Scraper GLI: Status Effect Button


Aett_Thorn

 

Posted

Hi:

Often when a Scraper has to hit the button to retain their status effect protections, it results with the character in the middle of combat, simply stop fighting and posing instead. I call it the free round or two of attacks from the mobs on the Scraper.

I don't have an issue if the Scraper is clowning and posing when she first activates the status effect protection power, but in the middle of combat it is simply dumb to expect your favorite scraper to simply ignore the mass of enemies trying to pummel her to dirt, and start posing when she re-activates her status protections. I would be inclined to believe that the Scraper is totally focus in their task during combat and that continuing to be mentally and physically focused is a non-issue. While I don't object to the periodic endurance drain from the status effect protection, I do object to the silly graphic while in combat. Just imagine Captain America, is leaping and punching baddies, after five punches, he suddenly stops and does calistenics for a few rounds as machine gun bullets, knives, shurikens and tomatoes are flying all around him; dumb!

It would be nice, if the statu effect button, which I normally have set on auto (for obvious reasons), would engage instantaneously take its endurance toll and be done. It would make much more sense to me, that the scraper classes who have Status effect protection buttons be retrofitted to toggles instead, some scraper classes already has it as a toggle, why not be uniform?

Hugs

Stormy


 

Posted

Quote:
why not be uniform?
Well from my reading of the forums and experience, the click versions of status protection are balanced in other ways since they are not toggles. They may have extra protection(s), lower end costs, etc. For example, /nin stalkers get fear protection and psi resist. So while my /regen scrapper is cowering in fear during a fight, my /nin stalker is just slicing away.

If made to toggles and uniform, I would be stuck helpless like my scrapper.


 

Posted

Quote:
Originally Posted by PennyPA View Post
Well from my reading of the forums and experience, the click versions of status protection are balanced in other ways since they are not toggles. They may have extra protection(s), lower end costs, etc. For example, /nin stalkers get fear protection and psi resist. So while my /regen scrapper is cowering in fear during a fight, my /nin stalker is just slicing away.

If made to toggles and uniform, I would be stuck helpless like my scrapper.
Before toggles changed to the way they are now (being suppressed, instead of being turned off completely), Click-based mez protection was a little bit more well balanced than it is now, but it still does have some advantages:

1) Endurance usage: the endurance cost per second for the click-based mez protection powers is significantly lower than the toggles.

2) Stacking: toggles have a fixed mez protection value, based on level. It can't go higher than that. But, if you can manage to get the click-based mez protections to overlap, you can double your mez protection during that time.

3) Tend to be exhaustive: as you noted, many of the click-based mez protection powers have more comprehensive mez protections than the toggles. Except for Ninjitsu, which has the KB hole, they tend to cover most everything that you're going to come across, or at least more than similar toggles would have.


However, they do have their drawbacks, too:

1) Recharge time: before SO levels, it can be hard to ensure that your mez protection is up all of the time. This can lead to periods in the middle of the fight where your mez protection drops, leaving you vulnerable.

2) Cast time: you do need to fire this off every time you want it. The more recharge you have in it, the more disruptive this can be. To minimize flaw 1, you generally put in a decent amount of recharge, which can effect your fighting DPS.


Still, most of them are rather well balanced now.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

There are few benefits to a button over a toggle, I believe, can't prove, that endurance cost for a button is less over time than a toggle; your handicap is that you must pay attention or find yourself status effected like the support classes.

The stronger MAG resistance or variety of resistances may tough to compare from one set to another, in general their is variance among the resistance values for each set, regardless of being toggle or button, making it hard to see if protection performance is any different between toggle or button.

As a whole, I just hate seing my scraper stop fighting and clowning around for several rounds, just to be able to continue meleeing with status protections. As I pointed out, its fine to clown around when first activated, but give the scraper a break from the clowning graphics during combat.

Stormy


 

Posted

Scrapper. Scrapper. There's two p's: it's a short 'a' like 'apple', not a long 'a' like 'grape'.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Scrapper. Scrapper. There's two p's: it's a short 'a' like 'apple', not a long 'a' like 'grape'.
but, but...what if he likes fighting with a scraper? i mean the baddies have to have something to scrape off don't they?


 

Posted

I gotta say I like the click protection better for some reasons already listed you can stack it and it cost less end. You really think I want another toggle on my shield scrapper no thank you.


 

Posted

I know its out of contst but lucky that is an awesome icon...

Stormy