But just because you've see it in another game (I don't see which game? please do define which one?) doesn't mean that the engine for this game can handle it - or that it's any kind of reason to do so. Go up and read War Witch's explanation again. It's not an awesome idea because it adds nothing, and done improperly if it WERE to change anything and not be only a potentially client-sided event, it WOULD cause difficulty on a lot of lower end systems and with people who have slower connections.
"A lot of people who complain about lag" you say - yes, yes indeed.
And they too pay their 15 bucks a month to be able to play. So, if it adds or changes nothing, and it would take up lots of dev time to implement: it's not a good idea at all.
Please read my FEAR/Portal/HalfLife Fan Fiction! Repurposed
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There's got to be ways to implement weather effects without causing insufferable lag. As I said, think outside the box people!
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We can't go talk to the contact because there's ducks falling from the sky.
But just because you've see it in another game (I don't see which game? please do define which one?) doesn't mean that the engine for this game can handle it - or that it's any kind of reason to do so. Go up and read War Witch's explanation again. It's not an awesome idea because it adds nothing, and done improperly if it WERE to change anything and not be only a potentially client-sided event, it WOULD cause difficulty on a lot of lower end systems and with people who have slower connections.
"A lot of people who complain about lag" you say - yes, yes indeed.
And they too pay their 15 bucks a month to be able to play. So, if it adds or changes nothing, and it would take up lots of dev time to implement: it's not a good idea at all.
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed