Body Armor should get a buff due to toggle drop changes
Body Armor also doesn't suppress, while the others do.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Advantages are:
1) No end use
2) No suppression (even if held it still provides resistance)
Those are the reasons I took it on my blaster.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
What is this.. PvP you speak of?
nah, just kidding. The fact that it's Auto makes it almost 100% better than the other powersets. No end use or suppression is extremely useful.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
I was referring specifically to the pvp aspect where the only benefit is that it doesn't use end. All armors do not suppress in pvp. Not using end is barely a benefit when most IO'ed toons get massive end/recovery buffs, but it is *some* benefit so I'm not suggesting that the dam res % be equal to other armors, perhaps a little higher at least than what it is currently. And this could be a purely pvp % increase with the pve % remaining constant due to the suppression element that is in fact in pve.
there really isn't a need with the resistance buff that you get when you go into PvP zones.
Actually, it'd be nice if it gave some stun protection. Not the 10 or so points you get from toggles/clicks, but enough to help with the occasional stun, so like 3 or 4 points (you'd be screwed if they were stacked), bit like Resilience from Regeneration.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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I'd like to throw out the idea of perhaps buffing the armor in the blaster Munitions Mastery pool, Body Armor, at least for PvP. Since toggles no longer drop (or suppress for PvP purposes), Body Armor really gains no benefit for being a toggle-less yet lower damage resistance power. It's like 8.75% damage resistance vs the 20ish% other armors (except cold). Sure, it doesn't use any end but think perhaps some of this gap should be closed. Just a suggestion.