Mind/Kin build


Bubbles_NA

 

Posted

Could someone please post a Mind/Kin build? I'd prefer one without purples, but will hopefully need one of those sometime in future as well. I'd try, but my Mids-fu ain't the greatest.


Thanks


 

Posted

Here's one. The only really expensive sets are the Basilisk and Impervium sets. Everything else is fairly cheap.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mind Kin: Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(19)
Level 1: Transfusion -- Theft-Heal/Rchg(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(15), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(31), Nictus-%Dam(31)
Level 2: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(23), Lock-%Hold(40), Hold-I(40)
Level 4: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(23)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(7), Mlais-Acc/Conf/Rchg(17), Mlais-Conf/Rng(43), Mlais-Dam%(46)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-Acc/EndRdx(9), CSndmn-Sleep/Rng(17), CSndmn-Acc/Sleep/Rchg(46), CSndmn-EndRdx/Sleep(46)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(11), RechRdx-I(11), TmpRdns-Acc/Slow(40), TmpRdns-EndRdx/Rchg/Slow(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(34), G'Wdw-Acc/Hold/Rchg(43)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(37)
Level 28: Siphon Power -- Acc-I(A), Acc-I(29), RechRdx-I(48)
Level 30: Increase Density -- ResDam-I(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(33), Mlais-Dam%(34), Pplx-Acc/Conf/Rchg(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42)
Level 44: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), S'fstPrt-ResKB(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

... What do you want to DO with your Mind/Kin build? What pools do you want? What APP (if any)? Do you wanna try to go stamina-less? No travel Pool?

I mean, i could posts dozens of possible builds, but they may not be good for YOU unless I know what kind of concept or playstyle needs you have. Do you want to slot for recharge? Or accuracy? Or extra damage? Do you want to franken slot so each power is the best it can be w/out bonuses?

I need specifics!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Mind/Kin to 40 for performance in normative play:

I. Skeleton

1 Transfusion
2 Dominate
6 Confuse
8 Hasten
10 Siphon Speed
12 Assault (or Maneuvers)
14 Tactics
16 Hurdle (or Swift)
18 Health
20 Speed Boost (or Stamina)
22 Stamina (or Speed Boost)
32 Mass Confusion
35 Transferrence
38 Fulcrum Shift

II. Early:
Power L1: Pick Levitate or Mesmerize
Power L4: Pick (Levitate OR Mesmerize) or Siphon Power

III. 16, 20, 22 choices:
At 16 pick Hurdle if you intend to take Superspeed later, Swift if you intend to take Inertial Reduction.

At 20 and 22, pick Speedboost first if you're teaming, Stamina if you're soloing, more.

IV. Powers L24, 26, 28, and 30:

Choose any 4: (Superspeed OR Inertial Reduction), Increase Density, Total Domination, Terrify, Vengeance, (Levitate OR Mesmerize OR Siphon Power), Mass Hypnosis, Telekinesis.

... in roughly that order of preference.

V. Slotting:

  • Practically everything here requires accuracy (hence tactics) aside from things like fitness and leadership.
  • Mind/Kin is so clicky and self-recharge-buffing that most of the fast-click stuff you won't want to peg for recharge.
  • Your very long recharge stuff, though, e.g., total dom, mass confusion, hasten, and fulcrum shift, should be taken to 95% recharge.
  • Slotting for damage is likewise, a little less significant considering kin's strong damage self-buffing.
  • Also, max endmod in stamina and
  • max hold dur in total dom if you take it.
  • If you take TK, make sure to max it for end redux.
  • If you take terrify, frankenslot it to the hilt-- you'll want good accuracy, as well as recharge, end redux, and damage.
  • Everything else is icing.


It's a tight build, power choice wise, I think. You can see my order of preference for the remaining powers in step IV-- having done it I really don't recommend playing a toon to 50 (or 40) without some sort of supermove, though inertial redux does fine. Soloing is frankly pointless, and ID is awfully good, so I really can't see doing without (there are some nice end/recharge in the resistance sets that fit in ID, BTW, but not often cheaply). Some people feel like they'll choke on robots without levitate, but damage specialization is why you team. Total Dom with Mass Confuse on a fully siphon-speeded, hastened up mind/kin, is a lot of AoE control to throw around, and I can't see missing out on it.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
... What do you want to DO with your Mind/Kin build? What pools do you want? What APP (if any)? Do you wanna try to go stamina-less? No travel Pool?

I mean, i could posts dozens of possible builds, but they may not be good for YOU unless I know what kind of concept or playstyle needs you have. Do you want to slot for recharge? Or accuracy? Or extra damage? Do you want to franken slot so each power is the best it can be w/out bonuses?

I need specifics!
Of course, you are correct. It would have helped if the OP had posted some guidance. But nothing was provided, so I posted a build I like, according to my playstyle.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

My Mass Confuser


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Dr. Opsi: Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Rchg(39), Acc-I(39)
Level 2: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(11), KinCrsh-Rchg/KB(13), KinCrsh-Rechg/EndRdx(13), KinCrsh-Dmg/EndRdx/KB(15), KinCrsh-Acc/Dmg/KB(15)
Level 4: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(17), Mlais-Acc/EndRdx(17), Mlais-Conf/Rng(19), Mlais-Acc/Conf/Rchg(19)
Level 8: Hover -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), LkGmblr-Rchg+(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36)
Level 10: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(25), FtnHyp-Sleep/Rchg(36), FtnHyp-Acc/Sleep/Rchg(37), FtnHyp-Acc/Rchg(43)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Fly -- Flight-I(A)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(23), Lock-Acc/Rchg(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Abys-EndRdx/Fear(A), Abys-Acc/Rchg(27), Dmg-I(27), Abys-Acc/EndRdx(29), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(31)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(39)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Mind Over Body -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(50)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Siphon Speed -- Acc-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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Posted

Quote:
Originally Posted by EmperorSteele View Post
... What do you want to DO with your Mind/Kin build? What pools do you want? What APP (if any)? Do you wanna try to go stamina-less? No travel Pool?

I mean, i could posts dozens of possible builds, but they may not be good for YOU unless I know what kind of concept or playstyle needs you have. Do you want to slot for recharge? Or accuracy? Or extra damage? Do you want to franken slot so each power is the best it can be w/out bonuses?

I need specifics!
I mostly solo, although I randomly run with PuGs, and go on the occasional TF. I normally take SJ for travel, sometimes fly, I don't know what the abreviation APP means, and would prefer a decent stamina rate (no chain-popping blues). I've only got one other troller I'm running (a lowbie as well), so I'm not sure where my priorities should be (dam vs acc vs rech vs etc).

Frankenslotting is perfectly fine, and I've been working on my marketing abilities, so some purps in the build are fine.

Sorry about the late response - homework/real life junk


 

Posted

Quote:
Originally Posted by Bubbles_NA View Post
I mostly solo, although I randomly run with PuGs, and go on the occasional TF. I normally take SJ for travel, sometimes fly, I don't know what the abreviation APP means, and would prefer a decent stamina rate (no chain-popping blues). I've only got one other troller I'm running (a lowbie as well), so I'm not sure where my priorities should be (dam vs acc vs rech vs etc).

Frankenslotting is perfectly fine, and I've been working on my marketing abilities, so some purps in the build are fine.

Sorry about the late response - homework/real life junk
Well with /Kin, you don't need SJ or flight, as Siphon Speed and Inertial reduction will take care of your travel needs. The only caveat being that you have to keep recasting them.

APP stands for "Ancillary Power Pool". The APPs open up at level 41, and offer armor, utility and attack powers, basically filling out an Archetype's holes.

Tell ya what. I made a Mind/Kin guide that goes over everything you need to know. It's a long read, but it's worth it:

http://boards.cityofheroes.com/showthread.php?t=122388

With that, you should know what powers you want, and go from there =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Thanks for the builds, advice, and links. I ended up making a build with some purps and a little bit of frankenslotting. I think it'll work out, though I might end up making a few revisions.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(11), Entrpc-Heal%(45)
Level 1: Transfusion -- Theft-Heal(A), Theft-Heal/Rchg(3), Theft-Acc/Heal(17), Theft-Acc/EndRdx/Heal(37), Theft-Acc/EndRdx/Rchg(40), Theft-+End%(42)
Level 2: Dominate -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(7), Entrpc-Heal%(17), Entrpc-Dmg/EndRdx/Rchg(39), Lock-%Hold(46)
Level 4: Levitate -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(15), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(21), FrcFbk-Rechg%(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 8: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(23), Mlais-Acc/Conf/Rchg(29)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(11)
Level 12: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(23), FtnHyp-Sleep/EndRdx(34)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(36)
Level 20: Speed Boost -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(21)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Siphon Power -- Acc-I(A)
Level 26: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(34), Abys-Dam%(37)
Level 28: Inertial Reduction -- RechRdx-I(A), Jump-I(29)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34), CoPers-Conf%(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45)
Level 44: Mind Over Body -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(48), S'fstPrt-ResDam/Def+(48)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


 

Posted

A couple things jump out at me.

First, unless I miss my guess, Inertial Reduction is, by default, "perma" (in that you can activate it as it wears off). Since you have a purple set or two, and hasten, and siphon speed? You shouldn't need a recharge redux in there. I say either just use the default slot for jump height and use the extra slot somewhere else, or put 2 parts of the Blessing of the Zephyr set in there.

Speaking of Purple Sets, unless you want the 6th-slotted bonus from Coercive Persuasion (which I'll admit is good IF you're slotting for defense), don't bother with the proc. If you ARE slotting for defense, try to squeeze in that extra last 5%. It literally makes all the difference.

Also, you have more than five sets which give you 6.25% recharge (seven, if i counted right). Consider swapping two of these sets for something else, as having more than 5 of a single bonus doesn't count. I'd go with Thunderstrike in your attacks to increase your recovery and accuracy.

Incidentally, without hasten or siphon speed, you have a CRAPLOAD of recharge... you can nix a slot in Speed boost and just put a End Mod IO in there (it'll recharge before you're done casting), put the extra slot in hasten. This will get it closer to perma.

Digging deeper, i see in Total Dom you have the Lockdown proc in there. I'd remove this and place a Hold/recharge IO in there of some sort from another set. Procs are unreliable, and you'll get more mileage out of all the foes being locked down for an extra few seconds than MAYBE one or two foes being locked down for a few seconds... though you do currently get the added bonus of maybe one-shot-holding a boss (however, it can already do this with the Overpower effect). Also, since you already have a single-target hold in your arsenal, following TD with Dominate to hold a boss isn't really a complicated strategy.

And as for Terrorize? I'd say go for Posi's blast in there if you can afford it. It'll give you the same acc and recharge bonuses but make the power far more effective as a damage tool.

Now these are just suggestions; you have a pretty nice build and except for the "rule of 5" thing on the recharge bonus, i don't think anything really needs to be changed =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)