WS or PB for DPS?
PB will do better DPS against single targets (In general), but Warshades will outdamage them a lot in AoE because of Sunless Mire.
But the AoE damage will only come from Nova, so it also depends how you like playing.
British by act of union, English by grace of God, Northern by pure good fortune!
How is PB with end and such? Does a WS have less down time cause of Stygian Circle?
How is PB with end and such? Does a WS have less down time cause of Stygian Circle?
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A Warshade has no downtime from level 22 onwards, Stygian Circle is the perfect Warshade power. Kill stuff and it lets you keep killing - and why wouldn't you be killing!
The only downside of Stygian circle is that against hard single targets you have nothing else to recover endurance (And I don't count the forms as endurance recovery powers like some do), but then I have never had endurance problems against anything even without.
British by act of union, English by grace of God, Northern by pure good fortune!
Most people will probably find the Warshade's Dark Nova easier to handle and level up with, however at Lv4 the Peacebringer gets its first heal which also boosts its HP a bit. Warshade's do not get anything remotely similar until Lv22 when they get Stygian Circle and become the envy of the entire playerbase
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I'd suggest you focus on your PB first because chances are, after playing your WS, you won't want to touch your PB anyway.
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I made my Warshade first (Because I liked purple ) and love the basic powers like Nova/Dwarf, but then when I look at the powers that make the difference between the AT's I just love what Warshades get more than what PB's get
British by act of union, English by grace of God, Northern by pure good fortune!
I made my Warshade first (Because I liked purple ) and love the basic powers like Nova/Dwarf, but then when I look at the powers that make the difference between the AT's I just love what Warshades get more than what PB's get
I like both classes essentially and play them both.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I like the look of Solar Flare more than Mire :P That's the only reason I'm thinking of a PB lol
However, Warshades will always do more damage, because lets face it, after you've got 3 fluffies out there, you can basically tank for them in Dwarf form and have them do the ticks, while you use Black Dwarf Mire every time it's up!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I like the look of Solar Flare more than Mire :P That's the only reason I'm thinking of a PB lol
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So I wouldn't necessarily base it on one power, but looking at Solar Flare does give me a new appreciation for PB's, and makes me wish even more the KB gets changed to KD.
British by act of union, English by grace of God, Northern by pure good fortune!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Hey lady, are you crazy'or'somethin'? What?!?? you wanna make PB's popular all'ova'sudden? |
When I saw Solar Flare I was impressed, with a good recharge build that would put out some serious AoE damage.
Human form PB is looking very much like how I play my Black Dwarf, two very solid single target powers plus a great spammable AoE. But without needing a kin to allow you to actually get to the next mob quickly enough
British by act of union, English by grace of God, Northern by pure good fortune!
That is the problem I had lol.
I made my Warshade first (Because I liked purple ) and love the basic powers like Nova/Dwarf, but then when I look at the powers that make the difference between the AT's I just love what Warshades get more than what PB's get |
"The One"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I don't really see how the PB can be considered a more tanky class than the WS. I use a triform WS who has sadly and unintentionally become a triformer in skill and a dual form(dwarf/human) in practice. I am currently working on an all human PB because I don't consider dwarf strong enough on its own to stand up against the kind of tanking that my perma-eclipse WS's dwarf form frequently stands up to.
Best case scenario you can get 59% damage resistance out of a PB in dwarf, but thanks clicky goodness of eclipse with some +recharge you are looking at a constant 85% damage resistance. So a difference in 41% damage getting through and 15%. Which means that my WS takes nearly 1/3 the damage of the PB. The heal/health boost the PB has don't seem to make up for that discrepancy nearly enough. You can discount the heal all together thanks to stygian circle, so really, now you ask me would I rather have 30% more health or take 2/3 less damage? No contest.
It's not that Warshades can't make good off-tanks, they definitely can, and they do. It's just that Warshades already have better damage potential which they usually decrease if they try to tank, and without Eclipse, a quickly charging self-reliant heal and quickly charging knock-down AoE mitigation, I find Warshades make an off-tank that's not worth my investment unless I'm solo and tanking for my fluffies.
To me, tanking is about reliability, and a class that inherently relies on enemies to heal itself is by definition not 100% reliable. That's why I consider PB's more tanky.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Good points.
"The One"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I hadn't considered the effects of Cosmic Balance on the ability of a PB to tank, that is a good point. The ability of a PB to heal regardless of circumstance is sort of bleh to me, I either draw life from the enemies, or draw it from the defeated, both of which are present 99% of the time when I am taking damage.
Two of the self heals that the PB has require human form though, so to access them you have to exit dwarf, which without eclipse seems like a risky venture. Especially for the instant before you reactivate your toggle shields.
I believe my views are skewed by the fact that I mostly use my WS to solo levels that have been spawned with 8 players worth of enemies, and thus capping my damage and damage resistance is never an issue.
So, to get the thread back on track, the Warshade has the better DPS for team play. Even without a kin on a team of 4+ I can usually check my combat attributes at random and see that I am at my 300% damage cap. Combine that with a high recharge rate and dwarf mire actually is my biggest damage dealer, with fluffies, unchain essence, and double mired quasar making up the rest. Sunless mire isn't as much of a damage dealer, given smaller radius and lower damage than dwarf mire, but it is more focused as a buff anyways, given its longer duration.
My preliminary PB build dosen't look as promising in DPS or anything really at this point, but I am determined to make it work. Sort of pigeon holed myself into human form, because if I want triform, I go with my WS.
True enough though, when fighting most content the game offers, the reliability of the PB heals doesn't mean much, but when your team actually needs you to tank, because your dedicated Stone Tanker has disconnected in the middle of the STF, for example, tanking with a PB is much more reliable for the rest of the team as well.
Clearly, this is a lot more work than a normal Tanker would have to endure, but also much safer than having to position myself above defeated bodies to execute a Stygian Circle and re-Dwarf if I'm on my TriFormShade.
It's not that PB's can't pack quite a punch, but it's just much much easier to get a WS to out-damage a PB any day of the week, especially in the AoE front which is what truly impresses people.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
While I agree with almost all your points, I would also argue that "jumping away from enemies who are still alive to execute a heal" is NOT safer than positioning yourself above enemies who are already dead for a heal. There is inherently more danger to yourself if there are enemies still alive who are (hopefully) taunted.
"The One"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
While I agree with almost all your points, I would also argue that "jumping away from enemies who are still alive to execute a heal" is NOT safer than positioning yourself above enemies who are already dead for a heal. There is inherently more danger to yourself if there are enemies still alive who are (hopefully) taunted.
"The One" |
To be honest sometimes I just prefer to die and Stygian Return Especially if surrounded my mezzers.
British by act of union, English by grace of God, Northern by pure good fortune!
"The One"
The thing about Dwarf-tanking is that Black Dwarf has no way of shaking the enemies and breaking away for even a second other than teleporting itself away. I've found that the knockdown on White Dwarf Flare is quite crucial to PB-tanking.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistant -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.
And I KNOW how much you guys love alternative methods to reach the same destination..
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
Well, like I said before, when you're solo you aren't really tanking... and on a team, the AT's that "require" a tank in the first place, would contribute to the PB's damage-resistance so less damage is taken in the first place.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistant -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.
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I know when I have things hit with double mire it rarely gives me any breathing room.
But for a Warshade as long as you have Eclipse overlapping by a small margin and aren't in the middle of a bunch of mezzers it doesn't matter too much since dropping to human won't harm your defences - just the ability to actually hold the aggro.
British by act of union, English by grace of God, Northern by pure good fortune!
Between the two Archetypes, which one would be conisdered better for dishing out damage and leveling faster from 1-50? I have a 14 PB and 20 WS and want to level them both but I'm not sure which one would be easier first. I like the look of the PB but WS seems much better with Dark Extraction and Stygian Circle.