WP/NrG having a tough time, help plz
It would be helpful if you posted your complete build, and also if you went into more detail about the circumstances under which you die.
@SPTrashcan
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That's very peculiar - my QoL went up considerably once I had Tough/Weave, which you say you do. For the three groups you mentioned:
- CoT - Since you're 45 and past the dreaded Earth Thorns, I can't think of any reason CoT should be giving you problems. Can you give more info on which mobs are being problematic?
- Arachnos - The Banes / Crabs have defense debuffs. If you're not careful, in large groups they can crash your defenses.
- Carnies - The normal mobs shouldn't give you too much trouble, they deal a lot of smash/lethal damage which your resistance works well against. The normal mobs have a bit of def debuffs (the sword wielding ones), but nothing terrible. The only two mobs that should be that troublesome are the Ring Mistresses (Mask of Vitiation significantly debuffs def, regen, recov, and your end). Master Illusionists are annoying because it's possible for them to stack enough holds to break IW.
I have one suggestion that should help a lot (if you're not doing it already). Monitor your defense. I personally monitor Base, Smashing, and Energy. Base so I know exactly how much def debuffs are on me, Smashing so I know how far down my lower s/l def is, and Energy for exotics. If you see your defenses crashing / going red, eat a purple or two to stabilize it. If you're going into a nasty fight, eat a purple or two to soft cap your def to the damage type the mob is dealing.
For WP, purples are your friend. You can also convert other insps to purples to keep you ready for rough times. The only time I'd advise differently is when tanking Cimerorans - SoW / oranges are awesome there. (The goal is 85-90% lethal res. I monitor that, too.)
That's about as much general advise I can give. It may help if you could post your build, there might be something in there that could be tweaked to help you out.
I will post the build in this msg, and I apologize for not doing so in the first place, I was looking into mids at the time deciding to respec or not (which I will not do until after Ive seen what you guys think should be tweaked) So I will do that in order to clarify things up a bit.
For your questions on what my difficulty with the mobs are, they are so:
For CoT - The mass Acc debuffs are really killing me, from the togle debuff the bone dragon puts up, to all the Negative dmg hits with built in -acc. Now I think my main problem was I do not carry purples, which will change now. I always carry greens but with what you said it makes me think I wouldnt need those greens if I werent getting hit in the first place, and maybe the -Acc wont become a problem if they arent stacking the attks on me like crazy ( will also get Focused Accuracy at 47 just incase it is still a problem)
Arachnos - That very mention you gave, the debuffs kill me, and as does the psionic when it starts piling up on me.
Carnies - When I defeat them they explode and destroy my endurance, and with the heavy endurance drain of all my togles, and the high endurance cost of Energy Melee's attacks it can cripple me if it catches me off guard. Ofcourse, the psionic of the mobs you mentioned are a problem as well.
This build I am posting now is what I am currently going to respec into, my current build as I look at it is very flawed and even without advice I will get rid of it, I do not know what I was thinking.
I will indeed be carrying a crapola of Purples for now on unless I am tanking an ITF as you pointed out since it is all s/l dmg minus the Crystal mission.
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Work out a build that caps your hit points and increase your +regen. Also, I use Presence instead of Fighting and it works for me, but I use SS and not EM, so that could make a difference in playstyle.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
Preseance huh? would that be for the AoE fear and single hit one? Also, I may have to put some health enhancements into True Grit then to boost my hp if it makes a difference
For CoT - The mass Acc debuffs are really killing me, from the togle debuff the bone dragon puts up, to all the Negative dmg hits with built in -acc. Now I think my main problem was I do not carry purples, which will change now. I always carry greens but with what you said it makes me think I wouldnt need those greens if I werent getting hit in the first place, and maybe the -Acc wont become a problem if they arent stacking the attks on me like crazy ( will also get Focused Accuracy at 47 just incase it is still a problem)
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If you're taking more damage than you're regenerating, you will die eventually. Greens offer a temporary relief, but not much. This is why purples (or oranges against Romans) are so useful. Instead of delaying the inevitable, they actually improve your effective regen. If you regen, say, 100 hp/sec and have 25% def, you can absorb ~200 dmg/sec without losing life. If you eat a purple and go up to 37.5% def, that number jumps to 400 dmg/sec. Much better!
Secondly, greens give a static health boost. Since WP higher hp thanks to HPT, a green won't give as much as you'd expect. Suppose a normal Tank has 1000 hp, a small green would give him 250 health. A WP Tank (with unslotted HPT) has 1200 hp, but a green is still only giving him 250 health. Yuck!
That said, I normally keep 2-3 greens/blues for emergencies (since WP doesn't have a self heal), but almost everything else becomes purples.
As for the tohit debuffs, yeah they're a pain in the butt. The reason I didn't list them previously is because they decrease your damage output, but shouldn't make a big dent in your survivability like Arachnos do. Since you were talking about teaming, I figured it was a non-issue. Soloing is a completely different issue. (FA should really help against them, but be warned it costs a lot of end. Turn it on, get business done, turn it off.)
Carnies - When I defeat them they explode and destroy my endurance, and with the heavy endurance drain of all my togles, and the high endurance cost of Energy Melee's attacks it can cripple me if it catches me off guard. Ofcourse, the psionic of the mobs you mentioned are a problem as well.
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Oh, against the Ring Mistresses, if you see them ahead of time, eat a purple or two to hit 45% ne defense, that will help you avoid the debuff. (I monitor my regen/recovery as well, so if it hits, I can see when my recov goes positive again.)
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Your attacks are a little light on damage enhancement which will hurt when soloing, but should be decent for teams. I'll defer to someone with more EM experience for that though. (I normally slot 2 acc/3 dmg/1 end with SOs. It's slower killing, but more end efficient. Fewer attacks necessary to kill and all that.)
--edit to add--
I wouldn't suggest Presence. Tough/Weave will help more due to the way res/def stacking works mechanically. Remember what I said above about how much of an impact a single purple had? Same idea. The best part about Tough/Weave is that they will help against tougher foes like EBs/AVs/GMs, Presence won't help a bit.
If your on the EU servers, any of them, I can come watch you play.
Whirling Hands could probably be part of the solution. How you engage the enemies another (CoT), when you can afford to exit the groups is another (Carnie) and with anything, how much fight duration is upon you before the team starts or as the enemies are being herded. I think most tanks should herd fast, kill fast, but what I mean by herd is, one group, made tighter in order for you to control and be buffed.
Another part of the solution could come from the team. Somewhere someone is always not doing something that could simplify everything, sometimes its not buff management but control management. Knowledge is half the battle and knowing what and when can be the answer.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Firstly I would like to say I am very happy for all the help everyone has offered, this will be a whole new light for me tanking now knowing all this.
Shannon, unfortunitly I do not play on EU, i play on Triumph. But to offer that is very kind of you i appreciate that. I do indeed want to try and fit in Whirling Hands, I might ditch either FA or Stun, although stun has become a big thing for me on the bosses with Total Focus.
Sarrate, this has really helped my thinking, and I really believe it can make a difference. I agree whole heartedly on True Grit being more effective with heal instead of resist, I did not honestly realize just how vital my hp is to help the regen. Also, I will take your advice and swap the recharge reduction in for another dmg, so they will go down with less attks even if the attacks are slower.
Again, this has all really helped me to get excited about playing my tank again, I realized i have to play to the characters strongpoints, which is a hybrid of a Regen build so it seems.
~Mike~
Hey all, I am currently at lvl 45 and am seeming to have difficulty on teams when dealing with Carnies, CoT, and even Arachnos depending on the mobs. It gets bad to where I am dropping like a ton of bricks and the teams are suffering and I feel like a burdeon. Is there anything I can do in order to be able to stand up to these mobs better? I have all my defense powers except Fast healing and the self rez, and also have Tough and Weave.
I dont have the best funds in the world, maybe 150 mil between all my heroes on that server, and I am currently using the basic IOs right now, no IO sets. If there is some kind of IO setup that can really help on these weaknesses I might be dedicating my time to IO this guy out. But basically I dont want to go and spend a ton of influence and still be a weak tanker defensively.
So any tips for me to help me be able to do my thing in tanking and not go down alot?
~Mike~