SM/WP, problems with TF's.
I don't have the stone part (ss instead), but the willpower part should be fine. I have more resistance slotted in high pain tolerance than health. 3 health and 3 res in it, and my regen is only at 98% or something but it seems to come back fast enough that I never die if I'm the one pulling everything. I use dark obliteration on huge groups and stomp then cycle through it all and repeat.
Cimerorans do mostly lethal damage (and -def) with their swords ... I'd build up my lethal defense by 4 slotting Kinetic Combat (and slot the remainder to improve the accuracy of the attacks to counter all the +defense they start gain when close to each other)
Next grab a Steadfast res/+3%def and add it in (I stole a slot from Gloom to 4 slot Mind over Body).
Next I'd swap out the Titanium Coatings for Reactive Armor. You're way over the rule of 5 cap for +22.5 hit points (once the Kin Combat are in place). The Reactive Armor will add more +energy/neg energy defense.
This is roughly what I have after making those changes. Like to get more global accuracy and +recovery but ... it's a start I hope for further tweaks.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
McStoned ST_BigOleDru 2: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), HO:Nucle(5), Acc-I(40)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Mrcl-Rcvry+(46), Mrcl-Heal(46), Mrcl-Heal/EndRdx(48)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(9), Acc-I(40)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(50)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(23), Numna-Heal(23)
Level 8: Fault -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(25), RzDz-Acc/EndRdx(25), RzDz-EndRdx/Stun(27), RzDz-Immob%(27), Acc-I(50)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(40)
Level 12: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(15), Acc-I(43)
Level 14: Swift -- Flight-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(29), Numna-Heal(29), Heal-I(31), RgnTis-Regen+(50)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Nucle(21), Acc-I(43)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Health -- Numna-Heal/EndRdx(A), Numna-Heal(33), Numna-Heal/Rchg(34)
Level 24: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 26: Boxing -- Empty(A)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), EndRdx-I(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Fly -- Frbd-Stlth(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Slot for +hp and defense, and then add numina's and regenerative tissue for a bit of extra +regen. The rest of +regen will come as a side effect of your slotting. You should stuff in 5 kinetic combats and as many reactive armors in your res toggles as you can. You can also do some tweaks like putting 2 rectified reticles in build up for 1.88 S/L defense and such.
Here's an alternate build based on your power picks, although personally I'd make quite a different selection:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
McStoned ST: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(11)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 8: Fault -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(17), RzDz-Acc/EndRdx(19), RzDz-EndRdx/Stun(19), RzDz-Stun/Rng(21)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(43)
Level 12: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), HO:Nucle(27)
Level 14: Swift -- Empty(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(48), RgnTis-Regen+(50)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(31)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(34)
Level 24: Stamina -- P'Shift-End%(A), EndMod-I(34), EndMod-I(34)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Gloom -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45), EndRdx-I(45)
Level 47: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), RechRdx-I(48)
Level 49: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals:
- 28.6% Defense(Smashing)
- 28.6% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 9.56% Defense(Energy)
- 9.56% Defense(Negative)
- 3% Defense(Psionic)
- 17.7% Defense(Melee)
- 8.63% Defense(Ranged)
- 6.13% Defense(AoE)
- 6% Enhancement(Heal)
- 2% Enhancement(Stun)
- 27% Enhancement(Accuracy)
- 22.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 337.3 HP (22.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 16%
- 4% (0.07 End/sec) Recovery
- 90% (5.63 HP/sec) Regeneration
- 5% RunSpeed
I mainly use this toon for ITF and LGTF.
I worked on +HP and +Regen, and am still falling short on living. I do ok when I remember to juggle Fault, and toggle someone with Darkest Night. But I feel I shouldn't NEED to use Darkest Night just to survive a mob. Regular gameplay I do great. I'm just feeling a tad bit squishy for these TF's and want to better it. Figured I should respec into a build focusing on +Def, but then I get this question. Should I focus on S/L defence, or F/I/E/N def to compliment Heightened Senses? |
For my willpower tanker, I softcapped f/c/e/n. I do slot for s/l defense, but it's not softcapped, because I think the s/l resistance can add up with defense to give a decent mitigation. It's your choice though, some people like to max their s/l protection and consider the other damage types much less important. For ITF, your s/l defense will only be effective for only a while anyway because of stacking defense debuff.
Not every power allows you to slot for defense bonus, so there should still be room to enhance your +hp/+regen as well.
I mainly use this toon for ITF and LGTF.
I worked on +HP and +Regen, and am still falling short on living.
I do ok when I remember to juggle Fault, and toggle someone with Darkest Night. But I feel I shouldn't NEED to use Darkest Night just to survive a mob.
Regular gameplay I do great. I'm just feeling a tad bit squishy for these TF's and want to better it.
Figured I should respec into a build focusing on +Def, but then I get this question.
Should I focus on S/L defence, or F/I/E/N def to compliment Heightened Senses?
My current build,
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
McStoned ST: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(40)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Mrcl-Rcvry+(46), Mrcl-Heal(46), Mrcl-Heal/EndRdx(48)
Level 2: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), F'dSmite-Acc/EndRdx/Rchg(40)
Level 4: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(17)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(23), Numna-Heal(23)
Level 8: Fault -- RzDz-Acc/Stun/Rchg(A), RzDz-Immob%(25), RzDz-EndRdx/Stun(25), FrcFbk-Rechg%(27), Rope-Acc/Rchg(27), Stgr-Acc/Stun/Rchg(50)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(40)
Level 12: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), F'dSmite-Acc/EndRdx/Rchg(43)
Level 14: Swift -- Flight-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(29), Numna-Heal(29), Heal-I(31), RgnTis-Regen+(50)
Level 18: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(21), F'dSmite-Acc/EndRdx/Rchg(43)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Health -- Numna-Heal/EndRdx(A), Numna-Heal(33), Numna-Heal/Rchg(34)
Level 24: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 26: Boxing -- Empty(A)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 35: Hasten -- RechRdx(A), RechRdx(37), RechRdx(37)
Level 38: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(43), Decim-Acc/EndRdx/Rchg(50)
Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), EndRdx-I(46)
Level 47: Build Up -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Fly -- Frbd-Stlth(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals: