Just curious if anyone knew...?


DSorrow

 

Posted

The most Tank Like Scrapper build? I was in a lvl 54 boss farm and we had a DB/invuln scrapper as our main tank and it didnt die, at all with full aggro of 2 groups (full team of 8) was just curious if theres scrapper builds that can match tank damage taking...


 

Posted

Quote:
Originally Posted by Landeraan View Post
The most Tank Like Scrapper build? I was in a lvl 54 boss farm and we had a DB/invuln scrapper as our main tank and it didnt die, at all with full aggro of 2 groups (full team of 8) was just curious if theres scrapper builds that can match tank damage taking...
Yes, Invuln Scrappers with softcapped defenses and (almost) permanent Dull pain.


 

Posted

can u show me an example build?(preferably one with a weapon i want to make a character that can get rularuu stuff, no weapons characters that high yet)


 

Posted

I presume Broadsword or Katana would be useful for that, given parry/DA gives your melee and lethal defense a boost.

Stylish and functional. I like your style.


 

Posted

Here's my Kat/Inv scrapper's current build. I haven't tried tanking for groups yet, but I guess it could pull it off. At least it could take pounding from 3 AVs long enough for me to solo defeat them all

The empty slot in RPD is for the PvP 3% Def IO.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Empty(3)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43), Dct'dW-Rchg(45)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(45), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/Rchg(46), LkGmblr-Rchg+(46), HO:Nucle(48)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(40), Mrcl-Heal(40), RgnTis-Regen+(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 24: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), RechRdx-I(25)
Level 26: Soaring Dragon -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Kick -- Empty(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), M'Strk-Acc/Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Take a look at posts by Nihili,
specifically DB vs Stuff......
there are a couple of Builds for DB/Invuln and just to prove how badassed they are a ton of vids of Nihilis char beating up on AVs.
plus some really valuable advice on doing so.
Mind you the latest project is a DB/WP that is evidently so tough and so safe that and I quote "its so easy a macro could do it!"
So that might be another combo to look at.


Feel The Burn

 

Posted

Quote:
Originally Posted by Landeraan View Post
can u show me an example build?(preferably one with a weapon i want to make a character that can get rularuu stuff, no weapons characters that high yet)
Hmmm that might be a prob or at least a speed bump for Invuln since Psi is their one weakness and Rularuu have a fair amount of Psi.
WP would fair better at dealing with Psi.


Feel The Burn

 

Posted

It isn't a speed bump at all, to be honest. You only need to defeat 100 Overseers or complete a Rularuu TF to get your hands on the Rularuu weapons. It's easy to find Overseers 6 levels below your own, so it would be stupid to skip Invuln just because it might be marginally easier (REALLY marginally, -6 enemies deal next to no damage, against resists or not) to get the Rularuu stuff.

Besides, my build has enough Ranged defense to take care of the enemy groups that include Psi damage, but don't excessively spam me with it (Carnies and Rikti for example).


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Oh agreed,
every recent post I've read about Invuln says that the "Psi Hole" is no big deal really. But since it was a possibility that the original poster might go after the Rul weps at the earliest level possible, I thought it might be worth a mention that Ruls are one of the groups that definately use psi so there might be a frustration factor to overcome.
But OP please DONT abandon plans to use invuln because of the PSI aspect.
Psi is manageble, just be aware that it may be a bit of "a challenge" or PITA depending on how you view things.


Feel The Burn