kinetics


8thSeraph

 

Posted

Okay, got a Kin question - since I've never played one before. What is a good set up for a Kin to be a kick *** mob killer ?


 

Posted

Take transfusion, siphon power, siphon speed, speed boost, transference and fulcrum shift.

Increase Density is optional.


 

Posted

The essential powers for a Kinetics controller are Transfusion (AoE heal and you have no choice, but you would want it anyway), Siphon Speed (buff yourself with speed and recharge, debuff a foe's speed), Speed Boost (one of the best buffs in the game, but you can't use it on yourself, so some selfish people skip it), Transference (AoE Endurance recovery with an endurance drain on the target) and Fulcrum Shift (a HUGE damage buff for the team, and debuff for the foes in range -- this is the crown jewel of Kinetics)

Siphon Power is good to have -- it fills the gap for buffing damage until you get Fulcrum Shift, and is still good to have after that. Increase Density is a teammate buff with a very, very short duration -- one minute -- but it does a lot of nice things like knockback protection and mez protection. Inertial Reduction is a team AoE short-term superjump -- many people skip a travel power and use this instead, but if you have a travel power, it is skippable. Repel is the only significant defensive power in the set, and is the most often skipped power -- a knockback bubble conflicts with some of your other powers.

Kinetics is very "Clicky" if played right. Many people don't like to play it because they don't want to be a "buff-bot." But a well played Kinetic will make the team much more successful, by helping everyone move faster and kill faster. Make your life easier and set up some binds to Speed Boost your team easily.

Kinetics encourages you to be in melee, since you need to be close to get the benefits of Transfusion (heal), Transference (Endurance) and Fulcrum Shift (huge damage buff). One reason that Fire/Kin is so popular is that the two sets go together so well -- both are melee sets, and Fire takes advantage of the huge damage buff. Ice/Kin is also a good combo, since an Ice Controller with Arctic Air is also in melee, but Ice is very low damage. Plant has some decent AoE damage, so Plant/Kin is a good combo. But Kinetics is such a good set (and in such demand) that it works well with any primary.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

unfortunately i disagree with the above poster regarding sb. i guess i take it personal, but a good fire/kin killing machine doesn't stop every minute and a half to 2 minutes to sb everyone. he should be busy in the mix with the tank rocking everything.


 

Posted

If by mob killer you mean what primary to play with kinetics, you could be like everyone else and play a fire/kin but blahhh.

Gravity is sorely lacking for damage, however, add a damage secondary like kinetics too it and it is a kick*** mob killer. Single target though.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by 8thSeraph View Post
unfortunately i disagree with the above poster regarding sb. i guess i take it personal, but a good fire/kin killing machine doesn't stop every minute and a half to 2 minutes to sb everyone. he should be busy in the mix with the tank rocking everything.
Speed Boost is one of the best buffs you can give your team; it allows your teammates to use their heavy hitter powers more frequently, gives them additional endurance and as a side effect increases their movement speed. It really makes a considerable difference in the kill speed of the team.

Your personal contribution to killing mobs as a Fire/Kin is significant of course, but you're only one person... making the rest of the team as efficient as possible lets the team move through missions faster. It's about 15 seconds of your time every 2 minutes to accomplish this; I see that as an efficient use of your time. Heck, as a Fire/Kin you can hit SB on your team while you're using Fire Cages/Hot Feet to melt the group you're currently working on. Flashfire, fire cages, run in with Hot Feet and the monkeys following. While you're melting the mobs SB a couple of teammates then on to the next group. I can't see that affecting your kill rate in any significant fashion, but it will have a noticeable affect on your teammate's kill rate.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by 8thSeraph View Post
unfortunately i disagree with the above poster regarding sb. i guess i take it personal, but a good fire/kin killing machine doesn't stop every minute and a half to 2 minutes to sb everyone. he should be busy in the mix with the tank rocking everything.
Either you can be a killing machine by yourself, or you can help the entire team kill things faster . . . SB acts as a team multiplier by buffing speed, Endurance Recovery and Recharge. Try it out . . . do a mission with a team without using SB, and then do the same mission using SB on your teammates. Unless your teammates are incompetant, the full team being buffed will get you though the mission a lot faster.

I was on a Quarterfield TF a while ago with a Fire/Kin who kept forgetting to buff the team (or just didn't want to -- he only did it once in a while). We had three Blasters, all of whom could have Nuked twice as often if the Fire/Kin had thought about the team instead of himself and kept using SB. Speed Boost would have not only allowed the Nuke to recharge faster, but would have helped the Blaster get back into the fight by helping his Endurance come back faster. We could have finished in a fraction of the time. Then he complained about it taking so long . . .

And I have a Fire/Kin . . . with the right keybinds, Speed Boosting everyone between battles takes very little time.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I'm with Local with re: speedboost. In terms of the xp/time performance on a team, the fire/kin (i'm aware they do nice damage for a controller), is better off stopping to SB his teammates (and for that matter, to ID the non-melee types, except against a minority of foe types).

The best way to understand the choice not to SB and ID is actually this: some people are more obsessed with having their own character do the actual direct-to-foe flashy effects that make them look heroic.

Ordinarily, when somebody with build access to SB or ID chooses not to take/use it, it's because they want to have the spotlight to themselves, even if it means the team performing worse.

And yes, BTW, this is substantially true of the choice to play anything besides a controller or defender (or, redside, a corruptor).


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

Why would you want to play kinetics if you dont want to buff? It does get tiresome for sure. And when it does i finish the mission/TF and log that toon off. Id never play kin and not keep SB up. Hell, I keep ID up on certain teammates that need the mez/resist protection.

And if damage is your thing wouldnt a fire/rad be almost as strong? Between the damage boost of AM and the -res of EF isnt it basically a wash?

I seriously doubt the player that doesnt keep SB up is concerned with upping the teams damage with FS. Too many times I see a fire/kin not buff and run in with the tank and FS. If they waited 1.346 secs a couple others will get in range and get the benefit of FS as well.

One will only hope that the solo fire/kins will do us all a favor and go solo with the addition of I16's 4xp.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by 8thSeraph View Post
unfortunately i disagree with the above poster regarding sb. i guess i take it personal, but a good fire/kin killing machine doesn't stop every minute and a half to 2 minutes to sb everyone. he should be busy in the mix with the tank rocking everything.
First, a disclaimer: I understand this is just a game and everyone should just play how they like. You're certainly welcome to your "mix it up and ignore SB" play style.

For those reading who want to maximize XP gain, the above strategy is stupid and shortsighted. Speed boost gives huge recharge and recovery buffs. What will result in more XP for you: not taking out the 30 seconds to SB your team every 2 min, or 7 other players having dramatically sped up attack chains and never running out of Endurance?

Not SB'ing your team makes about as much sense from an efficiency standpoint as a MM not upgrading his pets.

</soapbox>


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.