Fiteklub claws Brute
You are under arrest.
Hold on there, slick. This build would be for duels in the arena. I'd never think of committing a crime by dueling in the zones, I know better than that!
Cripes, I dunno, elec has always just seemed such a ****** choice for dueling for brutes...I don't think Energize is going to make it uber wonderful but I find /fire to be such a pain in the *** to level before I get enough monies to slot KB protection IO's into damned thing.
Cripes, I dunno, elec has always just seemed such a ****** choice for dueling for brutes...I don't think Energize is going to make it uber wonderful but I find /fire to be such a pain in the *** to level before I get enough monies to slot KB protection IO's into damned thing.
well maybe WP might be a better choice for stuff elecA is not as great a choice for pvp
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I have a SS/WP already. While somewhat decent, Rise is about useless since the brainless dev's won't change it to a non-offensive toggle in PVP, thus it get's detoggled right at the start of a fight versus a MA who uses Eagles Claw.
well maybe WP might be a better choice for stuff elecA is not as great a choice for pvp
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FUN FUN!
Other than that, it's not too bad.
Quote:
I have a clawz on test and it does weak damage and it might be better with Fire Armor since Fiery Embrace adds an additional 80% damage to lethal and u will need the quick heals to last longer.
I have a SS/WP already. While somewhat decent, Rise is about useless since the brainless dev's won't change it to a non-offensive toggle in PVP, thus it get's detoggled right at the start of a fight versus a MA who uses Eagles Claw.
FUN FUN! Other than that, it's not too bad. |
Been thinking of rolling up a fiteklub (melee vs melee only, obviously...come on its claws ffs) claws brute. I basically stuck on whether to roll it /fire or /elec. Elec seems like it might be decent with Energize thrown into the mix now, though it has a substantially longer recharge than Healing Flames. More resistance across the board with elec, though with DR that'd translate to a net gain of like 2%. Anyways, here's what I drew up so far.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Strike -- HO:Nucle(A), HO:Nucle(3), Hectmb-Dam%:50(3), Mako-Dam%:50(5), Zinger-Dam%:50(5), T'Death-Dam%:40(13)
Level 1: Charged Armor -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(7)
Level 2: Slash -- HO:Nucle(A), HO:Nucle(9), Mako-Dam%:50(9), T'Death-Dam%:40(11), Zinger-Dam%:50(11), ShldBrk-%Dam:30(13)
Level 4: Conductive Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(15)
Level 6: Aid Other -- Empty(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg:50(19), C'ngImp-Dmg/Rchg:50(19), ToHit-I:50(46)
Level 10: Static Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(21), TtmC'tng-ResDam/EndRdx/Rchg:50(21)
Level 12: Boxing -- Empty(A)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Grounded -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(23), TtmC'tng-ResDam/EndRdx/Rchg:50(23)
Level 18: Focus -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(25), Decim-Acc/EndRdx/Rchg:40(25), Decim-Dmg/EndRdx:40(27), Decim-Build%:40(27), FrcFbk-Rechg%:50(50)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(29), Mrcl-Heal/Rchg:40(29), IntRdx-I:50(31)
Level 24: Health -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(31), Mrcl-Heal/Rchg:40(31)
Level 26: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(33), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc/Rchg:50(33), P'Shift-EndMod/Acc:50(34)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(34), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal/EndRdx:50(36), RechRdx-I:50(36)
Level 30: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(37), TtmC'tng-ResDam/EndRdx/Rchg:50(37)
Level 32: Swipe -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/Rchg:50(39)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 38: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(50)
Level 41: Mace Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(43), Decim-Dmg/EndRdx:40(43), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(45)
Level 44: Focused Accuracy -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(45), AdjTgt-EndRdx/Rchg:50(45), AdjTgt-ToHit/EndRdx:50(46), AdjTgt-ToHit/Rchg:50(46), GSFC-Build%:50(48)
Level 47: Power Surge -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-Acc/Rchg:50(48)
Level 49: Super Speed -- QckFt-RunSpd:50(A), QckFt-EndRdx/RunSpd:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals:
This would be opened with the newly updated Mids.
Also, I generally don't use purples so suggesting that I slot some is meh.
Should I switch to /fire?
Should I not even bother?