WS or PB for DPS?


AlienOne

 

Posted

Between the two Archetypes, which one would be conisdered better for dishing out damage and leveling faster from 1-50? I have a 14 PB and 20 WS and want to level them both but I'm not sure which one would be easier first. I like the look of the PB but WS seems much better with Dark Extraction and Stygian Circle.


 

Posted

PB will do better DPS against single targets (In general), but Warshades will outdamage them a lot in AoE because of Sunless Mire.

But the AoE damage will only come from Nova, so it also depends how you like playing.


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How is PB with end and such? Does a WS have less down time cause of Stygian Circle?


 

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Quote:
Originally Posted by Ownator View Post
How is PB with end and such? Does a WS have less down time cause of Stygian Circle?
I have never had a high level PB, but I have heard that they 'can' get into an endurance pinch if they aren't slotting for it, and I hate relying on Conserve Power. Though I will let some more experienced PB's answer properly.

A Warshade has no downtime from level 22 onwards, Stygian Circle is the perfect Warshade power. Kill stuff and it lets you keep killing - and why wouldn't you be killing!

The only downside of Stygian circle is that against hard single targets you have nothing else to recover endurance (And I don't count the forms as endurance recovery powers like some do), but then I have never had endurance problems against anything even without.


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Originally Posted by Ownator View Post
Between the two Archetypes, which one would be considered better for dishing out damage and leveling faster from 1-50?
They should essentially be the same for leveling, however, while Warshades dish out more damage, Peacebringers are easier to handle because they do not rely on enemies to buff and heal themselves like Warshades do.

Quote:
Originally Posted by Ownator View Post
I have a 14 PB and 20 WS and want to level them both but I'm not sure which one would be easier first.
Before getting Dwarf, the Warshade's Dark Nova relies on its slow and recharge debuffing to kite enemies and eventually defeat them, while the Peacebringer's Bright Nova relies on knock-back to prevent enemies from attacking you and debuffing their defenses until they are down.

Most people will probably find the Warshade's Dark Nova easier to handle and level up with, however at Lv4 the Peacebringer gets its first heal which also boosts its HP a bit. Warshade's do not get anything remotely similar until Lv22 when they get Stygian Circle and become the envy of the entire playerbase

Quote:
Originally Posted by Ownator View Post
I like the look of the PB but WS seems much better with Dark Extraction and Stygian Circle.
Warshades are better for damage for sure, and since the playerbase mostly worships that, you will probably have more fun with your Warshade. So, if you're serious about playing and testing both classes, I'd suggest you focus on your PB first because chances are, after playing your WS, you won't want to touch your PB anyway.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Originally Posted by LordXenite View Post
I'd suggest you focus on your PB first because chances are, after playing your WS, you won't want to touch your PB anyway.
That is the problem I had lol.

I made my Warshade first (Because I liked purple ) and love the basic powers like Nova/Dwarf, but then when I look at the powers that make the difference between the AT's I just love what Warshades get more than what PB's get


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Originally Posted by PrincessDarkstar View Post
That is the problem I had lol.

I made my Warshade first (Because I liked purple ) and love the basic powers like Nova/Dwarf, but then when I look at the powers that make the difference between the AT's I just love what Warshades get more than what PB's get
And I got my first TriFormShade™ to Lv50 before turning my attention to Peacebringers and stuck with one till she got to Lv50 as well. These days, I'm mostly on my Lv50 PB (when I'm not in Champions Online) and sometimes on my Warshades. Playing on a PB feels more tank-like and I'm more "willing" to sacrifice myself for my team, while my WS demand much more work and are less sacrificial lets say and instead they'll be the ones rezzing and healing the team in case of a team-wipe.

I like both classes essentially and play them both.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Posted

I like the look of Solar Flare more than Mire :P That's the only reason I'm thinking of a PB lol


 

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Quote:
Originally Posted by Ownator View Post
I like the look of Solar Flare more than Mire :P That's the only reason I'm thinking of a PB lol
White Dwarf Flare + Solar Flare = double-stomping fun!

However, Warshades will always do more damage, because lets face it, after you've got 3 fluffies out there, you can basically tank for them in Dwarf form and have them do the ticks, while you use Black Dwarf Mire every time it's up!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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Originally Posted by Ownator View Post
I like the look of Solar Flare more than Mire :P That's the only reason I'm thinking of a PB lol
Never played a PB to that level but Solar Flare looks a lot like (Not animation, but numbers) like Black Dwarf Mire, but Black Dwarf Mire has a massive +dam/tohit, which makes up for the slightly lower base damage. And running about spamming Black Dwarf Mire is the most fun thing I have ever done in game (Though I need a kin for the extra run speed!).

So I wouldn't necessarily base it on one power, but looking at Solar Flare does give me a new appreciation for PB's, and makes me wish even more the KB gets changed to KD.


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Originally Posted by PrincessDarkstar View Post
...looking at Solar Flare does give me a new appreciation for PB's, and makes me wish even more the KB gets changed to KD.
Hey lady, are you crazy'or'somethin'? What?!?? you wanna make PB's popular all'ova'sudden?


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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Originally Posted by LordXenite View Post

Hey lady, are you crazy'or'somethin'? What?!?? you wanna make PB's popular all'ova'sudden?
Haha, the problem I have with PB's (Aside from the KB) is that I prefer the tri-form style so haven't really paid them the attention I could have, since I know Warshades perform better as tri-form.

When I saw Solar Flare I was impressed, with a good recharge build that would put out some serious AoE damage.

Human form PB is looking very much like how I play my Black Dwarf, two very solid single target powers plus a great spammable AoE. But without needing a kin to allow you to actually get to the next mob quickly enough


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Originally Posted by PrincessDarkstar View Post
That is the problem I had lol.

I made my Warshade first (Because I liked purple ) and love the basic powers like Nova/Dwarf, but then when I look at the powers that make the difference between the AT's I just love what Warshades get more than what PB's get
Thankfully, I actually lvl'd a PB up to lvl 50 first (My namesake "AlienOne"), so I didn't have the problem some have with being a little disappointed with their PB after making a WS... I was just even more impressed with Khelds when I was able to get VestigeOne up to lvl 50... Now, I do play on Vestige about 80% more than I do Alien, just because I prefer the playstyle more--it fits my "groove"--but, I still don't mind jumping on Alien every once in a while when the situation warrants, or I just feel like soloing for a bit.

"The One"


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Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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Quote:
Originally Posted by PrincessDarkstar View Post
...When I saw Solar Flare I was impressed, with a good recharge build that would put out some serious AoE damage...
Well that's the thing really... PB's were never meant to out-damage WS's, they're more about tanking than DPS.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

I don't really see how the PB can be considered a more tanky class than the WS. I use a triform WS who has sadly and unintentionally become a triformer in skill and a dual form(dwarf/human) in practice. I am currently working on an all human PB because I don't consider dwarf strong enough on its own to stand up against the kind of tanking that my perma-eclipse WS's dwarf form frequently stands up to.

Best case scenario you can get 59% damage resistance out of a PB in dwarf, but thanks clicky goodness of eclipse with some +recharge you are looking at a constant 85% damage resistance. So a difference in 41% damage getting through and 15%. Which means that my WS takes nearly 1/3 the damage of the PB. The heal/health boost the PB has don't seem to make up for that discrepancy nearly enough. You can discount the heal all together thanks to stygian circle, so really, now you ask me would I rather have 30% more health or take 2/3 less damage? No contest.


 

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Quote:
Originally Posted by Mutio View Post
I don't really see how the PB can be considered a more tanky class than the WS.
If you take a look at the inherent powers for Kheldians, when teamed with damage-dealing AT's Peacebringers gain an increase in damage resistance, while Warshade gain a damage boost. A White Dwarf that is IO slotted to have 60% damage resistance needs only a trio of damage dealers to cap its damage resistance to 85% and having 3 independent self-heals, together with White Dwarf Flare that knocks down enemies around the PB gives you a more stable off-tank.

It's not that Warshades can't make good off-tanks, they definitely can, and they do. It's just that Warshades already have better damage potential which they usually decrease if they try to tank, and without Eclipse, a quickly charging self-reliant heal and quickly charging knock-down AoE mitigation, I find Warshades make an off-tank that's not worth my investment unless I'm solo and tanking for my fluffies.

To me, tanking is about reliability, and a class that inherently relies on enemies to heal itself is by definition not 100% reliable. That's why I consider PB's more tanky.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

I hadn't considered the effects of Cosmic Balance on the ability of a PB to tank, that is a good point. The ability of a PB to heal regardless of circumstance is sort of bleh to me, I either draw life from the enemies, or draw it from the defeated, both of which are present 99% of the time when I am taking damage.

Two of the self heals that the PB has require human form though, so to access them you have to exit dwarf, which without eclipse seems like a risky venture. Especially for the instant before you reactivate your toggle shields.

I believe my views are skewed by the fact that I mostly use my WS to solo levels that have been spawned with 8 players worth of enemies, and thus capping my damage and damage resistance is never an issue.

So, to get the thread back on track, the Warshade has the better DPS for team play. Even without a kin on a team of 4+ I can usually check my combat attributes at random and see that I am at my 300% damage cap. Combine that with a high recharge rate and dwarf mire actually is my biggest damage dealer, with fluffies, unchain essence, and double mired quasar making up the rest. Sunless mire isn't as much of a damage dealer, given smaller radius and lower damage than dwarf mire, but it is more focused as a buff anyways, given its longer duration.

My preliminary PB build dosen't look as promising in DPS or anything really at this point, but I am determined to make it work. Sort of pigeon holed myself into human form, because if I want triform, I go with my WS.


 

Posted

Quote:
Originally Posted by Mutio View Post
The ability of a PB to heal regardless of circumstance is sort of bleh to me, I either draw life from the enemies, or draw it from the defeated, both of which are present 99% of the time when I am taking damage.
The thing is of course that a PB can heal itself in situations where enemy bodies have disappeared from the server's "memory" while still visually appearing on your screen because of lag. Drawing health from enemies is also a question of whether you manage to hit the enemy or not and here the PB also enjoys stability.

True enough though, when fighting most content the game offers, the reliability of the PB heals doesn't mean much, but when your team actually needs you to tank, because your dedicated Stone Tanker has disconnected in the middle of the STF, for example, tanking with a PB is much more reliable for the rest of the team as well.

Quote:
Originally Posted by Mutio View Post
...Two of the self heals that the PB has require human form though, so to access them you have to exit dwarf, which without eclipse seems like a risky venture. Especially for the instant before you reactivate your toggle shields.
Which is exactly why I have both Essence Boost and Reform Essence bound to NUMPAD keys that drop me to Human form and execute the heal. All I need to do when I want to use my Human-form heals is use White Dwarf Flare to juggle the enemies around me, then jump away while hitting the Human-form heal bind-key and immediately after that heal takes, I re-Dwarf and go back to tanking.

Clearly, this is a lot more work than a normal Tanker would have to endure, but also much safer than having to position myself above defeated bodies to execute a Stygian Circle and re-Dwarf if I'm on my TriFormShade™.

Quote:
Originally Posted by Mutio View Post
...I believe my views are skewed by the fact that I mostly use my WS to solo levels that have been spawned with 8 players worth of enemies, and thus capping my damage and damage resistance is never an issue.
Which also means you don't even need to tank.

Quote:
Originally Posted by Mutio View Post
...So, to get the thread back on track, the Warshade has the better DPS for team play.
I believe WS have the upper hand on PB's in regards to DPS on all fronts.

Quote:
Originally Posted by Mutio View Post
...Sunless mire isn't as much of a damage dealer, given smaller radius and lower damage than dwarf mire, but it is more focused as a buff anyways, given its longer duration.
I use Sunless Mire as a debuff to slow enemies around me, and as a buff to increase my +ToHit and +Dmg. Clearly, unlike Black Dwarf Mire, it wasn't meant to be your bread and butter damage AoE, unless you're Human-only.

Quote:
Originally Posted by Mutio View Post
...My preliminary PB build dosen't look as promising in DPS or anything really at this point, but I am determined to make it work. Sort of pigeon holed myself into human form, because if I want triform, I go with my WS.
It's not that PB's can't pack quite a punch, but it's just much much easier to get a WS to out-damage a PB any day of the week, especially in the AoE front which is what truly impresses people.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Posted

While I agree with almost all your points, I would also argue that "jumping away from enemies who are still alive to execute a heal" is NOT safer than positioning yourself above enemies who are already dead for a heal. There is inherently more danger to yourself if there are enemies still alive who are (hopefully) taunted.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by AlienOne View Post
While I agree with almost all your points, I would also argue that "jumping away from enemies who are still alive to execute a heal" is NOT safer than positioning yourself above enemies who are already dead for a heal. There is inherently more danger to yourself if there are enemies still alive who are (hopefully) taunted.

"The One"
I think that is quite situational, a lot of the time those dead bodies will be right by the feet of the living angry mob, so jumping away might make them follow you and give you that precious second to get the heal in.

To be honest sometimes I just prefer to die and Stygian Return Especially if surrounded my mezzers.


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Quote:
Originally Posted by AlienOne View Post
...I would also argue that "jumping away from enemies who are still alive to execute a heal" is NOT safer than positioning yourself above enemies who are already dead for a heal. There is inherently more danger to yourself if there are enemies still alive who are (hopefully) taunted.

"The One"
Yes, you're right. There is danger, but then you must remember that if I just executed a Human-form heal, when I return to White Dwarf, I have White Dwarf Sublimation to cover for any damage done to me while I was re-Dwarfing. The other thing is that it does take enemies some time to pick themselves up from the floor after they're successfully hit with White Dwarf Flare, and I use that time-window to jump away and heal myself.

Quote:
Originally Posted by PrincessDarkstar View Post
I think that is quite situational, a lot of the time those dead bodies will be right by the feet of the living angry mob, so jumping away might make them follow you and give you that precious second to get the heal in.
The thing about Dwarf-tanking is that Black Dwarf has no way of shaking the enemies and breaking away for even a second other than teleporting itself away. I've found that the knockdown on White Dwarf Flare is quite crucial to PB-tanking.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistant -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.

And I KNOW how much you guys love alternative methods to reach the same destination..


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Quote:
Originally Posted by Obsidian_Force2 View Post
I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistent -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.
Haven't tested this in practice, but in theory that sounds feasible enough.

Quote:
Originally Posted by Obsidian_Force2 View Post
And I KNOW how much you guys love alternative methods to reach the same destination..
Well, like I said before, when you're solo you aren't really tanking... and on a team, the AT's that "require" a tank in the first place, would contribute to the PB's damage-resistance so less damage is taken in the first place.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by Obsidian_Force2 View Post
I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistant -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.
I think that is one of those things that sounds better than it actually is, with -recharge on yourself it is a killer, but against the AI it doesn't seem to hurt them quite as much and they almost always have an attack of some kind ready to hit you with.

I know when I have things hit with double mire it rarely gives me any breathing room.

But for a Warshade as long as you have Eclipse overlapping by a small margin and aren't in the middle of a bunch of mezzers it doesn't matter too much since dropping to human won't harm your defences - just the ability to actually hold the aggro.


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