Need help with my SD/Elec tank
You really need to state what kind of budget you have for the build. In order to get everything you asked for, it will require a substantial investment due to the inflated cost of IO's these days. However, it's possible to get a good defensive build that does decent damage but you'll end up with a low recharge bonus.
@Ra Ra

You really need to state what kind of budget you have for the build. In order to get everything you asked for, it will require a substantial investment due to the inflated cost of IO's these days. However, it's possible to get a good defensive build that does decent damage but you'll end up with a low recharge bonus.
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Here ya go:
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This is my first tread i have made, im looking for help with a build for my Shield Defence/ Electric Melee Tank. I've made a build but it's quite embarrasing to even be a tank xD, I want a tank that is defensive, but also does a good amount of damage, without end issues and a good amount of regen
any help would be good thanks |
Don't ever be too embarrassed to post your build if you have one in need of looking at.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here ya go:
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;719;1438;HEX;| |78DAA5934B4F135114C7EF74A60CB4530A14280F79B43C4A0B0C3471C1C3E842CA4| |321291459A9642C57686C863A531371E5C69D2B4D742371EF37307E0217C647E246| |FD023EBE818FF13C6E09894B27EDFF779FE7FCEF99B91B77972C21EE5F109A75B1E| |AF8FEEEB6E3DE929E592A57A45B96E115C7ABDF338510033CB1BB246F4AD79776E9| |A022AB7B8D6E63764356A5B40B5559AE7B95B253E581F635F7407AD2ADDB8D86553| |C3CACDACB95BA2B7D9F3BEBD2A955DCFD989AD93FA8432F42BD524DCABD44A15629| |DB05577AFB47BB1B8E5F97DE510F18CBC27F2906A2C15F0461D1098DBC686A63741| |19AA7C4298C26617040BC890BF50486180FE18C9521B44E30B284C11C611992682A| |897685C286361925827196314B18C9130AB04BE75D219DAD45D85A84ADADC082302| |FD0C20B00431796E22ACC99943310668ABCBF05D32D6C3ADCF23584E718FDC6F84E| |C8FC20643D5A9E7D4D49D6205094938828E76D82B71A5343B1001EF11E42C755E87| |88DB6B7DD6670B09E3B84619F433FA0B29810A79DE318EDE7A9B01D970019D1B143| |893AB9489D5CB266589EE0E57AE22945E87EC4784CE87942F8004EBAD88CDEF50C8| |612627A92F2E68FA997E75E37C44BAA78493E59EA134518F94C98FE42B80C15E855| |87EBFD49437DBF18BF0967FE30027EE7424724217A3FEF0AF573D814874D7158CDC| |40373FA8122202D063709B92DC27489A0C3BA2165736890CA333CC4481346520403| |D6A5D5E792E6EF24C7A7CAF1C7F311EA32A6CE31364F1EC617188B8C7384CC1C835| |FD27338CD04EF12135CB817509049E568729486A614864F631DD6D9EA96D8EC7C86| |9DCFB0F319769EE7CDEFC0DFACCA34EB73498D937B063FFCD2D6FF19291AEA02C38| |8462359E3E44EFFD7F3D26AC469D98A806EA31441B41D6C5D45B986DDEBD872B075| |03A58CDDE095D5701A9F4343F3280B288B280F7191190589A2582831945694384A1| |B4A02A51BA50FE51825F80BDACDFCDB| |-------------------------------------------------------------------| |
This is the build I plan on working towards. One with the Shield probably is skippable once you get all the sets in place to cap you on all positions, but until then it's good to have a panic button.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Yansan: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(9), GftotA-Def/EndRdx/Rchg:40(11), GftotA-Def/Rchg:40(15)
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 2: True Grit -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(11), S'fstPrt-ResDam/Def+:30(15), ImpArm-ResDam:40(43), ImpArm-ResPsi:40(43)
Level 4: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg:30(5), Erad-Acc/Dmg/Rchg:30(5), C'ngBlow-Acc/Dmg:50(13), C'ngBlow-Acc/Rchg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Against All Odds -- EndRdx-I:50(A), Taunt-I:50(43)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Numna-Regen/Rcvry+:50(17)
Level 18: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(19), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(25), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Battle Agility -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(23), GftotA-Def/EndRdx/Rchg:40(23), GftotA-Def/Rchg:40(34)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Taunt/Rchg:50(36), Mocking-Rchg:50(42)
Level 26: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(50)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 32: One with the Shield -- Aegis-Psi/Status:40(A)
Level 35: Phalanx Fighting -- DefBuff-I:40(A)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Stun/Rchg:50(42)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(48), GftotA-Def/EndRdx/Rchg:40(48), GftotA-Def:40(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
This is the build I plan on working towards. One with the Shield probably is skippable once you get all the sets in place to cap you on all positions, but until then it's good to have a panic button.
Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Yansan: Level 50 Mutation Tanker Primary Power Set: Shield Defense Secondary Power Set: Electrical Melee Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Deflection -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(9), GftotA-Def/EndRdx/Rchg:40(11), GftotA-Def/Rchg:40(15) Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37) Level 2: True Grit -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(11), S'fstPrt-ResDam/Def+:30(15), ImpArm-ResDam:40(43), ImpArm-ResPsi:40(43) Level 4: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg:30(5), Erad-Acc/Dmg/Rchg:30(5), C'ngBlow-Acc/Dmg:50(13), C'ngBlow-Acc/Rchg:50(36), C'ngBlow-Dmg/EndRdx:50(37) Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7) Level 8: Against All Odds -- EndRdx-I:50(A), Taunt-I:50(43) Level 10: Hurdle -- Jump-I:50(A) Level 12: Combat Jumping -- Ksmt-ToHit+:30(A) Level 14: Super Jump -- Jump-I:50(A) Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Numna-Regen/Rcvry+:50(17) Level 18: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(19), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(25), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(34) Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21) Level 22: Battle Agility -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(23), GftotA-Def/EndRdx/Rchg:40(23), GftotA-Def/Rchg:40(34) Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Taunt/Rchg:50(36), Mocking-Rchg:50(42) Level 26: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(50) Level 28: Chain Induction -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34) Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46) Level 32: One with the Shield -- Aegis-Psi/Status:40(A) Level 35: Phalanx Fighting -- DefBuff-I:40(A) Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40) Level 41: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Stun/Rchg:50(42) Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46) Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(48), GftotA-Def/EndRdx/Rchg:40(48), GftotA-Def:40(48) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Gauntlet |
http://www.cohplanner.com/
THis is agravating!: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Deflection LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7), ResDam-I(9), ResDam-I(9), S'fstPrt-ResDam/Def+(37)
Level 1: Charged Brawl Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31)
Level 2: True Grit Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(36)
Level 4: Battle Agility LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
Level 6: Active Defense HO:Membr(A), HO:Membr(13)
Level 8: Against All Odds EndRdx-I(A)
Level 10: Jacobs Ladder Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 12: Phalanx Fighting LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 14: Hurdle Jump-I(A)
Level 16: Thunder Strike Oblit-%Dam(A), Oblit-Dmg(17), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 18: Health RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19), Mrcl-Heal(21), Numna-Heal(21)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
Level 22: Build Up AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(43)
Level 24: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 26: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Super Speed Zephyr-Travel(A)
Level 30: Boxing RechRdx-I(A)
Level 32: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(36), ResDam-I(48), ResDam-I(50)
Level 35: Weave LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46), DefBuff-I(46), DefBuff-I(46)
Level 38: Lightning Rod Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(40), Armgdn-Dam%(40)
Level 41: Conserve Power RechRdx-I(A), RechRdx-I(48)
Level 44: Physical Perfection Numna-Heal(A), Numna-Heal/EndRdx(45), EndMod-I(45), EndMod-I(45)
Level 47: Hasten RechRdx-I(A), RechRdx-I(48)
Level 49: Taunt Zinger-Dam%(A), Mocking-Rchg(50), Mocking-Taunt(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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This is what i have gotten so far i didnt choose one with the shield, i would like feed backs or even edits on how to improve, i've taken so many build into perspective it hard to tell you what i want and it will show!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Shield Electric: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electric Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Hero Profile:
------------
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3)
Level 1: Charged Brawl T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9)
Level 2: True Grit S'fstPrt-ResDam/Def+:30(A), Heal-I:50(43)
Level 4: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(43)
Level 6: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(11), Zephyr-Travel/EndRdx:50(13), Zephyr-ResKB:50(13)
Level 8: Hurdle Jump-I:50(A)
Level 10: Active Defense RechRdx-I:50(A)
Level 12: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Acc/Rchg:50(17)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(19)
Level 16: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19)
Level 18: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(25)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-Acc/Rchg:50(27), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(50)
Level 22: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31)
Level 24: Against All Odds EndRdx-I:50(A)
Level 26: Shield Charge Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 28: Aid Other Heal-I:50(A)
Level 30: Chain Induction Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(34), Hectmb-Acc/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Dmg/Rchg:50(36)
Level 32: Aid Self Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(37), Mrcl-Heal/EndRdx/Rchg:40(37), Mrcl-EndRdx/Rchg:40(37), Mrcl-Heal:40(39)
Level 35: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40)
Level 38: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-%Dam:50(46)
Level 41: Char BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(43)
Level 44: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 47: Fire Ball Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
Level 49: Phalanx Fighting LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
12.4% Defense(Smashing)
12.4% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
13.6% Defense(Energy)
13.6% Defense(Negative)
3% Defense(Psionic)
18% Defense(Melee)
16.8% Defense(Ranged)
16.8% Defense(AoE)
1.8% Max End
79% Enhancement(Accuracy)
5% Enhancement(Heal)
77.5% Enhancement(RechargeTime)
14% FlySpeed
175.7 HP (9.38%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 5.5%
MezResist(Immobilize) 2.75%
MezResist(Stun) 4.4%
23.5% (0.39 End/sec) Recovery
20% (1.56 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
14% RunSpeed
@Ra Ra

No budget? Here ya go. 46.1% melee, 45.4% range, 45.4% aoe defense 77.5% recharge bonus.
Hero Plan by Mids' Hero Designer 1.401 http://www.cohplanner.com/ Shield Electric: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Electric Melee Power Pool: Leaping Power Pool: Fitness Power Pool: Medicine Power Pool: Speed Hero Profile: ------------ Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3) Level 1: Charged Brawl T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9) Level 2: True Grit S'fstPrt-ResDam/Def+:30(A), Heal-I:50(43) Level 4: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(43) Level 6: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(11), Zephyr-Travel/EndRdx:50(13), Zephyr-ResKB:50(13) Level 8: Hurdle Jump-I:50(A) Level 10: Active Defense RechRdx-I:50(A) Level 12: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Acc/Rchg:50(17) Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(19) Level 16: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19) Level 18: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(25) Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-Acc/Rchg:50(27), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(50) Level 22: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31) Level 24: Against All Odds EndRdx-I:50(A) Level 26: Shield Charge Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(34) Level 28: Aid Other Heal-I:50(A) Level 30: Chain Induction Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(34), Hectmb-Acc/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Dmg/Rchg:50(36) Level 32: Aid Self Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(37), Mrcl-Heal/EndRdx/Rchg:40(37), Mrcl-EndRdx/Rchg:40(37), Mrcl-Heal:40(39) Level 35: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40) Level 38: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-%Dam:50(46) Level 41: Char BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(43) Level 44: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(50) Level 47: Fire Ball Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50) Level 49: Phalanx Fighting LkGmblr-Rchg+:50(A) ------------ Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Gauntlet ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 12.4% Defense(Smashing) 12.4% Defense(Lethal) 9.88% Defense(Fire) 9.88% Defense(Cold) 13.6% Defense(Energy) 13.6% Defense(Negative) 3% Defense(Psionic) 18% Defense(Melee) 16.8% Defense(Ranged) 16.8% Defense(AoE) 1.8% Max End 79% Enhancement(Accuracy) 5% Enhancement(Heal) 77.5% Enhancement(RechargeTime) 14% FlySpeed 175.7 HP (9.38%) HitPoints 14% JumpHeight 14% JumpSpeed Knockback (Mag -8) Knockup (Mag -8) MezResist(Held) 5.5% MezResist(Immobilize) 2.75% MezResist(Stun) 4.4% 23.5% (0.39 End/sec) Recovery 20% (1.56 HP/sec) Regeneration 7.56% Resistance(Fire) 7.56% Resistance(Cold) 14% RunSpeed |
Here ya go.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Ra Ra

Can anyone provide a good lvling build using just regular IO's? I have no clue how to build this guy.
I usually play Scrappers so I would prefer as much damage as possible while having good endurance recovery. I usually go with SJ for travel but if Hasten is needed for this build then I might go with SS if it works for the build.
All of my inf is tied up in my other toons so, this guy will be starting w/ next to nothing...I'll probably end up transferring a few million here and there so that I can at least afford the regular IO's.
Any help would be greatly appreciated!
Can anyone provide a good lvling build using just regular IO's? I have no clue how to build this guy.
|
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Yansan: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Deflection -- EndRdx(A), DefBuff(9), DefBuff(11), DefBuff(15)
Level 1: Charged Brawl -- Acc-I:40(A), Dmg(3), Acc(3), Dmg(13), Dmg(37), EndRdx(37)
Level 2: True Grit -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(11), ResDam(15), ResDam(43), ResDam(43)
Level 4: Jacobs Ladder -- Acc(A), Acc(5), Dmg(5), Dmg(13), Dmg(36), EndRdx(37)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Against All Odds -- EndRdx-I:50(A), Taunt-I:50(43)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Thunder Strike -- Acc(A), Acc(19), Dmg(19), Dmg(25), Dmg(25), RechRdx(34)
Level 20: Stamina -- EndMod-I:50(A), EndMod(21), EndMod(21)
Level 22: Battle Agility -- EndRdx(A), DefBuff(23), DefBuff(23), DefBuff(34)
Level 24: Taunt -- RechRdx(A), RechRdx(36), Taunt(36), Range(42)
Level 26: Shield Charge -- Acc(A), Acc(27), RechRdx(27), RechRdx(31), Dmg(33), Dmg(50)
Level 28: Chain Induction -- Acc(A), Acc(29), Dmg(29), Dmg(33), Dmg(33), RechRdx(34)
Level 30: Build Up -- RechRdx(A), RechRdx(31), RechRdx(31), ToHit(40), ToHit(46), EndRdx(46)
Level 32: One with the Shield -- ResDam(A)
Level 35: Phalanx Fighting -- DefBuff(A)
Level 38: Lightning Rod -- Acc(A), Dmg(39), Dmg(39), Dmg(39), RechRdx(40), RechRdx(40)
Level 41: Boxing -- Acc(A), Dmg(42), Dmg(42)
Level 44: Tough -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I think you'd also want a couple of ResDam slotted in Deflection, since that's your main source of S/L resistance.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

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I was still wondering if someone can take a look at this build give comments or anything you would change.
Typically, Shield players put together their build with Phalanx Fighting set at 0 to get an idea how much defense is available at its weakest point; yours is set to 3.
With PF set back to zero, you're slightly under the soft-cap for Ranged, and way over for Melee def. The Ranged def situation is easy to fix, just put a second BotZ in Super Speed and you'll be ready to go. (BTW, you may know this already, but if you're not a 60-month vet, you won't be able to take SS and Hasten in that order.) BotZ can also be slotted in CJ.
Cost doesn't seem to be a big issue since you're slotting purples, but since you're way over on Melee def, you could easily swap out two of those Obliteration sets for something else. One reason why that might be a good idea is that Oblit has very little end reduction in it; as it stands, you have three attacks with almost no end reduction, which could cause problems.
Also, Tough and Weave are way overslotted, the four set IOs are plenty in both cases. I'd remove the common IO slots and use them somewhere else.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

This is my first tread i have made, im looking for help with a build for my Shield Defence/ Electric Melee Tank. I've made a build but it's quite embarrasing to even be a tank xD, I want a tank that is defensive, but also does a good amount of damage, without end issues and a good amount of regen
any help would be good thanks