Thunder Clap brings an interesting dynamic to scrappers?


Desmodos

 

Posted

Thunder clap by itself to most scrappers is ho hum but in the right hands of an elec/da it presents a new dynamic to scrappers (or should I say an old one pre cof nerf :])

I was looking at Mids on brutes and if electric melee gets ported as is (no I am not in closed beta) this is all just looking at current powers as is on brutes

Thunder clap becomes an interesting dynamic with a dark armor build I know I know we had it to a degree with tof and cof and og and cobra strike but those attacks are single target which means 1 big boss and then switching targets etc useful but if there are large amount of mobs it makes it hard.

Now comes thunder clap in a paboe now we have a power that stacks with OG in an paoe fashions for mag 4 stunning with just base IO's a /da couls have a many OG going of every 15 seconds and stunning multiple mobs 1 application and taking out multiple mobs stunned and then they start beating on them and death shroud keeps going


yes I know brutes could do this but I never heard of brutes doing this because of furry; for a scrapper this is a boon.


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Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

What tool would you propose a scrapper should use to prevent clap from KBing most foes out of OpGloom Range?

Walls exist, corners are fine, dumpsters are fun... but it's definitely more situational for a scrapper than for a SS/Dark/Mu or Ele/Dark/Mu brute who can use the immob to lock down the KB.

EDIT: All that said, I agree that clap IS an entirely new capacity for a scrapper. Assuming that it does get ported, it offers a level of AoE control beyond any current scrapper primary.


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Posted

Quote:
Originally Posted by Spiritchaser View Post
What tool would you propose a scrapper should use to prevent clap from KBing most foes out of OpGloom Range?

Walls exist, corners are fine, dumpsters are fun... but it's definitely more situational for a scrapper than for a SS/Dark/Mu or Ele/Dark/Mu brute who can use the immob to lock down the KB.

EDIT: All that said, I agree that clap IS an entirely new capacity for a scrapper. Assuming that it does get ported, it offers a level of AoE control beyond any current scrapper primary.

Well on the aoe immobilize they do have access to Tenebrous tentacles in /dark epic to stack with all that. I did not even think about TT at the time


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by Hejtmane View Post
Well on the aoe immobilize they do have access to Tenebrous tentacles in /dark epic to stack with all that. I did not even think about TT at the time
Tenebrous Tentacles doesn't gives its targets knockback protection like Mu Mastery's does. They would be immobilized, but would still be scattered.

Assuming, of course, Lightning Clap (Thunder Clap is from Storm) is ported over identically.


 

Posted

Quote:
Originally Posted by Sarrate View Post
Tenebrous Tentacles doesn't gives its targets knockback protection like Mu Mastery's does. They would be immobilized, but would still be scattered.

Assuming, of course, Lightning Clap (Thunder Clap is from Storm) is ported over identically.
Thanks shows you how long it has been since I used TT (something like I4 or I5) was the last time I used it so i forgot about it not preventing kb.


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

It IS an interesting dynamic. One i've looked at many times (can be done with stone melee also)... in the end I concluded, while interesting, it couldnt' beat not getting hit (aka +defense).


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Personally I most love the clap powers for their toyistic (is that a word?) value, and for fun utility WITHOUT locking out knockdown. It's also great in the earlier levels before defences have really solidified. It's not fault, but it's still plenty useful.

Now, IF, when the pyre mastery pool is transferred as blaze mastery to scrappers, the ring of fire is traded for minimized fire cages (not a TOTALLY impossible event) then I imagine there might be an opportunity for some very serious trollscrapping.

That said, even with the mu pool option, the clap powers haven't really shown up in my brute end game builds. There are probably things that could require it, rogue vanguard etc. but they're not common enough that I care much. I also rather like the GW or Mako pools.

I wouldn't be too terribly shocked if the power DID make it into the scrapper set... largely because of the concept of the thing, but also partly because of the oddities invoked by imagining what might take it's place... a ST control? Range? a debuff?


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by Spiritchaser View Post
I wouldn't be too terribly shocked if the power DID make it into the scrapper set... largely because of the concept of the thing, but also partly because of the oddities invoked by imagining what might take it's place... a ST control? Range? a debuff?
Short circuit would fit in perfectly. Lovely aoe that would go great with the set. The only issue is the animation is about as long as combustion. That may upset some people. I think they will get over it when they see the mobs blue and green bar going bye bye.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

For me, the scatter kills any benefit. Assuming it get ported over exactly, I'll be skipping the power. That stated, I will be including Oppressive Gloom on my Elec/DA scrapper, despite my heavily favoring CoF. While not as consistent, Thunder Strike does have a stun component that can stack with OG. I thought I recalled Lightning Rod having a chance to stun too, but I can't verify that ATM.

Interistingly enough, Electric Melee/Dark Armor does have the potential of being the most "control" type scrapper we have seen to date. Charged Brawl and Havoc Punch have chance to sleep. Both Thunder Strike and Lightning Rod have knockdowns. TS adds the stun. Combined with CoF and OG, this could be a rather interesting scrapper to play. I know the brute is blast.


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Posted

Quote:
Originally Posted by Desmodos View Post
I thought I recalled Lightning Rod having a chance to stun too, but I can't verify that ATM.
Negative sir, just knockdown and damage: [Pets_Lightning_Rod]

(Against, assuming an identical transfer.)


 

Posted

Quote:
Originally Posted by Sarrate View Post
Negative sir, just knockdown and damage: [Pets_Lightning_Rod]

(Against, assuming an identical transfer.)

AHHHH...figures. Thanks for verifying.


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