BS/DA build critique
Generally speaking, you don't need that much healing in Dark Regeneration. I only had high healing in my build since I wanted very high survivability even facing an AV without any targets for fuel. It's pretty much overkill in the rest of the game.
Not slotting and running Tough always makes me sad, particularly when you have some good resistance to stack it on top of. I guess you can turn it on any time endurance isn't a problem.
Less accuracy than I shoot for you're at 76-79% against +4s. I guess it depends on what you intend to fight. A Kismet would help.
I don't like seeing Gaussians in Build Up, since it doesn't have particularly high recharge enhancement, but my own build is even worse in that regard. Still, it's nice to have Tactics for accuracy against uplevel enemies. Something to consider.
I know that there isn't any such thing as close enough in regards to the soft cap, but really, 42.7% ranged and 44.3% AoE is close enough on a Dark Armor with all of that resistance and the heal backing it up. And knockdown. And stunned minions. You'll be unkillable. We're just talking about degrees of unkillability.
It's actually pretty amazing for the price, IMHO. I haven't priced anything for a long time, but the only thing I recognize as being hugely expensive is the Luck of the Gambler global. Do you even need the 7.5% recharge for anything specific? I didn't check.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I didn't slot Touch of the Nictus for the heals alone, I wanted the max end for 5 slotting it. The 812 heal off of one target is just a nice bonus.
I'd like to run Tough, but I really couldn't spare the slots to make it end friendly enough to run, so it became a mule for the Steadfast.
My accuracy is good enough for what I generally do, I rarely fight higher than +2 or +3. I might put the Kismet in if I can find a spot for it without hurting my defense.
Gaussian's is in Build Up because I really don't use it all that often, I don't even bother on minions unless I'm hitting it before Whirling Sword. I pretty much just use it for extra oomph against bosses.
Just plain didn't have room for Tactics, I put the Gaussian's in Build up both for the aforementioned reason and to save a power pick.
The LotG is there so I can get the max HP bonus out of the set. The other option was Def/Rech, which enhances by the same amount (and is probably what will go in there until I can afford the LotG. I figured since I was going for the set bonus anyway, might as well get some recharge too.
Desmodos: I skipped Slice in order to take Maneuvers, since I didn't have enough extra slots for another attack it made sense. Maneuvers takes less slotting to be useful.
I made a last minute decision while actually doing the respec and moved some powers around to have Stamina at 20. I can exemp, but it will be painful any lower than 20-25. It still won't be that great under 40, but it's doable. I don't exemp this toon very often anyway.
This build is intended for the seriously broke. I don't have billions to throw around like some people (I just recently broke 100 mil at once for the first toime ever), so I made a build that I can piece together a little bit at a time rather than spending a butt-ton of money all at once. I wanted to work on the defense while still having a solid toon to play while I'm doing so. I would have been annoyed if he had to sit idle because the holes in his build made him unplayable.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I didn't slot Touch of the Nictus for the heals alone, I wanted the max end for 5 slotting it. The 812 heal off of one target is just a nice bonus.
I'd like to run Tough, but I really couldn't spare the slots to make it end friendly enough to run, so it became a mule for the Steadfast. My accuracy is good enough for what I generally do, I rarely fight higher than +2 or +3. I might put the Kismet in if I can find a spot for it without hurting my defense. Gaussian's is in Build Up because I really don't use it all that often, I don't even bother on minions unless I'm hitting it before Whirling Sword. I pretty much just use it for extra oomph against bosses. Just plain didn't have room for Tactics, I put the Gaussian's in Build up both for the aforementioned reason and to save a power pick. The LotG is there so I can get the max HP bonus out of the set. The other option was Def/Rech, which enhances by the same amount (and is probably what will go in there until I can afford the LotG. I figured since I was going for the set bonus anyway, might as well get some recharge too. Desmodos: I skipped Slice in order to take Maneuvers, since I didn't have enough extra slots for another attack it made sense. Maneuvers takes less slotting to be useful. I made a last minute decision while actually doing the respec and moved some powers around to have Stamina at 20. I can exemp, but it will be painful any lower than 20-25. It still won't be that great under 40, but it's doable. I don't exemp this toon very often anyway. This build is intended for the seriously broke. I don't have billions to throw around like some people (I just recently broke 100 mil at once for the first toime ever), so I made a build that I can piece together a little bit at a time rather than spending a butt-ton of money all at once. I wanted to work on the defense while still having a solid toon to play while I'm doing so. I would have been annoyed if he had to sit idle because the holes in his build made him unplayable. |
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Generally speaking, you don't need that much healing in Dark Regeneration. I only had high healing in my build since I wanted very high survivability even facing an AV without any targets for fuel. It's pretty much overkill in the rest of the game.
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And i think it's good to be back to full life with only 2 mobs around

For fighting AV, i've always wondered why not using dark regen fodder. Some do it for DM or Shields, /dark could do it as well and even better with the auras to remove minions from the fight. I think it could even solve the endurance problem, when i can spam dark regen with max targets around me i'm usually more than fine with endurance. I tried that with my claws/dark but sadly with no +def there's just no way i can survive an AV for the 8-9sec it takes for dark regen to recharge. And i'll never trade my high recharge/dps build for defense since the character would be useless for anything but AV soloing.
I wish i could find something to do with my kat/dark... it's 3% away from the soft cap (the pvp IO i can't afford) and my only AV soloing character... yet i never bring her to any TF because i'm having more fun destroying spawns with spines or claws. If only i could have massive AE damage + high ST damage + soft cap on a single character

Dark armor lover.
The Claws/DA Scrapper guide.
Clawsandeffect,
I get you are trying to us Touch of the Nictus for Max end bonuses, but the rest of the bonuses granted by the set are rather lack lust for Dark Regeneration and Dark Armor in general.
I prefer to Franken slot Dark Regeneration. I do use 3 Theft of the Essense IOs simple because it has the +end PROC and 3 IOs grant +1.8 Max end. Not as impressive as 2.25 Max end from Touch of the Nictus but it requires 5 IOs.
- Theft of the Essence: Accuracy/Endurance/Healing
- Theft of the Essence: Accuracy/Endurance/Recharge
- Theft of the Essence: 20% Chance for + Endurance
- Touch of the Nictus: Accuracy/Endurance/Recharge
- Doctored Wounds: Heal/Endurance/Recharge
- Numina's Convalescence: Heal/Endurance/Recharge
- Assuming highest level ehancement available
56% Accuracy
93.88 Endurance reduction
59.8% Heal
79.9% Recharge
Slightly revised build.
I found a way to soft cap ranged and got AoE to within .1% of softcap. Lost some regen, but the tradeoff is worth it. I'm actually pretty happy I managed to soft cap a BS/DA without gimping my damage output, and without using Hami-Os.
I'm keeping the Touch of the Nictus set because A) I already have it slotted exactly like that, and B) as Werner noted, I'm a little light on accuracy bonuses, and that set helps with that.
Here's the slightly revised build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(25)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(17), RedFtn-Def(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Heal(27), Theft-+End%(27), Nictus-Heal/HP/Regen/Rchg(29), Nictus-Acc/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Heal/HP/Regen(31)
Level 18: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Dmg/Rchg(25), Erad-Dmg/Rchg(31), Erad-Acc/Rchg(33), Erad-%Dam(43)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-Build%(34), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(34), Numna-Regen/Rcvry+(36)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(39)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(36), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(45)
Level 30: Boxing -- Stpfy-Acc/Rchg(A)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(37), Sciroc-Acc/Dmg(42), Sciroc-Dmg/Rchg(42)
Level 35: Oppressive Gloom -- Stpfy-Acc/EndRdx(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(50)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 22.4% Defense(Fire)
- 22.4% Defense(Cold)
- 20.5% Defense(Energy)
- 20.5% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 28.6% Defense(Ranged)
- 27.7% Defense(AoE)
- 5.85% Max End
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 12.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 180.7 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 9.9%
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 7.5% (0.13 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 25% RunSpeed
- 7% XPDebtProtection
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Do you think you'll be using Soul Transfer enough to make having it worthwhile? I mean soft-capped with the best heal in the game... I was thinking that throwing Conserve Power or the new Physical Perfection with a Perf Shifter +End proc in that last spot might be a better pick.
Cheap yet very effective build. Almost makes me sad I'm planning (and levelling) kat/fa as my new scrapper. Perhaps I should have bothered to really get familiar with /DA powers before deciding. I'm impressed!
Edit: Perhaps I shouldn't ask, but no Achilles Heel in build? I guess you find difficult to softacap ranged while fitting AH in the build and prefer softcapping??
I was thinking that throwing Conserve Power or the new Physical Perfection with a Perf Shifter +End proc in that last spot might be a better pick |
I guess you find difficult to softacap ranged while fitting AH in the build and prefer softcapping?? |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm actually curious - which slots will you give up to slot PP ?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
ok cool
thanks for the info - loving that build btw
ps: I'm guessing this build can hop from 8 man spawn to 8 man spawn without too much downtime or am I mistaken?
ok cool
![]() thanks for the info - loving that build btw ![]() ps: I'm guessing this build can hop from 8 man spawn to 8 man spawn without too much downtime or am I mistaken? |
If I miss twice in a row with Parry, I'm in trouble. It doesn't happen too often, but when it does it usually means I'm toast if I'm fighting above +2/x6.
I CAN run +0/x8, but I prefer not to, since DA is a lot less fire-and-forget than SR, and it can get mentally draining after a while. I play video games to relax, not to get all twitchy keeping my scrapper alive.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I CAN run +0/x8, but I prefer not to, since DA is a lot less fire-and-forget than SR, and it can get mentally draining after a while. I play video games to relax, not to get all twitchy keeping my scrapper alive.
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I have both moods. Sometimes I want to be all reflex twitchy. Sometimes I just want to zone out and kill. The new difficulty sliders make it even easier to do either on one character. Thanks, devs!
Oh, and I assume you meant +4x8, or I need to laugh at you for letting your build down when it needed you.

"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Heh. How do you handle your Claws/Regen? Isn't that all nerve ending and fast twich muscle fiber?
![]() I have both moods. Sometimes I want to be all reflex twitchy. Sometimes I just want to zone out and kill. The new difficulty sliders make it even easier to do either on one character. Thanks, devs! Oh, and I assume you meant +4x8, or I need to laugh at you for letting your build down when it needed you. ![]() |
In most non-insane situations Claws can get by on his passive regen, and very seldom needs to hit heals. Once I get into a rhythm he gets almost boring sometimes. I've been PvPing lately with him just for something different. He's also completely out of content, so I only break him out for TFs and PvP (until Going Rogue or i17 come out)
And yes, I meant +4/x8.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hmmm. Amazing what can be done with IO's these days. Last time I looked at slotting my Katana/Dark, I ended up with a mish-mash of sets and without a firm goal in mind.
I should really take a look at that toon and see what I can get done. This build (with PP added) doesn't look like it would be all that pricey, as far as these things go. The only thing I see in there I might have trouble with is the Universal travel stuff- I don't think I have any I can use, and last I checked they were a bit nuts.
Might make a few little changes for the sake of preference. I love high run speed, so Sprint would probably need some -End in place of the extra Stealth. I'd switch Swift in for Hurdle too.
Thanks a bunch!
I know it's not all that high because the build has almost no global recharge in it. I'm okay with that though, the slower attack speed helps conserve endurance, which I still have slight issues with in long fights (I don't have the Miracle +Recovery in my live build yet, ran out of money)
Bobitron: The Stealth IO is in there so I can ghost in TFs, it's the lowest level one I could find, so Synapse and above I can ghost the boss kill missions, since I took Cloak of Darkness at 24 on my live build (decided I wanted Stamina earlier)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Ah! That makes sense. I tend not to exemp down to those low levels, and if I do, it would probably be on a different toon.
I'll definitely start working on a respec to bring this to life. Might take me a while to move everything around, but I'll let you know how it goes.
Spent 4-5 hours respecing and shopping and I'm 80% done. It's costing me more than I expected- some of the IO's I don't normally use are priced pretty high. I'm not a good bargain shopper and tend to bid at the high end of the bid history to get what I need immediately. Probably spent 380m so far, but it looks like the majority of the open slots should be on the cheaper side of the scale.
Okay- just about done. I only need two Eradication quads to finish up. Missing those puts me at 43.5 AoE, 52 Melee (w/ two Divines), and 44 Ranged.
I ran a bunch of quick content last night to try out the efficacy. I completely agree with your comments below:
It depends on what the spawn is. Rikti are chumps, as are Malta, Crey, and Carnies. Nemesis are a PAIN, I can't run x8 on Nemesis missions or I'll get shredded by those Vengeance buffs. If I miss twice in a row with Parry, I'm in trouble. It doesn't happen too often, but when it does it usually means I'm toast if I'm fighting above +2/x6. |
I did the Rikti scrapper challenge thingy (well, what I remember of it- lv54, 2 Chief Soldiers, 1 Mesmerist, a couple more LTs and a few minions, no insp) within attack range of a pylon without any real trouble. Some tight moments, but nothing bad. I did the same against level 52's and breezed through with only one heal I can recall.
My only complaint so far is a lack of accuracy. It's very obvious on the Nemesis maps, but I also had a bit of trouble on the wall in Cim and fighting +3 and +4 Arachnos. I think maybe I'm just way too accustomed to toons with crazy levels of global +Acc, Rage, Soul Drain, etc., but I'm definitely not used to missing so much.
I'm going to push my difficulty down to +2/x4 or x6 and give that a go for a bit.
I don't have ClawsandEffect's build, but I have something similar in a soft-capped Katana/Dark. I'm going to need to play with Nemesis again. I got killed against (I think) +2x8 with bosses. But the stacked vengeance death reminded me, "Oh, yeah, Vengeance". That and I'm pretty sure I'd somehow gotten a double or multiple spawn, as I believe I counted eight lieutenants standing over my corpse, and that was after I'd killed a few. After that, I just took out the bosses first, and by then the minions were generally dead, leaving a handful of lieutenants. Then it was just a matter of killing them all at the same time, and theoretically running if that didn't work, except that it worked pretty consistently. +4x8 might be a different story, though.
On the other hand, I'm remembering Carnies being horrible when cranked up due to the defense debuffs. Not a big deal if I see it and immediately and pop a purple or two, or just run and try again, but I remember it being painful. Same thing or even worse with the defense debuffs on Arachnos.
Anyway, I've mostly been farming to try to finish my build. Now that it's getting close, I should probably hit some of the more difficult groups again and see how it's working.
I can tell you that it WASN'T working against Vanguard. Ouch!
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
My only complaint so far is a lack of accuracy. It's very obvious on the Nemesis maps, but I also had a bit of trouble on the wall in Cim and fighting +3 and +4 Arachnos.
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I haven't been playing that toon very much lately, focusing instead on my Rad/Sonic Defender in PvP, and dusted off my main (Claws/Regen scrapper) for some TFs.
I'm not a big PvP guy, but it's fun now and then. Oh yeah, before the thought crosses your mind, no my BS/DA build does NOT do well in PvP. I've tried it, and it wasn't pretty, though it did do passably well against ranged attackers.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is a build I put together building off Werner's Katana/DA build he posted in another thread.
I went as cheap as possible, and still managed to get 250% regen, over 1750 HP, 40%+ defense to all positions, and reasonable endurance usage.
I couldn't quite get it softcapped as I was monitoring WW at the time, and there are no Hami-Os for sale at the moment, this is what I can build NOW.
With no further ado, here it is:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(25)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Heal(27), Theft-+End%(27), Nictus-Heal/HP/Regen/Rchg(29), Nictus-Acc/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Heal/HP/Regen(31)
Level 18: Whirling Sword -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(19), C'ngBlow-Dmg/Rchg(25), Sciroc-Acc/Dmg(31), Sciroc-Dmg/Rchg(33)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(34), Numna-Heal(34), Numna-Regen/Rcvry+(36)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(39)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(36), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(45)
Level 30: Boxing -- Stpfy-Acc/Rchg(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
Level 35: Oppressive Gloom -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(50)
Level 44: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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Set Bonus Totals:
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.