics on my build just as something I could two slot (was running out of slots) and use the set bonus of the rectified reticle.
At any rate, gratz on having some really pricy IO's to give you a very mean build, looks like you'll be plenty sturdy and with FM really be able to dish out some pain.
I noticed in your second build you dropped the ToD's, I think that wise as the set bonuses were really wasted on a toon going for typed defenses. Better to use those gems on a shield scrapper alt. And gratz on all the kinetic combats, I can't imagine the patience and inf required to purchase all those.
Is your slotting of HPT the wise use of a Numina's set? The endurance and recharge are wasted as HPT uses none, and the bonuses of the first three are significant, but past that... |
as for the Numina's....i had them, so i used them, plain and simple. got luck and pulled all 6 over the course of 3 days.
just like the topci says. i have 95% of the IO's, and 80% are installed with 1 remaining respec so i dont want to make any mistakes. the build works fine as it is, but this is the last tweak, and would like any advice for any minor tweaks or flaw corrections. thanks in advance.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
young american: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/EndRdx(46), Numna-Regen/Rcvry+(46), Numna-EndRdx/Rchg(46), Numna-Heal/Rchg(50)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(40), Hectmb-Dmg/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(37), Aegis-Psi/Status(37)
Level 6: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(7), Heal-I(7)
Level 8: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(13)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Rise to the Challenge -- Heal-I(A), Heal-I(25), Heal-I(25), DarkWD-Slow%(34)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(34)
Level 28: Heightened Senses -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(29), GftotA-Def(29), GftotA-Run+(31)
Level 30: Boxing -- Empty(A)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(33), T'Death-Dam%(39), T'Death-Dmg/EndRdx/Rchg(39)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx(36)
Level 38: Strength of Will -- ImpArm-ResDam(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), EndRdx-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit