SS/WP Need Build Advice
Fitness - Swift - 1 run Health - 4 health Stamina - 6 end mod |
Super Strength -
Jab - 1 dmg Punch - 3 dmg, 2 acc, 1 att rate Haymaker - 3 dmg, 2 acc, 1 recharge red Knockout Punch - 3 dmg, 2 acc Hand Clap - Disorientate Taunt - Taunt Hurl - 3 dmg, 1 acc Footstomp - 3 dmg, 1 acc |
I typically slot my attacks; 1-2 ACC, 2-3 DAM, 1-2 END RED
Willpower -
Mind Over Body - 6 dmg res Fast Healing - 4 heal Rise To The Challenge - 5 to hit debuff Quick Recovery - 6 end mod High Pain Tolerance - 4 dmg res Indomitable Will - 3 def buff Resurgence - 1 att rate |
MoB: 3 Dam Res, 1 End Red
FH: 3 Heal IOs
RttC: 3 Heal IOs, 1-2 End Red, 1-2 -tohit debuffs
QR: 3 End Mod IOs
HPT: 3 Heal IOs, 1-2 Dam Res IOs
IW: 1-2 Def IOs, 1-2 End Red IOs
I also notice you didn't have Strength of Will. This is a nice power to grab in case the poo hits the fan. 1-2 Dam Res is decent slotting.
I hope that helps.
Alright, thanks for the help. The reason I slotted things like 6 end mods for Stamina and Quick Recovery is that someone else had told me 6-stacking on those powers work. I wasn't sure since I had always heard that 3 is about the most you want of one kind in each but figured a lvl 50 tank would know.
Just to confirm, take 3 slots out from Stamina and Quick Recovery and put those slots somewhere else ?
Can someone else also confirm this would be the best course of action ? Thanks.
Alright, thanks for the help. The reason I slotted things like 6 end mods for Stamina and Quick Recovery is that someone else had told me 6-stacking on those powers work. I wasn't sure since I had always heard that 3 is about the most you want of one kind in each but figured a lvl 50 tank would know.
Just to confirm, take 3 slots out from Stamina and Quick Recovery and put those slots somewhere else ? Can someone else also confirm this would be the best course of action ? Thanks. |
1 - 33% (+33%)
2 - 66% (+33%)
3 - 95% (+29%)
4 - 100% (+5%)
5 - 105% (+5%)
6 - 110% (+5%)
As you can see, the last three offered a very minor increase. As a general rule, it's simply not worth it - those three enhancers could give a much bigger boost elsewhere.
That's exactly what I thought ... guess enduring through a respec mish will teach me to trust advice that just doesn't seem kosher.
Thanks all !
Oh .. now that we all get free respecs, where should I put those 6 extra slots (3 from Stamina, 3 from Quick Recovery) ?
Or better yet ... can someone who has good experience playing a SS/WP tank give me a good build that will make me a single-handed mob killer ?
I know that AE is dead for farms but I still want to be able to do what I can to help out lowbies because so many generous (or really bored) people helped me level along the way.
Okay, just playing around with a respec, here's what I came up with. Tell me what you think ...
Fitness -
Swift - 1 run
Health - 3 health
Stamina - 3 end mod
Leaping -
Combat Jump - 3 def buff
Super Jump - 1 jump
Super Strength -
Jab - 3 dmg, 2 acc
Punch - 3 dmg, 2 acc
Haymaker - 3 dmg, 2 acc
Knockout Punch - 3 dmg, 2 acc
Taunt - Taunt
Hurl - 3 dmg, 2 acc
Footstomp - 3 dmg, 2 acc
Willpower -
Mind Over Body - 3 dmg res
Fast Healing - 3 heal
Rise To The Challenge - 3 to hit debuff, 3 health
Quick Recovery - 3 end mod
High Pain Tolerance - 3 dmg res, 2 health
Indomitable Will - 3 def buff
Resurgence - 1 att rate
Earth Mastery -
Salt Crystals - 3 sleep, 1 acc
Any Better or just plain ugly ?
For tankers please:
Defense (Primary) / Offense (Secondary)
Tank: WP/SS
Brute: SS/WP
No pun intended, but I'm a traditionalist
Okay I have a question
Have you tried Rage?
Just asking, because Rage helps to hit stuff better - it's almost worth 1 ACC enhancement in every attack and 2x DMG enhancements (though it's not the same, you can still go for up to +90-95% damage enhancement slotted in your attacks, resulting in a much higher bonus in total).
I think in general, fewer attacks do you much better instead of having all or almost all attacks slotted poorly.
When you play, pay attention what attacks you stop using or use very little.
Then ask yourself: Do I need this attack?
Could it be better with more slots?
Does it drain too much Endurance? -> slot less RECH and for more END RED
Does the power do what you expect from it?
I think it's a good idea to try all powers in a powerset if it's new to you, then you can decide what works for you.
You have 24 power choices in total (you start with 2 of tham at Lv 1)
If you take all 9 from Primary and all 9 from your Secondary, you only have 6 power choices for pool powers. And that's not much really ...
In general your Primary (and Secondary) powersets have better numbers than similar pool powers.
Mind over Body: 22,5% Resistance vs Smash/Lethal and Psi (unslotted)
Tough: 15% Resistance vs Smash/Lethal (unslotted) ... and it cost even more END/sec
Okay now you could say, why should I pick Tough when Mind over Body is better?
If you keep them both running (and slotted for RES and a bit END RED), you get bonus to Smash/Lethal from both powers together (aka: bonuses stack).
This is just an example, but for example Boxing or Kick (Fighting) or Air Superiority (Flight pool power) are weaker than your Secondary powerset attacks (but Air Superiority can bring flyers down, Boxing can stun Minions).
I can strongly recommend the Fighting pool for most if not all tanks. For Tough you need 1 other power from Fighting, either Boxing or Kick.
Also you have 2 builds for your toon.
Your toon is still WP/SS for both builds, but you can have other pool powers or a different epic pool on your second build.
Both builds got the same level, you just have to level your second build at a trainer when you select it the first time.
And you need extra enhancements for the second build.
Every build uses its own respec (trial, free-spec, recipe or veteran rewards).
You can change your build at any trainer, it cost nothing to do but it has a timer to change back again.
Why did I mention this?
You could for example make a tank with Taunt, Tough (Fighting pool), better Regeneration .. fewer single attacks, but some maybe a stronger AoE power. This would be your team tank when you're going vs. +2, +3 critters and or big spawns.
And your other build could be for PvP or when you play solo PvE or with just 1 or 2 friends.
Okay this was just some general stuff and not a build. I don't have one for you sorrys
After loving my WP / Stone Melee tanker so much I hashed out a Mids build for my next tanker. It's beyond expensive .. not realistic for the average player at all, but I wanted to go all out and make a Hyper tanker with the defense you would expect a Tanker to have. I came up with this :
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Gralig Bjarki - Hyper: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal:50(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx/Rchg:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(7), F'dSmite-Acc/Dmg/Rchg:40(42)
Level 2: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-EndRdx/Rchg:40(9), RctvArm-ResDam/EndRdx:40(9)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17), F'dSmite-Acc/Dmg/Rchg:40(42)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(43), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 8: Rise to the Challenge -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(19), Mrcl-Heal/EndRdx/Rchg:40(21), Numna-Heal/EndRdx:40(21), Numna-Regen/Rcvry+:50(25)
Level 10: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Knock%:35(13), F'dSmite-Acc/Dmg:40(13)
Level 12: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(23), P'Shift-End%:50(25), P'Shift-EndMod/Acc/Rchg:50(40)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 16: Fast Healing -- Mrcl-Rcvry+:40(A)
Level 18: Heightened Senses -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(29), GftotA-Def:40(29), GftotA-Run+:40(31)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx:35(34), F'dSmite-Acc/Dmg/Rchg:40(46)
Level 22: Weave -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(31), LkGmblr-Def/Rchg:50(37), LkGmblr-Def/EndRdx:30(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(31), Zephyr-Travel/EndRdx:50(33)
Level 26: Taunt -- Zinger-Acc/Rchg:50(A), Zinger-Taunt/Rng:50(27), Zinger-Dam%:50(27), Zinger-Taunt:50(36), Zinger-Taunt/Rchg:50(37), Zinger-Taunt/Rchg/Rng:50(37)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(46)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 32: Strength of Will -- ResDam-I:50(A)
Level 35: Stealth -- LkGmblr-Rchg+:50(A)
Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), C'ngBlow-Acc/Dmg:50(39), Erad-Dmg:30(39), FrcFbk-Rechg%:50(40), FrcFbk-Rchg/EndRdx:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(45), Thundr-Acc/Dmg:35(45)
Level 47: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(48), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), ExStrk-Dam%:20(50), FrcFbk-Rechg%:50(50)
Level 49: Super Jump -- Jump-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Alright, never had a SS/WP tank before but looking for a build that will make me a mob killer. I want to hit 50 so I can help lowbies out (paying back the kindness of others).
Here's what I have so far at lvl 42, so please let me know where I went wrong. Being a newbie tank, I'm sure there's some serious goofs here so any advice is greatly appreciated. Thanks.
Fitness -
Swift - 1 run
Health - 4 health
Stamina - 6 end mod
Leaping -
Combat Jump - def buff
Super Jump - 1 jump
Super Strength -
Jab - 1 dmg
Punch - 3 dmg, 2 acc, 1 att rate
Haymaker - 3 dmg, 2 acc, 1 recharge red
Knockout Punch - 3 dmg, 2 acc
Hand Clap - Disorientate
Taunt - Taunt
Hurl - 3 dmg, 1 acc
Footstomp - 3 dmg, 1 acc
Willpower -
Mind Over Body - 6 dmg res
Fast Healing - 4 heal
Rise To The Challenge - 5 to hit debuff
Quick Recovery - 6 end mod
High Pain Tolerance - 4 dmg res
Indomitable Will - 3 def buff
Resurgence - 1 att rate
Earth Mastery -
Salt Crystals - 3 sleep, 1 att rate