Poison Trap and damage procs


Bookkeeper_Jay

 

Posted

I'm searching for slots to scavange in a respec, and was wondering if its still worthwhile to have multiple (or any) damage procs in /Traps Poison Trap any more after the changes to the power some months back.

Anyone run any numbers or have a good feel for how it performs now in a spawn and on a single target (example, AV)?


 

Posted

Remember they have a chance to proc every 10 seconds, and that also a proc has its own ToHit check on opponents.


 

Posted

I wouldn't bother. Against a spawn of 10 you'll probably get a couple of enemies hit when it goes off and a couple more every 10 seconds (assuming 20% chance to proc). That might be handy on a Defender, but a Mastermind is already dishing out so much damage that an extra 72 damage (at level 50) each to a few mobs won't really matter. Look a it this way... that damage is about the same as a fully enhanced tier one Defender blast. Ever notice how many tier one blasts it takes for a Defender to kill something? So... yeah. And against a single target it's adding a bit over 14 average damage per proc every 10 seconds... is 1.4 DPS really worth a slot to you? It wouldn't be to me.

If you have slots to burn then go for it, it's free damage. But if you have anything else needing those slots you'd be better off putting them elsewhere.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

Quote:
Originally Posted by StrykerX View Post
And against a single target it's adding a bit over 14 average damage per proc every 10 seconds... is 1.4 DPS really worth a slot to you? It wouldn't be to me.

If you have slots to burn then go for it, it's free damage. But if you have anything else needing those slots you'd be better off putting them elsewhere.
Very good point, and yes, I think by using that slot elsewhere I can either get more damage (say by putting it in web grenade, which I can spam more than once every 10 sec) or get other benefit, like get a 6th slot into something for capping a defense.


 

Posted

Is it the same for Caltrops? For example if I slot it with 6 damage procks. (yes you can do that) When dose it roll for the damage chance?


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Yes, it's the same for Caltrops. Procs roll when Caltrops is first cast and then every 10 seconds until it expires


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

As far as procs go, I've removed all my damage procs in favor of a single chance for hold proc. That single proc brought poison trap closer to it's prenerf glory in terms of CC/mitigation.