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  1. |MxDz;1417;712;1424;HEX;|
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    |E49BF7285DE905A3CE2D352E3E34F8C12536FF59D932D4170 C2B1AAD148C8B8FFAB|
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    |9C4616D0D022CA12CA32CA1BDC14088184504C94304A0F4A0 4258A1247E9471946F|
    |988D2FE0B8B29FBFC|
    I was still wondering if someone can take a look at this build give comments or anything you would change.
  2. Quote:
    Originally Posted by Ra_Ra View Post
    No budget? Here ya go. 46.1% melee, 45.4% range, 45.4% aoe defense 77.5% recharge bonus.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Shield Electric: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electric Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Speed

    Hero Profile:
    ------------
    Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3)
    Level 1: Charged Brawl T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9)
    Level 2: True Grit S'fstPrt-ResDam/Def+:30(A), Heal-I:50(43)
    Level 4: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(43)
    Level 6: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(11), Zephyr-Travel/EndRdx:50(13), Zephyr-ResKB:50(13)
    Level 8: Hurdle Jump-I:50(A)
    Level 10: Active Defense RechRdx-I:50(A)
    Level 12: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Acc/Rchg:50(17)
    Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(19)
    Level 16: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19)
    Level 18: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(25)
    Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-Acc/Rchg:50(27), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(50)
    Level 22: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31)
    Level 24: Against All Odds EndRdx-I:50(A)
    Level 26: Shield Charge Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(34)
    Level 28: Aid Other Heal-I:50(A)
    Level 30: Chain Induction Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(34), Hectmb-Acc/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Dmg/Rchg:50(36)
    Level 32: Aid Self Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(37), Mrcl-Heal/EndRdx/Rchg:40(37), Mrcl-EndRdx/Rchg:40(37), Mrcl-Heal:40(39)
    Level 35: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40)
    Level 38: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-%Dam:50(46)
    Level 41: Char BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(43)
    Level 44: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 47: Fire Ball Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
    Level 49: Phalanx Fighting LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    13.5% DamageBuff(Smashing)
    13.5% DamageBuff(Lethal)
    13.5% DamageBuff(Fire)
    13.5% DamageBuff(Cold)
    13.5% DamageBuff(Energy)
    13.5% DamageBuff(Negative)
    13.5% DamageBuff(Toxic)
    13.5% DamageBuff(Psionic)
    12.4% Defense(Smashing)
    12.4% Defense(Lethal)
    9.88% Defense(Fire)
    9.88% Defense(Cold)
    13.6% Defense(Energy)
    13.6% Defense(Negative)
    3% Defense(Psionic)
    18% Defense(Melee)
    16.8% Defense(Ranged)
    16.8% Defense(AoE)
    1.8% Max End
    79% Enhancement(Accuracy)
    5% Enhancement(Heal)
    77.5% Enhancement(RechargeTime)
    14% FlySpeed
    175.7 HP (9.38%) HitPoints
    14% JumpHeight
    14% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Held) 5.5%
    MezResist(Immobilize) 2.75%
    MezResist(Stun) 4.4%
    23.5% (0.39 End/sec) Recovery
    20% (1.56 HP/sec) Regeneration
    7.56% Resistance(Fire)
    7.56% Resistance(Cold)
    14% RunSpeed
    Could you put the link to the build or the code please?
  3. Quote:
    Originally Posted by Heraclea View Post
    This is the build I plan on working towards. One with the Shield probably is skippable once you get all the sets in place to cap you on all positions, but until then it's good to have a panic button.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Yansan: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Deflection -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(9), GftotA-Def/EndRdx/Rchg:40(11), GftotA-Def/Rchg:40(15)
    Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
    Level 2: True Grit -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(11), S'fstPrt-ResDam/Def+:30(15), ImpArm-ResDam:40(43), ImpArm-ResPsi:40(43)
    Level 4: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg:30(5), Erad-Acc/Dmg/Rchg:30(5), C'ngBlow-Acc/Dmg:50(13), C'ngBlow-Acc/Rchg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
    Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Against All Odds -- EndRdx-I:50(A), Taunt-I:50(43)
    Level 10: Hurdle -- Jump-I:50(A)
    Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Numna-Regen/Rcvry+:50(17)
    Level 18: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(19), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(25), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(34)
    Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
    Level 22: Battle Agility -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(23), GftotA-Def/EndRdx/Rchg:40(23), GftotA-Def/Rchg:40(34)
    Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Taunt/Rchg:50(36), Mocking-Rchg:50(42)
    Level 26: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(50)
    Level 28: Chain Induction -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34)
    Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
    Level 32: One with the Shield -- Aegis-Psi/Status:40(A)
    Level 35: Phalanx Fighting -- DefBuff-I:40(A)
    Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
    Level 41: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Stun/Rchg:50(42)
    Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
    Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(48), GftotA-Def/EndRdx/Rchg:40(48), GftotA-Def:40(48)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/
    THis is agravating!: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery
    Hero Profile:
    ------------
    Level 1: Deflection LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7), ResDam-I(9), ResDam-I(9), S'fstPrt-ResDam/Def+(37)
    Level 1: Charged Brawl Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31)
    Level 2: True Grit Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(36)
    Level 4: Battle Agility LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
    Level 6: Active Defense HO:Membr(A), HO:Membr(13)
    Level 8: Against All Odds EndRdx-I(A)
    Level 10: Jacobs Ladder Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 12: Phalanx Fighting LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
    Level 14: Hurdle Jump-I(A)
    Level 16: Thunder Strike Oblit-%Dam(A), Oblit-Dmg(17), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(42)
    Level 18: Health RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19), Mrcl-Heal(21), Numna-Heal(21)
    Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
    Level 22: Build Up AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(43)
    Level 24: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
    Level 26: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 28: Super Speed Zephyr-Travel(A)
    Level 30: Boxing RechRdx-I(A)
    Level 32: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(36), ResDam-I(48), ResDam-I(50)
    Level 35: Weave LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46), DefBuff-I(46), DefBuff-I(46)
    Level 38: Lightning Rod Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(40), Armgdn-Dam%(40)
    Level 41: Conserve Power RechRdx-I(A), RechRdx-I(48)
    Level 44: Physical Perfection Numna-Heal(A), Numna-Heal/EndRdx(45), EndMod-I(45), EndMod-I(45)
    Level 47: Hasten RechRdx-I(A), RechRdx-I(48)
    Level 49: Taunt Zinger-Dam%(A), Mocking-Rchg(50), Mocking-Taunt(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    This is what i have gotten so far i didnt choose one with the shield, i would like feed backs or even edits on how to improve, i've taken so many build into perspective it hard to tell you what i want and it will show!
  4. Quote:
    Originally Posted by Mr_Body View Post
    Here ya go:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    I like this build but i was thinking of a build that didnt use one with the shield. Is it abnormal to see a SD tank not to take it i mean it basically what makes this toon tank as far as i've seen from mid's but mid's isnt all correct either. I just want My toon to tank and as well deal damage and if that means take one with the shield i will but i would prefer not to. as far as i see it one with the shield is what you pop to get out of danger.
  5. Quote:
    Originally Posted by Ra_Ra View Post
    You really need to state what kind of budget you have for the build. In order to get everything you asked for, it will require a substantial investment due to the inflated cost of IO's these days. However, it's possible to get a good defensive build that does decent damage but you'll end up with a low recharge bonus.
    i have no budget can be as expensive as oyu can make it.
  6. This is my first tread i have made, im looking for help with a build for my Shield Defence/ Electric Melee Tank. I've made a build but it's quite embarrasing to even be a tank xD, I want a tank that is defensive, but also does a good amount of damage, without end issues and a good amount of regen

    any help would be good thanks