Defense levels for SD without IO sets?


Ahmon

 

Posted

I'm working on an elec/SD brute now, and I was wondering what amount of defense someone could get with just the standard slotting, without bonuses from IO sets, etc. Is it even remotely close to softcap, or is this something I'm going to end up having to spend hundreds of millions on IO sets?


 

Posted

with combat jumping and weave along with the rest of the shield defense power. Normal slotting and no IO sets you have around 30% defense to all positional defenses.


 

Posted

Quote:
Originally Posted by Reverend View Post
I'm working on an elec/SD brute now, and I was wondering what amount of defense someone could get with just the standard slotting, without bonuses from IO sets, etc. Is it even remotely close to softcap, or is this something I'm going to end up having to spend hundreds of millions on IO sets?
Honestly I would say from a person who leveled a SS/shield from 1-50 with SO's and stayed at 50 with SO's for a bit before jumping to IO's that the difference is pretty dramatic. If you don't plan to IO out the shield def, then you will have a rough time. I would reccomend choosing another power set.


When all hope seems to have drifted away.. and the shadows of death creep closer. Do not fear or cower.. do not make peace or seek salvation. For I will be there, supporting your movement. So give me your pain, weakness, despair, fear and doubt.. The Light will grant you another stand.

 

Posted

~6% from Weave
~2% from CJ
3.75% from Phalanx Fighting
~16% from Deflection/Battle Agility

Comes out to a little less than 28% before IO sets.


 

Posted

What about with cheap IO sets? (i.e non purples)


 

Posted

Quote:
Originally Posted by Cuppa_Tea View Post
What about with cheap IO sets? (i.e non purples)
Only one purple set gives any sort of defense. I believe it is confuse or sleep.


 

Posted

Quote:
Originally Posted by Chaos_Creator View Post
Only one purple set gives any sort of defense. I believe it is confuse or sleep.
Coercive Persuasion (Confusion) has 5% Ranged defense as the last set bonus. I try to take advantage on my Ninjitsu Stalkers, since the Contagious Confusion proc works so well in Blinding Powder anyway.

I don't see how that helps a Brute much, but at least I added to my post count while pretending to address something mentioned in the thread.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Sin_Salvation View Post
If you don't plan to IO out the shield def, then you will have a rough time. I would reccomend choosing another power set.
QFT.

If you're on a budget, at least focus on melee defense. You can get by with so-so ranged and especially AoE defense, but you're going to spend most of your time in melee, so work on that. And the Steadfast Protection +3% unique IO is mandatory, plan on getting that.

One thing that can really help is to put your bids in way early. Like now, before you start even leveling your SD. By being patient you can get your Touch of Death, Obliteration and Gaussian sets for way less than the "buy it now" prices. And bid on recipes, not IOs.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Here is a Elm/SD brute build I came up with. The two most expenisive IOs will be the Perf Shift +end and the StdFst Prot +3%, and even then you should be able to get them for no less then 20 mil (total), I have the Regen Tissue unique slotted but obviously that is not needed. The rest are fairly cheap IOs.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Laxx IO Def Capped: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Charged Brawl
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(5) Kinetic Combat - Damage/Recharge
(17) Kinetic Combat - Damage/Endurance/Recharge
(34) Call of the Sandman - Chance of Heal Self


Level 1: Deflection
(A) Red Fortune - Defense/Endurance
(7) Red Fortune - Defense/Recharge
(7) Red Fortune - Endurance/Recharge
(15) Red Fortune - Defense
(31) Red Fortune - Endurance
(39) Red Fortune - Defense/Endurance/Recharge


Level 2: Havoc Punch
(A) Crushing Impact - Accuracy/Damage/Endurance
(3) Crushing Impact - Damage/Endurance/Recharge
(5) Crushing Impact - Accuracy/Damage/Recharge
(17) Crushing Impact - Damage/Recharge
(37) Crushing Impact - Damage/Endurance


Level 4: True Grit
(A) Steadfast Protection - Resistance/+Def 3%


Level 6: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 8: Thunder Strike
(A) Multi Strike - Accuracy/Damage
(9) Multi Strike - Damage/Endurance
(11) Multi Strike - Damage/Recharge
(25) Multi Strike - Accuracy/Endurance
(27) Multi Strike - Accuracy/Damage/Endurance
(29) Multi Strike - Damage/Endurance/Recharge


Level 10: Active Defense
(A) Recharge Reduction IO
(11) Recharge Reduction IO


Level 12: Battle Agility
(A) Red Fortune - Defense/Endurance
(13) Red Fortune - Defense
(13) Red Fortune - Endurance
(15) Red Fortune - Defense/Recharge
(31) Red Fortune - Endurance/Recharge
(39) Red Fortune - Defense/Endurance/Recharge


Level 14: Swift
(A) Run Speed IO


Level 16: Health
(A) Regenerative Tissue - +Regeneration


Level 18: Chain Induction
(A) Crushing Impact - Damage/Endurance/Recharge
(19) Crushing Impact - Accuracy/Damage/Endurance
(19) Crushing Impact - Accuracy/Damage/Recharge
(23) Crushing Impact - Damage/Recharge
(25) Crushing Impact - Damage/Endurance


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod/Accuracy
(21) Performance Shifter - EndMod
(43) Performance Shifter - EndMod/Recharge
(45) Performance Shifter - Accuracy/Recharge
(45) Performance Shifter - EndMod/Accuracy/Recharge


Level 22: Against All Odds
(A) Endurance Reduction IO
(23) Endurance Reduction IO


Level 24: Phalanx Fighting
(A) Defense Buff IO


Level 26: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 28: Grant Cover
(A) Endurance Reduction IO
(29) Endurance Reduction IO


Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(50) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 32: Lightning Rod
(A) Multi Strike - Accuracy/Damage
(33) Multi Strike - Damage/Endurance
(33) Multi Strike - Accuracy/Endurance
(33) Multi Strike - Damage/Recharge
(34) Multi Strike - Accuracy/Damage/Endurance
(34) Multi Strike - Damage/Endurance/Recharge


Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage
(36) Multi Strike - Damage/Endurance
(36) Multi Strike - Damage/Recharge
(36) Multi Strike - Accuracy/Endurance
(37) Multi Strike - Accuracy/Damage/Endurance
(37) Multi Strike - Damage/Endurance/Recharge


Level 38: Boxing
(A) Razzle Dazzle - Accuracy/Recharge
(39) Razzle Dazzle - Endurance/Stun
(40) Razzle Dazzle - Accuracy/Endurance
(40) Razzle Dazzle - Stun/Range
(40) Razzle Dazzle - Accuracy/Stun/Recharge
(45) Razzle Dazzle - Chance of Immobilize


Level 41: Electrifying Fences
(A) Enfeebled Operation - Accuracy/Recharge
(42) Enfeebled Operation - Endurance/Immobilize
(42) Enfeebled Operation - Accuracy/Endurance
(42) Enfeebled Operation - Immobilize/Range
(43) Enfeebled Operation - Accuracy/Immobilize/Recharge
(43) Enfeebled Operation - Accuracy/Immobilize


Level 44: Tough
(A) Empty


Level 47: Weave
(A) Red Fortune - Defense/Endurance
(48) Red Fortune - Defense/Recharge
(48) Red Fortune - Defense
(48) Red Fortune - Endurance
(50) Red Fortune - Endurance/Recharge
(50) Red Fortune - Defense/Endurance/Recharge


Level 49: One with the Shield
(A) Empty


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Fury
------------
Set Bonus Totals:
11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
16.1% Defense(Smashing)
16.1% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
11.1% Defense(Energy)
11.1% Defense(Negative)
3% Defense(Psionic)
19.9% Defense(Melee)
19.3% Defense(Ranged)
16.8% Defense(AoE)
3% Enhancement(Immobilize)
28.8% Enhancement(RechargeTime)
2% Enhancement(Stun)
14% Enhancement(Accuracy)
10% FlySpeed
134.9 HP (9%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 13.8%
MezResist(Sleep) 4.95%
MezResist(Stun) 4.95%
7% (0.12 End/sec) Recovery
6.62% Resistance(Fire)
6.62% Resistance(Cold)
1.88% Resistance(Negative)
10% RunSpeed



------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Red Fortune
(Deflection)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Crushing Impact
(Havoc Punch)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Steadfast Protection
(True Grit)
3% Defense(All)


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Red Fortune
(Battle Agility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Crushing Impact
(Chain Induction)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Multi Strike
(Lightning Rod)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
22.5 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Enfeebled Operation
(Electrifying Fences)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)






| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1421;712;1424;HEX;|
|78DAA5935B4F134114C767616B0BDDB614A42D504ACB45B92 EF4CD4BA2895C12121|
|A4162346AACDB76844D364BED6EB1BCF9017C502EFAE49BD7 AFA09FC0BBF2A89F45|
|EBB94C1B131FDDB4FFDFEE993967E69C3353682C19423CB82 8B4F0A263795EF152A|
|DEECB50A1EE5BBEBDE3F6AE598D4676F5727649DECD2E5AD5 AAAC048510699A552C|
|48474A73D99165BF66972D870D6A103CA4EB497373DB964EA 5F5195F75B7654DBAB|
|ED97A31D677761C734D5A55DBDDE28F15DB77A5E745D4C7D6 B60F4371FA5A75776D|
|CF2ED98EEDEFF52F57EDB2A9B6522F162CCF97B5BD14EC6F0 AFEBF44EB69EA621D3|
|02A3A3608FA1542CF2621F75E13222F3E40198446D303A21B 5E52E244986110A251|
|422646381521FC6E39C1225A4560A00E49D0CB849E1261DC2 27C82453A7911D199A|
|40809A867804D5AE047079A423F091A58831C3B10AC0A1AB9 47E8AE11521E61D027|
|A4EB84CFB044978AD735C3D3191F6124AC320C738606E7647 04E51CE3763FC9D610|
|0B610E15D88C81C050A8229A6B2885DA05998545CD5218E05 1816BD154699902811|
|5216210411FA546A7D4F29DB934F18FB84E903C2EC11E390F 00512E8C7AA406AFD3|
|9DA4A82F1154692D488A64866C89484250678096D80EB3AC8 75FD069387548586D8|
|3FCDC008C36A5BC3CF6972E63561EE0DE305E32521FF8A80D D1B515E23DCA72CF72|
|9CB0DCA72BB72DCA71CF7E9BB81878FBD46D96B8CBDC678FA 183B8FB3D7387B6990|
|D584F29AF0B84F3EE1749DB1CBB84F986D10EE740A31A9BC2 61F9169EA31639F714|
|0983E641C714F61AD19D5F999263C42078BA94E90C927689E CFCC3C1FA4793E4879|
|83AE543E4238864C17549C058A93D6DB57137E6859FBC7B2A EB76F96D0C8B2A2B76|
|FE87F3D6F8DD65A5D1BDDA09B285751AEA15C47B9817213E5 16CA6D94224AF35DDB|
|3B7606377416E51CCA7994873829180609A318281194284A0 CA507A50F25813288F|
|20CA5F907DA81035F|
|-------------------------------------------------------------------|


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Kinetic Combats are anything but cheap. Not purple expensive, but I spent around 50-75mil for each set. That was over the last couple weeks.

And you can get your defense pretty close to cap with just SOs, but the build would be wonky as all hell.

IOs are your friend.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Reverend: I found that for /shields, a quick and effective compromise is to just get your melee/ranged defense to about 33% or so. I believe I did this by getting a cheap touch of death set, a couple two piece zephyr sets (really cheap now if you don't get the knockdown one), and a gaussian's set. Even simpler would be just getting a steadfast protection and a gaussian's set. Once at 33%, the soft cap is a luck away.

Popping a level 1 luck every minute or so isn't really that much of an inconvenience. A tray of lucks lasts 20 minutes if you just need one every minute. As you kill things, you can turn inspirations you get into more lucks and keep going for pretty much forever.

As you rely on lucks to be very survivable, you can slowly build your character further using the inf and drops you get until you only need lucks for the rare massive debuffer. At that point, you can turn your inspirations into respites and the odd blue (presuming you also funnel money into building for +recovery). Or you can BE A MAN and turn all your inspirations into enrages.


Edit: Also, you can pretty much neglect AOE defense, unless you're placing arbitrary restrictions on yourself. I like to get my AOE defense up to 35% or so, just so that it's in one luck/small buff/phalanx saturation territory to hit the cap. In an awful lot of the game's content, there just isn't a huge threat from AOE damage.


 

Posted

Here's my build.

Softcapped to Melee and Ranged, decent regen. Except for the uniques and Hamis, which are absurdly expensive, it didn't really cost me that much to slot it over the course of about a week of patient bidding - I'm guessing ~200M inf (basically one lucky gold roll and the inf you naturally get on the way to 50). Depending on luck and patience and inflation since then I'm guessing ~300M inf.

It plays like magic - I easily solo spawns of 52 bosses in AE mishes and have, with insps, done crazy-*** stuff like had my team wipe around me on 2 spawns of 54 bosses and duoed them with the surviving dom, or kowabungaed into the bowl on RWZ raids and survived long enough for the rest of the raid to decide to join me.

If you have a ton of money, replace the Crushing Impact and a Positron with purple sets to help with recharge.


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1403;704;1408;HEX;|
|78DAA5935B4F134114C767DB2D4BDB6D4B29B45C4A1128965 B17FA60E225C144810|
|4420D84A00690B229236DDC14D26E157CF203F8A4893EF9E6 F5590D46BF81775FF5|
|A3A8D4739912131FDDB4FFDFCED9F9CF9C737627BF3F630A7 1E7BCD082171DBB562|
|B5CA8D65D695CB2DD7AD576F405BB78C3104224295CC84B47 4A6BD69145B75A2EDA|
|0E07D4C319795D566AD25A2995A5B3DD1C46E72B25599515D 76ADE984BBBBB8EB52|
|8EDBD726587077365B7226BB5901AEC945C7814A0D1CA9E94 DB9DB37BE5A2A572A8|
|17F276CD95D5832E486C14FE47A279357C620D90119E6B8C7 582BEC128105A3609E|
|FA16EA12957006E72A225486835098110A04F98114236ACA1 EB03B834E5D2D8D5CA|
|AE00BB92614226C208113E82CBCB2E8F779516322F13C2CB8 43834D9C71374DF770|
|F863A62F424F58346031D344AB7113003832BD68D9B02B768 BBC5D827B41F306E13|
|7C30D7CFAB0B7F96AAC7CA83AA67C1C71E9CD5F194907C461 B9E7CC278C1784E48C|
|042217669214E33CCF919F024C25B78230B5CD334352E334F A3B134ED8B5D88AACC|
|A35B804111B7095D458624A4B6697A2B2C1B53CBC6EE517E3 DF7190F08A30F099FA|
|0C19DAAC2CE5300DD2BBE402C416FB82112296AC46708756B 1CEA1EE04F0476E8E5|
|84446F0F2026060DCC9BDF56DF38CD4A31C618F8A6FA55F3F A7F5202277E318497F|
|09B4603478C06E19B8985B16B905D43EC1A62D710BBD2EC4A B3CB0BC90CAB4F6738|
|411DCDC519D35CE7169847D4BA232FA9CED1578CD784B1434 2F60D61926BB0C135A|
|E5CE3EC9A60D704BB26787AF6F06F970ED9582A1B8BBFC549 FE3273ED84AF50E494|
|6AE714373DA91F1F4FF8C12516FF892CE9EA2C4244A3C89C7 E7C3CFFEB7A7B7CCCF|
|DCB01D0159455942B285751D650D651365036510A288D7766 33D3C8694CE80CCA59|
|94732877719281E7288862A28450C22811943694184A1CA50 7E5114AE30F89CCFC6|
|A|
|-------------------------------------------------------------------|__________________


 

Posted

Well, I don't think the OP was really looking for a neato IO build, or to see our Mid's skills.

But since we all can't help ourselves, if you are gonna go, go deep.

This will run between 500mil and 1bil, depending on patience, and how lucky you are with drops.

Now, bear in mind, this is made for AoE.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Tobey Torres: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Regen/Rcvry+(11), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(7)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Swift -- Flight-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(19), Numna-Heal(19), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(34)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Chain Induction -- Mako-Dam%(A), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(46)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 41: Taunt -- Zinger-Taunt(A), Zinger-Dam%(42), Zinger-Taunt/Rchg(42)
Level 44: Electrifying Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rng(45), Posi-Dmg/EndRdx(46)
Level 47: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 14.9% Defense(AoE)
  • 2.25% Max End
  • 57.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 10% FlySpeed
  • 224.9 HP (15%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.75%
  • 12.5% (0.21 End/sec) Recovery
  • 74% (4.63 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Havoc Punch)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
Luck of the Gambler
(Deflection)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Deflection)
  • 3% Defense(All)
Luck of the Gambler
(Battle Agility)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(True Grit)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Phalanx Fighting)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.63 HP/sec) Regeneration
Positron's Blast
(Electrifying Fences)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Ball Lightning)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.