The Perfect Influence Farmer


Amperrie

 

Posted

My friend has just issued a challenge to me: we're both gonna roll new toons, and have a race to see who can earn the most influence for a given amount of in game time (not real life time). Any method of earning influence will be acceptable. My questions to the gurus out there is what build would you recommend? We are planning to do this blueside. I know that fire/kins are the obvious answer for farming toons (or at least i think they are), but they seem to be really late blooming (needing imps + fulcrum shift to really kick ***). Any thoughts would be appreciated. Thanks!


Goodbye, City of Heroes...I'll miss you.

On Justice as @Amperrie (well, for a little while longer...)

 

Posted

if you're just going by in-game time forget playing the game, just play the market.

log in, fiddle for a few seconds, log off.
it is by far the most time efficient way to make inf.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

With Fulcrum Shift apparently being nerfed shortly, I don't think that Fire/Kin will be the best choice.

Perhaps a Spines/Fire Scrapper?


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Posted

25%->20% is barely a nerf.


 

Posted

Quote:
Originally Posted by Cobra_Man View Post
With Fulcrum Shift apparently being nerfed shortly, I don't think that Fire/Kin will be the best choice.
Yeah, as CC said, the change that's coming isn't going to make much difference. The way the farmers I know play, they'll still be at the damage cap.

I'm not saying a Fire/Kin is the way to go. I'm just saying this change isn't a very big factor in the consideration.


Blue
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Red
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Posted

Quote:
Originally Posted by Nethergoat View Post
if you're just going by in-game time forget playing the game, just play the market.

log in, fiddle for a few seconds, log off.
it is by far the most time efficient way to make inf.
I hear you Goat....that being said, we're still laying the groundwork for the challeng, and I'm thinking that I'm gonna suggest some level of progression be a part of the challenge...otherwise, you're absolutely correct...I could close my eyes, skip the tutorial and head straight to WW. While I do plan on doing some serious work with the market as a part of the challenge, I don't want marketeering to be the focal point.


Goodbye, City of Heroes...I'll miss you.

On Justice as @Amperrie (well, for a little while longer...)

 

Posted

my two best blue side farmers are my fire/rad controller and my fire/ice blaster.

the controller was pretty tedious pre-imp, though.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Arch/Mental starts strong and stays strong.

But........ Fulcrum shift lets the Fire/Kin catch up quickly after level 38.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
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Posted

Hmm... The "best" inf farmer... In my opinion, the best "farmer" is the character you enjoy playing the most. Seriously, making (actually generating new, as opposed to altering the ownership of) inf is ridiculously easy. Even if you only ever sold what you didn't need, and only bought SOs as needed, you can make ridiculous amounts of inf. A little bit of luck and logging in the hours of playtime, and you can get more inf than you'll ever need for a solid build, capable of doing everything a team expects of the archetype.

I suppose a fair competition is who could make the most funds on the way to 50. Perhaps level pact the characters, so you know that they'll reach 50 in approximately the same time frame. (One could hit 50 two days before the other, but as soon as the second logs on, the contest is over and its time to tally funds.) This way, if one of you decides to spend all of his/her time playing the market as opposed to leveling up, that'll make the other players grind slow down, giving more inf/drops per experience point earned, as well as giving the second player more time to work the market themselves.

Now, personally, if I were to go into this challenge, I'd probably choose a Spine/WP or Spine/Fire scrapper. They both can solo very effectively, and are capable of killing large mobs at a pretty fast rate, without the "gimmick" of Fulcrum Shift being necessary. By 22 and SOs, you should have Stamina and/or Quick Recovery to solve endurance issues, for the most part. You'll have one (or two) damage toggles to speed up killing the mobs. You'll have moderately good AoE attacks, and moderately good single target attacks. As you progress from there, your kill speed will only increase, and your survivability goes up pretty well, too. However, I'm a big scrapper enthusiast, with a particular love for Spines. (First 50 scrap was spine/regen. Same char was my second 50 ever. I have taken Spine/Regen, Spine/Dark, Spine/Fire, and Spine/WP all to 50 over the past three years. Similar builds, each capable of wildly different things =D) So take my opinion with a grain of salt, I may be a bit biased. The point is, take a build that you think you'll enjoy not once you reach the 40s (like Fire/Kin), but one that you will enjoy from the minute you start playing it. Blasters are another good option, Fire/EM being a solid choice for straight up killing sprees.

Good luck to you, and let us know how it goes!

Also, if anyone feels up to a similar challenge, I'm available for my above mentioned contest. Any takers? Contact me @W Peace in game if you are interested.

Edit to add: In particular to this challenge (mine): I'd like to do this with someone who is pretty good at Market "PVP", someone adept at flipping and such, just to see how well I could do with my normal, "sell what I get and buy SOs till its time for Generic IOs" mentality, compared to the marketeer mentality. Can basic playing compare to vast time spent playing the market? And if it doesn't perform (make as much funds as) marketeering, at what possible ratio is the difference? 2-1? 3-2? 100-1? I think this could be quite fun, and informative. Let me know guys, I'm really liking the idea of this and would love the challenge!

~WP


Just my opinion, feel free to disregard...

 

Posted

Quote:
Originally Posted by W Peace View Post
I suppose a fair competition is who could make the most funds on the way to 50. Perhaps level pact the characters, so you know that they'll reach 50 in approximately the same time frame.
AFAIK, levelling pacts split inf made through defeats, so wouldn't really be suitable here. It would always be an advantage to be the character standing in WW while the other person racks up defeats for both of you :-)

One way to do it, and incidentally guarantee no cheating, would be simply to make it a race to getting one of the Inf badges on the characters. Pick the badge you want to determine the length of the competition. You'd only be counting inf from defeats, then, but it's a very clear end-point.


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Posted

Quote:
Originally Posted by Grouchybeast View Post
AFAIK, levelling pacts split inf made through defeats, so wouldn't really be suitable here.
Having done quite a few leveling pacts with friends, I can confirm that Inf is not split for the duo. There have been times when I have PLed one half of a pact, in order to get both chars into Travel Powers, or SOs/Fitness, or whatever the case/need may be. While this is a great way to get to a certain level where said character will certainly start to shine, unfortunately, it also means that character will be dead broke, having gotten no drops, no prestige, no inf, nothing but xp and a few levels.

~WP


Just my opinion, feel free to disregard...

 

Posted

Quote:
Originally Posted by W Peace View Post
Having done quite a few leveling pacts with friends, I can confirm that Inf is not split for the duo. There have been times when I have PLed one half of a pact, in order to get both chars into Travel Powers, or SOs/Fitness, or whatever the case/need may be. While this is a great way to get to a certain level where said character will certainly start to shine, unfortunately, it also means that character will be dead broke, having gotten no drops, no prestige, no inf, nothing but xp and a few levels.
Ah, okay -- I was working from the wiki, which says inf is always split evenly. I guess that's only true for pacted lvl 50 characters, then. I'm pretty sure about that, because I was logged on last night, watching the inf tick up on the ID screen of a pacted character while the pact partner defeated mobs in another zone.

Out of curiosty, did you have both characters logged in while the PLing character was gaining inf?


ETA: I just tested this on the live server with a pair of lvl 14 pacted characters. With both characters logged in but unteamed, inf was split evenly between the defeating character and the pacted character. With only one character logged in, they were awarded half inf for the defeat, and when the other character logged in, their total inf had gone up by a matching amount. I have no idea why you didn't get inf split on pacted characters, but right now on live, the split is working for me.

(If it matters, the defeats were street-sweeping, not missions or AE.)


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Is the big money still zone PVP? I don't keep track of these things.
A couple of PVPers were chatting in Freedom Warburg a little while ago as I was getting my Chem nuke, and one mentioned in passing that the last PVP IO he got sold for a billion. Definitely food for thought. The problem is that given the way the rarity of drops and the fact that the OP will be starting a new character, many hours could be spent in a PVP zone with no reward. Probably a strategy not worth the risk if he's in a contest with a buddy.

EDIT: And yes, Fire/Kin matures quite late. If you want a character that can earn inf right away, consider a Spines/WP scrapper. Pretty strong early, doesn't need a huge investment to be good.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
ETA: I just tested this on the live server with a pair of lvl 14 pacted characters. With both characters logged in but unteamed, inf was split evenly between the defeating character and the pacted character. With only one character logged in, they were awarded half inf for the defeat, and when the other character logged in, their total inf had gone up by a matching amount. I have no idea why you didn't get inf split on pacted characters, but right now on live, the split is working for me.
Hmmm... That's news for me. I suppose I just never noticed the increase of influence. Regardless, my point was that the person actively looking for XP will get more drops than the market player, and so can, in theory, make more funds by successfully marketing those drops, while also doing a little marketeering themselves, which is what I do most of the time. My challenge still stands.

Anyone interested? New character, pacted with a new character of mine, preferably on a server that is neutral to both players, as going on a server that one player has 50s on can unfortunately lead to cheating via "twinking". Also, on playing on a server where one person is established and well known can result in easier teaming opportunities for that player as opposed to the other player not knowing as many people, and as a result having to PuG more, which can make things difficult.

So, new character, new server, pacted. Who can make the most inf by level 50? The person who spends more time working the market, or the person who spends more time playing the rest of the game? Let me know, as I *really* want to give this a try. If any of my friends were active marketeers, I'd already be doing this with one of them.... since I don't know anyone who works the market often, I'm forced to rely on someone from these forums to accept my challenge. PM me, contact me ingame @W Peace, or simply reply in this thread, and let me know!

Cheers,
~WP


Just my opinion, feel free to disregard...