Poison Trap and damage procs
Remember they have a chance to proc every 10 seconds, and that also a proc has its own ToHit check on opponents.
I wouldn't bother. Against a spawn of 10 you'll probably get a couple of enemies hit when it goes off and a couple more every 10 seconds (assuming 20% chance to proc). That might be handy on a Defender, but a Mastermind is already dishing out so much damage that an extra 72 damage (at level 50) each to a few mobs won't really matter. Look a it this way... that damage is about the same as a fully enhanced tier one Defender blast. Ever notice how many tier one blasts it takes for a Defender to kill something? So... yeah. And against a single target it's adding a bit over 14 average damage per proc every 10 seconds... is 1.4 DPS really worth a slot to you? It wouldn't be to me.
If you have slots to burn then go for it, it's free damage. But if you have anything else needing those slots you'd be better off putting them elsewhere.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
And against a single target it's adding a bit over 14 average damage per proc every 10 seconds... is 1.4 DPS really worth a slot to you? It wouldn't be to me.
If you have slots to burn then go for it, it's free damage. But if you have anything else needing those slots you'd be better off putting them elsewhere. |
Is it the same for Caltrops? For example if I slot it with 6 damage procks. (yes you can do that) When dose it roll for the damage chance?
Yes, it's the same for Caltrops. Procs roll when Caltrops is first cast and then every 10 seconds until it expires
Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM
As far as procs go, I've removed all my damage procs in favor of a single chance for hold proc. That single proc brought poison trap closer to it's prenerf glory in terms of CC/mitigation.
I'm searching for slots to scavange in a respec, and was wondering if its still worthwhile to have multiple (or any) damage procs in /Traps Poison Trap any more after the changes to the power some months back.
Anyone run any numbers or have a good feel for how it performs now in a spawn and on a single target (example, AV)?