Alternate Animation Request Thread
Regen, Integration ... no more Tarzan-esque chest pounding and screaming please!
For your response, BaB will be changing the animation of your regen characters to wear BDSM leather gear complete with ball gag and replace the yell with a pleasure moan.
Enjoy!
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
Blaster Secondary animations (from Energy, Elec and maybe Ice) changed from punches to kicks. Rather than an Energy Punch, you do a Thunder Kick animation with a bright glowing leg/foot, or for Thunder Strike you do Eagle's Claw with electricity crackling from your legs (these could then be ported to the elemental melee sets where applicable).
Blast sets could have a default, left hand, right hand or both hands animation choice (maybe going as far as from the face or feet? Crane Kick animation with a Power Blast firing out of the foot anyone? ) or fired from a gun/bow (Fire/Traps Corruptor with a Flamethrower model, for instance).
Also being able to choose between one hand or two handed animations for melee weapon sets (no one handed Archery ), so no more wrist-breaking action for Broadsword, and maybe one-handed Claws ala Freddy Krueger.
Alternate models for Devices and Traps would be very much accepted, have some alternations such as Magic devices (power stone/rune on the ground Trip Mines), additional Mutations (throwing a lump of biomass like those Shadow Shard enemies for Web Grenade) ect.
Teleport: Throwing a smoke bomb to you feet and appearing in a cloud of smoke when you aimed. Shooting into the sky in a bolt of tintable lightning and striking back down.
Fly: Having the Flight emotes togglable to the power. Binding additional auras to your character when Flight is activated, so your character becomes surrounded by the smoke aura as if turning into a cloud, or becoming surrounded by flames like The Human Torch. If it'd be too intensive on systems, then let auras on the character be bindable to activate with powers, this way you could also have a Sunburst Glow when you use energy attacks, or be surrounded by electricity when you punch, not just when you toggle the power on.
Super Speed: Being able to have a colourable blur effect behind you instead of the glowing feet (without Winged Boots, as they only go with a costume once on a blue moon). Imprinted foot steps in the ground as you run. Two streaks of fire behind you from where your feet were (tintable), think Back to the Future. Floating just above the ground in the Hover animation would/could look awesome at Super Speed speeds.
Super Jump: Rather than having it look like normal jumping, how about more Incredible Hulk/Superman like jumps, where your limbs are moving around, as if to keep balance (there's already an animation in the game like this, but it doesn't trigger often, not sure what does make it go). Togglable ground cracks, like with Foot Stomp, when you land.
All I can think of right now..
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
I would like Kick animations for things such as Energy Melee, Electric Melee...ect.
Do an Eagle's Claw kick, but with lightning charged foot!
That's what I would love to have.
It would help give those of us with concepts that have unarmed combat training with their powers...and keep the comic book fighting styles in tacked.
BrandX Future Staff Fighter
The BrandX Collection
No one made a thread like this? Or is it wrapped up in Lady-J's thread? If so I guess ignore this one.
Anyway, if you could request alternate animations, what set and describe the theme/flavor of the alternates. Keep in mind:
-Simplicity is good. Too complex and it may never come to be.
-General enough theme. Not anything too specific. Something that could cover a decent number of concepts.
-Interesting. I know this is only the first round of customization options coming, but most of the alternate animations are kind of *yawn*. Love Ground Punch, Jab and some of the punches in the new MA but the others are pretty meh.
Assault Rifle > Shoulder Cannon
Simple enough. I just want a gun to pop out of my shoulder(s) and shoot stuff. Even if we couldn't customize the gun. And the animations would be relatively simple; a guy standing firmly as guns fire various attacks from his shoulders. Maybe vary the stance he takes.
Anything Blast > Arm Cannon
Most of my blasters are Megaman-esque reploids and being able to shoot the attacks from a gun mounted on the arm (or is the arm if they give the costume option) would be a very techish style for all!
Broadsword > BFS
The BFS(or Big Frikken Sword). I want to love broadsword, but I hate its animations. They're weak, they're simple, the sword looks weightless and the only compensation is the big numbers. I want a set that holds the sword in two hands AND it looks heavy AND the strikes are devastating full-body-movement attacks. This is a very difficult one though....but bonus points if they give us a buster sword weapon option to go with it.
Katana > Iaidō/Iaijutsu/Battō
The japanese martial art of drawing the sword from its scabbard. Traditional samurai stuff here. Your ready battle stance could be your hands at your waist, one hand holding the scabbard and the other holding the sword handle. Because the beginning of these animations would always end with your sword back at your waist, the rest of the animation is lightning quick.
Medicine Pool > Anything
I don't like the tricorder. A utility belt with medicine pills, pull out a magic healing crystal, a vial of green goop, anything but that blasted remote.
Any other stuff to add?