Stories
http://wiki.cohtitan.com/wiki/War_Witch_(Developer)
War Witch (Writer/zones)
http://wiki.cohtitan.com/wiki/Manticore_(Developer)
Manticore (Writer/consultant)
http://wiki.cohtitan.com/wiki/Bruce_Harlick
Horatio (Story/Mission writer)
http://wiki.cohtitan.com/wiki/Hero_1_(Developer)
Hero 1 (Writer/Bible)
So They have some writers already...
C'mon, how many years are the Rikti going to attack? So far they are the WORST invaders in the universe! After 2 years they haven't even knocked down 1 building in Talos! LOL |
I recently rolled a Katana/regen scrapper. Why would she be locked out of say Rikti Swords if raids were pulled ? Or my characters who has fought off numerous attacks, why would it be fair to them to have a city block levelled ?
Is a dicotomy for sure, but one you can get your head aorund relatively easily.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
If I could parlay it into a career move, I have been gaming longer than that and was a writer for half a dozen published titles as well :-)
As it happens, besides the CoX staff Catwhoorg listed, I know NCSoft in the UK has hired one of the best younger writers (as in younger than me, which doesn't take much) in the adventure gaming hobby that I know (Adrian can write rings around me, anyway), and I know he is an expert in CoX, so they have the resources in house already.
Big story changes are always an issue when you have over 100,000 players, some of us having seen the game for 5 years, some signed up yesterday. Balancign the vets hunger for new areas of storyline with the expectation of new players that they will be able to tackle classic challenges is inherent in this genre, versus the unified story advancement that a weekly dinner table campaign glories in.
My scrapper doesn't need an AoE. She IS an AoE.
http://wiki.cohtitan.com/wiki/War_Witch_(Developer)
War Witch (Writer/zones) http://wiki.cohtitan.com/wiki/Manticore_(Developer) Manticore (Writer/consultant) http://wiki.cohtitan.com/wiki/Bruce_Harlick Horatio (Story/Mission writer) http://wiki.cohtitan.com/wiki/Hero_1_(Developer) Hero 1 (Writer/Bible) So They have some writers already... |
Static type content like this is inevitable in an MMO. I mean how many times has Frostfire been arrested ? But when you run the arc on a character, it is the very first time he is arrested in the game.
I recently rolled a Katana/regen scrapper. Why would she be locked out of say Rikti Swords if raids were pulled ? Or my characters who has fought off numerous attacks, why would it be fair to them to have a city block levelled ? Is a dicotomy for sure, but one you can get your head aorund relatively easily. |
It also bears mentioning that Going Rogue will almost certainly move ahead the storyline, as well as (apparently) refresh the current Praetorian story content.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
If I could parlay it into a career move, I have been gaming longer than that and was a writer for half a dozen published titles as well :-)
As it happens, besides the CoX staff Catwhoorg listed, I know NCSoft in the UK has hired one of the best younger writers (as in younger than me, which doesn't take much) in the adventure gaming hobby that I know (Adrian can write rings around me, anyway), and I know he is an expert in CoX, so they have the resources in house already. Big story changes are always an issue when you have over 100,000 players, some of us having seen the game for 5 years, some signed up yesterday. Balancign the vets hunger for new areas of storyline with the expectation of new players that they will be able to tackle classic challenges is inherent in this genre, versus the unified story advancement that a weekly dinner table campaign glories in. |

Very true, but we're not talking about weekly changes, we're talking about stories evolving over months and years. It seems like that was happening up until about 2 years ago when the rikti invasion started and then it suddenly stopped.
I don't see that new players are a problem. They are going to be happy with whatever content is going on as long as it's good. If people want to go back and play out any "retired" story arcs, we have Ouroboros. Isn't that what Ouroboros is for?
... ... Now I'm going to be wondering if I've read any of your work.

The one most people are familiar with was Shadowrun (original game's design team and some supplemental material).
Unfortunately, my tips are out of date - involving being in the hobby 25 years ago or so, when there were more opportunities.
My scrapper doesn't need an AoE. She IS an AoE.
Well, the Rikti invasion is a situation where they have a foothold, but can't really gain any ground due to the number of heroes and villains opposing them.
They invaded again and were pushed back, but they invaded in such numbers that we can't get rid of them completely, so you get a status quo.
Periodically, they try it again, and get pushed back again. The existence of Vanguard ensures that they won't be taking over large parts of the city, but there are too many of them for Vanguard to just wipe out (since they are constantly bringing in more troops from their homeworld).
My guess as to why they keep trying the same thing over and over: The Rikti, as a species, aren't very good at original ideas. Any other war they've been involved in, their tactic of overwhelming their enemy with numbers has been successful. They just don't seem to be able to accept that that tactic isn't viable in this situation as well.
As far as them not knocking buildings down, maybe their strategy doesn't call for it, since they seem more interested in getting the city's defenses (us) out of the way before they start attacking the civilian populace.
Or: They are trying to minimize civilian casualties in order to convert them into more troops later, and blowing up buildings will diminish the number of conscripts available.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I never got to play Shadowrun, although it looked interesting. We just couldn't get enough people interested in it at one time. To be honest, I think I miss the 80s so far as pen & paper gaming goes. Sure, we have very pretty stuff these days, but you saw a lot more unique and imaginative stuff back then. Maybe it's just age jading me, but all the games out there now look too much alike.
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Wasn't like that in the late 70's and early 80's because there WAS nothing to BE reminded of, it didn't exist before that.
I've seen some very imaginative stuff come out in the last decade or so.
Except in the case of Wizards of the Coast. I'll never give them another dime if I can help it. Used to be an avid Magic player, until they started making up new rules with every release and making the old cards obsolete and illegal for tournament play. The way they have it set up you have to spend hundreds or thousands of dollars a year to keep up with the hobby, or you can't play in tournaments. No thanks, I'll just keep my cards and play casually with friends.
And now they're doing the same thing with D&D. Coming up with new rulebooks that you HAVE to buy to keep up with stuff.
When they stopped caring about the games being fun and more about how much money they can bleed from their customers, they lost me as one.
Sorry 'bout the tangent there. I guess we all know how I feel about WotC now, don't we?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I see a lot of good suggestions here, but it seems to me there is one major one missing. You folks really, really need to hire a writer. I feel this so strongly I actually went to check your jobs page and considered applying if you were looking for one, and I don't need or even want another job! I'm not a professional writer (although I want to be), but I am a pen & paper GM with 26 years of experience. I love this game and hate to see the story lines so stagnant.
What I would like to see from i17 is some new stories or old stories moving along. C'mon, how many years are the Rikti going to attack? So far they are the WORST invaders in the universe! After 2 years they haven't even knocked down 1 building in Talos! LOL
I honestly believe you would attract a lot of new players and attract old players back to CoH if you moved some story along. It doesn't take a ton of programming investment on your part, certainly no where near what it took to do power customization, but it would create a lot of new and interesting things for players to explore and have fun with.
Issue 16, by the way, seems to have been a great success! Good job! Now go hire a writer!