Regens viable duel toons?
Looking for a new hero 1v1 toon that I can pull out when some ***hat calls me out...already made a merc/dark villside and I'm looking for a hero now. Are regen scrappers any good at duels? I know colds supposedly wreck regens...MAYBE poison and thermal. Are they viable for 1v1 arena and fiteklubbin? Or should I just roll some sort of troller or defender that saps? (no thermals)
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A well played regen scrapper will NEVER lose a 1v1, to anything. You may experience a good deal of ties, given the regen's inconsistent damage output.
How is your MM going to do anything to a melee that phases, MoG's and runs a lot?
My /poison can absolutely wreck things that try to fight it but most melee just run away a lot or phase.
How is your MM going to do anything to a melee that phases, MoG's and runs a lot?
My /poison can absolutely wreck things that try to fight it but most melee just run away a lot or phase. |
If a Scrapper continously phase shifts on me throughout a 1v1 match I've won by default.
And the spectators will back me up on that.
i would think damage output would factor in as well. /poison could bring down those numbers a bit, but that mm's endo would drop faster then that regens health. then its just a matter of time. and really? phase? lol
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i would think damage output would factor in as well. /poison could bring down those numbers a bit, but that mm's endo would drop faster then that regens health. then its just a matter of time. and really? phase? lol
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P.s. If a MM is constantly spaming Poison they are doing something wrong.
A well played regen scrapper will NEVER lose a 1v1, to anything. You may experience a good deal of ties, given the regen's inconsistent damage output.
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Yes, even the good ones.
hmm, the running is easily taken care of; between Powerboost+Neurotoxic breath+Webcacoon+paralytic+Noxious Gas; you have no excuse not to be able to take down a scrapper that constantly runs away, especially in arena. Phase shifting...I wish pets phase shifted with you.
If a Scrapper continously phase shifts on me throughout a 1v1 match I've won by default. And the spectators will back me up on that. |
You don't win by default if the score is 0-0, that is called a tie.
I've heard enough evidence that regen will be plenty good for my purposes, but I am not to sure about the primary. I was thinking BS, FM, DM, or MA. Are there any other good ones? I was thinking Dark might be good especially since nowdays the default setting is no HD in arena, so siphon life will be a nice addition? Will the lack of buildup make it worse than other sets despite the tohit debuffs and self heal?
I'm pretty sure broadsword is one of the popular ones...I'd really like to do Dark or Broadsword so I can name him Sonik Fang but if the others are significantly better I'd like to know.
I also happen to know and have seen an Elec/Therm corr with PB that can floor a Regens recovery rate.
Yes, even the good ones. |
No competent regen would stay still long enough for an MM to kill him.
These are both instances that generally end in a tie. If it is a zone duel the regen could probably beat the elec/therm.
I've heard enough evidence that regen will be plenty good for my purposes, but I am not to sure about the primary. I was thinking BS, FM, DM, or MA. Are there any other good ones? I was thinking Dark might be good especially since nowdays the default setting is no HD in arena, so siphon life will be a nice addition? Will the lack of buildup make it worse than other sets despite the tohit debuffs and self heal?
I'm pretty sure broadsword is one of the popular ones...I'd really like to do Dark or Broadsword so I can name him Sonik Fang but if the others are significantly better I'd like to know. |
[Tell] Surdose: interested in mission?
[Tell] -->Surdose: surdont
My many personalties include Peter MacFarland, Isokilla, Immortal Alchemist, Knucker, Bubble Sparks, Death Smurf, Drop Jaw,
P.s. If a MM is constantly spaming Poison they are doing something wrong. |
I've killed tons of regens on my poison mm, but only the ones that were stupid enough to stand in melee range for long periods of time. Competent regens are another story. Those matches end 0-0. The only way I can see a poison killing a really good regen player is if they have dull pain down and you catch them vomiting in noxious gas. Thugs, procced out ninjas or zombies would do the trick. Otherwise there's no way you can kill a good regin.
A good regen will either win or tie. Its just a matter if picking the right inspiration load, and yes. Phase shift.
No you won't likely be able to kill a lot of the better MM's but they won't be able to kill you. 0-0 from running is still a draw. Not a loss despite what anyone says. Standing up to fight a MM is just stupid in a 1 v 1.
Elec/Therms you can usually draw them and just drag out the fight. If you can catch them between Phase/Hibernates you might be able to slip by with a win. (The few I have it was about stashing a few blues until late in the match and burning enough to get them to phase, then burning the rest after they come out.)
I'd personally go Fire/Regen as far as a primary goes. The DoT's with sudden death can really come in handy and fire hits like a truck. BS/Regen would be my second choice. DM with its lack of to hit buff/ auto hit build up just seems rough. Especially since you said it will be mostly 1v1.
A good regen will either win or tie. Its just a matter if picking the right inspiration load, and yes. Phase shift.
No you won't likely be able to kill a lot of the better MM's but they won't be able to kill you. 0-0 from running is still a draw. Not a loss despite what anyone says. Standing up to fight a MM is just stupid in a 1 v 1. Elec/Therms you can usually draw them and just drag out the fight. If you can catch them between Phase/Hibernates you might be able to slip by with a win. (The few I have it was about stashing a few blues until late in the match and burning enough to get them to phase, then burning the rest after they come out.) I'd personally go Fire/Regen as far as a primary goes. The DoT's with sudden death can really come in handy and fire hits like a truck. BS/Regen would be my second choice. DM with its lack of to hit buff/ auto hit build up just seems rough. Especially since you said it will be mostly 1v1. |
Lets just agree that if a competent Regen VS's a Competent Poison MM occurs the match no longer involves PvP, but a game of high-stakes marco/polo with the Poison MM as "it."
P.s. Who the hell took my red wing?!
Our definitions of a win are different then. If a regen is running and phasing from me for more than half a match I consider that a victory (for myself), despite the end score.
Lets just agree that if a competent Regen VS's a Competent Poison MM occurs the match no longer involves PvP, but a game of high-stakes marco/polo with the Poison MM as "it." P.s. Who the hell took my red wing?! |
As for MM's I've dueled a few, not a lot. One of the better PSN (Thugs/Psn) ones had Taunt, Aid self, and Webnade which pretty much meant 100% safety when ever he needed it, simply by spamming webnade and using the maps to position himself out of reach (Certainly long enough to heal back up ) While I was just about as safe as an IO'ed Regen who was HP capped with phase shift. Yes I ended up running more, but then again I was always at *much* more risk than he was.
I will agree that with against most MM's who know what they are doing, A regen doesn't stand much of a chance of winning. That doesn't' mean he will lose. I certainly don't consider the Fire/SS tanks I can't bring down a Win or a Loss simply because neither can put out enough damage to over come resists, heals, or whatever else. A draw is pretty much a draw.
Trance on Infinity was pretty epic on his Thug/Poison MM. Never really gave a second thought to how MMs were handled in PvP but he was good enough to explain things, at least.
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Trance on Infinity was pretty epic on his Thug/Poison MM. Never really gave a second thought to how MMs were handled in PvP but he was good enough to explain things, at least.
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Between all that, power boosted debuffs, aid self, -jump to keep some distance when he needed it, it was a monster of a build to try and take down. (Then again, I'm far from the best as is)
Our definitions of a win are different then. If a regen is running and phasing from me for more than half a match I consider that a victory (for myself), despite the end score.
Lets just agree that if a competent Regen VS's a Competent Poison MM occurs the match no longer involves PvP, but a game of high-stakes marco/polo with the Poison MM as "it." P.s. Who the hell took my red wing?! |
I also happen to know and have seen an Elec/Therm corr with PB that can floor a Regens recovery rate.
Yes, even the good ones. |
Call it what you like, but a regen who doesn't know when to play evasive isn't a good regen - just like how an elec/therm who stood toe to toe with a scrapper wouldn't be considered very tactful. You have to adapt to the circumstances presented to you in the duel to be considered effective, and you should be aware of the resources at your disposal. Whether those resources be offensive or defensive, players shouldn't be afraid to use them to win.
If both players do everything in the best interests of their victory and the match still ends in a draw...then it's just that: a draw.
I also would suggest fire or BS as the primary, if you are trying to only duel MM's then i would say to take TP foe, get them away from BG and let the fun begin, unless they are eating oranges. Dark is good with regen as far as staying alive, you will almost always have a heal on tap if you go dark/regen, but good luck killing much.
Looking for a new hero 1v1 toon that I can pull out when some ***hat calls me out...already made a merc/dark villside and I'm looking for a hero now. Are regen scrappers any good at duels? I know colds supposedly wreck regens...MAYBE poison and thermal. Are they viable for 1v1 arena and fiteklubbin? Or should I just roll some sort of troller or defender that saps? (no thermals)