Elec Blaster Pet


eryq2

 

Posted

Is it worth getting? If so, should it be slotted for damage or -end?


 

Posted

Before the flood of "not again" posts hits you:

Short Answer: Yes. Once cast, it's roughly 1 minute of having an untargetable defender spam charged bolts - thus leaving you free for other pursuits.

Long Answer: 50/50. For everything that Sparky does well someone can counter with a reason why you don't need it. Long animation and heavy end cost make it annoying to cast in a fight and unless you're fighting one really tough opponent the little guy never focuses on one target to help you finish him/her.

Damage vs. Endurance question: Draining is all or nothing. If you're not getting enough from what the other attacks do, Sparky won't put you over the top there either. Slot for damage. Sparky is inherently accurate, so while leveling up 1 Acc, 3 Dmg, 1 End redux should be enough before IOs.

IOs:
Pro -
Soulbound Alliegence or Pet Recharge sets work well with it.
Con -
You're better off with Zapp and Sting of the Manticore's bonuses.

Defiance:
Pro -
Woo! +20.5 damage!
Con -
Don't need that. You'll make up for it by not having to wait 3+ seconds to cast Sparky.

I like the little guy but often forget to cast it.

If you have a free power, it's worth it (my main is elec/nrg - I don't need a snipe blast anyway with Boost Range - so I took Sparky to watch my back while I blap).


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Posted

Quote:
Originally Posted by Rejolt View Post
Before the flood of "not again" posts hits you:

Short Answer: Yes. Once cast, it's roughly 1 minute of having an untargetable defender spam charged bolts - thus leaving you free for other pursuits.

Long Answer: 50/50. For everything that Sparky does well someone can counter with a reason why you don't need it. Long animation and heavy end cost make it annoying to cast in a fight and unless you're fighting one really tough opponent the little guy never focuses on one target to help you finish him/her.

Damage vs. Endurance question: Draining is all or nothing. If you're not getting enough from what the other attacks do, Sparky won't put you over the top there either. Slot for damage. Sparky is inherently accurate, so while leveling up 1 Acc, 3 Dmg, 1 End redux should be enough before IOs.

IOs:
Pro -
Soulbound Alliegence or Pet Recharge sets work well with it.
Con -
You're better off with Zapp and Sting of the Manticore's bonuses.

Defiance:
Pro -
Woo! +20.5 damage!
Con -
Don't need that. You'll make up for it by not having to wait 3+ seconds to cast Sparky.

I like the little guy but often forget to cast it.

If you have a free power, it's worth it (my main is elec/nrg - I don't need a snipe blast anyway with Boost Range - so I took Sparky to watch my back while I blap).
I agree with almost everything here, except: IO's Efficacy Adaptor is another decent choice. Why? Because as you sap, Sparky will help keep ther enemies' end down, so you don't have to work so hard. But really i would say 2 damage, 1 acc, 1 end red, 1 end mod is optimal close to optimal.


 

Posted

Do you mostly solo? If so, snag it. If you mostly team, keep a respec handy. But be sure to try it before you "me too". :P


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