24 month Vet power, Is it still worth it?


Ad Astra

 

Posted

The only annoying thing is...you have to actually belong to a SG or have a base and I'm such an altaholic that most of my toons don't fall into those catagorys. So, in my case, the power is pretty useless. But most vet powers are IMO.


 

Posted

Quote:
Originally Posted by sofacat View Post
The only annoying thing is...you have to actually belong to a SG or have a base and I'm such an altaholic that most of my toons don't fall into those catagorys. So, in my case, the power is pretty useless. But most vet powers are IMO.
You don't need to be in an SG to earn either of those 2(/3) badges you just don't benefit of the prestige bonus for the portal badge.

And as people seem to be suggesting I don't only log out at the base portal, I just do that one first as it seems to be the only location where you can work on a paired set for an accolade at the same time and being a horrendous altist it just makes sense for me to do so. And also, again, I was not saying I think it SHOULD be replaced, was just asking opinions, and the consensus is an obvious resounding no!


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
You don't need to be in an SG to earn either of those 2(/3) badges you just don't benefit of the prestige bonus for the portal badge.
But you need to be in an SG to use the power. Some people care more about badges than powers, but many of us don't. But really, there are loads of vet rewards I never use and it doesn't much matter to me. I've never touched the Greek letters in the costume creator, for example.

As for Sofacat, you could always start your own SG and invite all your alts to join. Then you can have a base and the teleporters. You can even get all the teleport beacons and only have one teleporter, if you want. You can go into the base and swap the beacons as needed to get to whatever zone you want. In CoV it's not such a big deal, but it can be very useful in CoH, especially when you're lower level with no O-Portal or want to get to a zone the portal won't go to. (Hazard zones, etc.)

You need another party to join your SG and invite all your alts. (Make sure to strip that person of invitation powers right afterward if it's not someone you know well.) If you want to try it out, you can post a request on your server forum for someone willing to invite all your alts. If you can't find anyone, send a global tell or friend request to me (@MissInformed) and I'll help you next time we're on at the same time. I can make an alt on any server I don't already have a character on and I've got characters on most servers now since I've done this for people quite a few times.


~Missi

http://tinyurl.com/yhy333s

Miss Informed in 2016! She can't be worse than all those other guys!

 

Posted

Quote:
Originally Posted by Willowpaw View Post
So using one does not gray out the other then? I remember when I got the Market Teleporter day job power, using it would make the purchased one I had in my inventory unavailable until it recharged. I thought the base porter would be the same way.
Hmmm... I'd have to check, it's been a while since I had a character with the Day Job power. I seem to recall having both available, but I could easily be mistaken.


Forum Game: Lower the Rep

 

Posted

With two Base porters you can visit your base twice as often. Both of them take quite a bit longer to recharge than the Ouroportal or the Pocket D porter. So, by having two you can alternate between using one or the other. It's come in handy for me on many occasions.