Modifying the Primary/Secondary effects of powers
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The only way this could even be a remotely decent idea is if the primary functional attribute of the power (re: damage in the case of the the Energy Blasts, defense in the case of Invincibility) could never be increased beyond its base value. Otherwise, you'd get everyone bottoming out their secondary effects to crank out as much as possible from the attribute that actually matters. BS and Kat Scrappers would almost assuredly bottom out the largely unused and unnoticeable -def in exchange for more damage. Energy Blasters would get rid of their knockback to put their damage attacks at the absolute limit. You'd have everyone (re: everyone obsessed with optimized numbers) following through on the design mentality behind Fire Blast for their attacks and Stone Armor for their defenses.
An idea I had floating in my mind for awhile is to be able to scale up or back the secondary effects of powers, therefore increasing the primary effect, or vice versa. For example, a set like Energy Blast, you could be able to decrease the knockback effect of those powers, in return increasing the damage of the powers, or again vice versa. Powers that provide resistance to different types of damage, you could increase/decrease the value of resistance of one type of damage for another. A power like Invincibility, you could increase or decrease the +tohit it provides, in return increasing or decreasing the defense, or the other way around.
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The only way I could agree to a system like this would be if, for example, an Energy Blaster could be allowed to reduce his knockback at no benefit aside from no longer having knockback (an oft asked for option) or decrease his own damage in order to gain the benefit of greater knockback (at losses to total output). Invincibility wouldn't be able to increase the +def, but, if the build in question doesn't need more +def, the owner could reduce the +def contribution to get a point or 2 of +tohit out of the bargain.
Either way, ignoring balance concerns, I'm not even sure it's feasible. It seems like a lot of information to go through, especially considering all of the balance calculations and additional variables that would have to be accounted for. It would also require completely overhauling all of the powers so that they actually have modifiers to their base values based upon player input to go along with the AT modifiers.
Sounds a lot like how IO set bonuses work, except those (generally) aren't tied to any one particular power.
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How would this work for fire powers? Their secondary is already more damage. Seems like fire would get the short end of the leash here.
There's a reason why the powers are balanced the way they are...
But ther is still a net effect of Primaries + Secondaries, otherwise your would be able to gimp yourself.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
I get where he is coming from, I hate knock backs and would love to change them to knock downs on certain powers. I ask for this about once a year myself.
An idea I had floating in my mind for awhile is to be able to scale up or back the secondary effects of powers, therefore increasing the primary effect, or vice versa. For example, a set like Energy Blast, you could be able to decrease the knockback effect of those powers, in return increasing the damage of the powers, or again vice versa. Powers that provide resistance to different types of damage, you could increase/decrease the value of resistance of one type of damage for another. A power like Invincibility, you could increase or decrease the +tohit it provides, in return increasing or decreasing the defense, or the other way around.