Please remove "required" badges
There aren't only two 'required' badges by that logic. There's also Mistress/Master of the Airwaves for TV. There's the badge for the slot machine, and another for that doc guy... and several more. And there's even more content that's unlockable as well without the badge associated with it, like Katie Hannon, and the Midnighter's Club.
Personally, I'd prefer to see the reverse happen: Make more unlockables on blue side.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Badges are already going to be heavily nerfed in I16. I see no reason to nerf these requirements as well.
Villains have had to unlock these badges for years. I agree with Kitsune Knight that if anything new badge requirements ought to be added blueside to make the two sides be more equivalent. It would provide more goals to accomplish. Clearly CoV was an evolution past CoH and the Devs felt that the game needed more badge unlockables there, not less. The Devs' only real mistake so far was not changing blueside to reflect that new thinking.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Perhaps, I should re-phrase, I do not want the badges removed, just the fact that they are required. Leave them in for accomplishing the task, but allow villains to pick a patron power at 41 without having to finish the patron arc. Allow villains to start the Recluse Strike Force without completing the arc. I don't care if it means removal of the respec, it needs to change in my opinion.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
I'm pretty sure I knew you were just talking about removing the redside badge requirements and not the badges themselves.
They removed a bunch of MA badges in I15. For I16 they are planning to nerf many of the pre-existing ones.
I'm more for just making both sides as equivalent as possible. If CoV represents the "newer thinking" as far as being an evolution from the older CoH then it would seem at some point the Devs decided that having more badge unlocks was a good thing. I favor the idea because it gives us more goals to play for.
Thus I'd actually prefer to see more things require badge unlocks blueside than to reduce the number of badge unlocks that are required redside. That would be just as "fair" as your idea from a red/blue point of view.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Before some hero player jumps in and says no badge is required, I will stop you and say yes there are two. The Patron badge, you cannot unlock villain Epics with out it. Heroes have no such requirement. And the Usurper badge, you cannot start the Recluse Strike force without it. Heroes have no such requirement.
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And unlockables do exist hero side too. Katie Hanon, Hess to just name two requires unlocks.
Reason: quite often when pursuing these "goals" it is best to out level it based on you AT and power sets. With Super exemping taking you down to the level of the mission, with a few extra powers, it is may present a big problem for squishies. Especially when you are doing an arc like Scirocco's where seemingly every other mission has a Hero to fight. Some Hero class critters are a cake walk solo on level one when they scale to EB, others however are not. Please take a look at it. |
And this is a MMO. I can't remember a time when I haven't had someone respond to a broadcast "I need someone to help me get past this elite boss..." I have had players go out of their way to help me.
This isn't saying that you don't have a point about villain-hero parity in unlockables; however, saying that the patron missions are too hard is not true.
Perhaps, I should re-phrase, I do not want the badges removed, just the fact that they are required. Leave them in for accomplishing the task, but allow villains to pick a patron power at 41 without having to finish the patron arc. Allow villains to start the Recluse Strike Force without completing the arc. I don't care if it means removal of the respec, it needs to change in my opinion.
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I'm more for just making both sides as equivalent as possible. If CoV represents the "newer thinking" as far as being an evolution from the older CoH then it would seem at some point the Devs decided that having more badge unlocks was a good thing. I favor the idea because it gives us more goals to play for.
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All I'd ditch is the LRSF requirement, though.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Newer thinking like ancilliary pools you can't respec out of?
All I'd ditch is the LRSF requirement, though. |
But lore-wise, that doesn't make sense. A villain can't really go "Hey look, I can do what Ghost Widow can do! Waddya know..", instead it makes sense that they have to get tutelage from the Patron.
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LRSF badge though I could do without.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Yes, because the players convinced the devs what a bad idea that was.
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As for badges being required for content I don't think Katie and Hess are comparable to LRSF and Patron Pools they're closer to TV and Doc Buzzsaw optional extras. Don't forget that the LRSF was the only way to get Hammi-O's and I think level 41+ powers are kind of important to a character.
Actually, I am usually one to jump at any perceived inequality on the two sides, however, in this case, I think the Villains actually have the better of the deals. On the Hero Side, you need to do missions to unlock contacts that provide you with the upper level enhancements. Villains do not. On the flip side, Villains do quests to unlock patron powers. Heroes do not.
Now admittedly, with the advent of IOs, the heroes aren't actually REQUIRED to buy SOs at high level. Additionally, the availability of the SOs through tickets makes the aforementioned quests obsolete.
Still, I actually don't mind doing the Patron Arcs. It's one of those things I intentionally DON'T outlevel. Before anyone jumps and says, "Oh! You don't mind doing them, so EVERYONE should be forced to."... that is not what I am saying. The original poster gave an opinion. I gave another opinion. Nothing more. Nothing less.
As for some arcs being easier than others, they already made which patron arc you run irrelevant. You unlock all patron sets as soon as you run any of the patron arcs. So if you don't like one patron's arc, run another.
Finally, SSK does NOT NOT NOT take you down to the level of the MISSION. It takes you down to the level of the MISSION HOLDER. If you pick up an arc at level 40, and wait until you are level 45 to run it, you will still be level 45, and the mission will still be level 40.
- Garielle
Before some hero player jumps in and says no badge is required, I will stop you and say yes there are two. The Patron badge, you cannot unlock villain Epics with out it. Heroes have no such requirement. And the Usurper badge, you cannot start the Recluse Strike force without it. Heroes have no such requirement.
Reason: quite often when pursuing these "goals" it is best to out level it based on you AT and power sets. With Super exemping taking you down to the level of the mission, with a few extra powers, it is may present a big problem for squishies. Especially when you are doing an arc like Scirocco's where seemingly every other mission has a Hero to fight. Some Hero class critters are a cake walk solo on level one when they scale to EB, others however are not.
Please take a look at it.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho