Can I have some input on this Fire/Elec build?
This isn't how I would build a fire/electric, but you don't seem to be a power gaming type so I think, with two exceptions, your build looks mostly fine.
The big glaring mistake I see in the build is the lack of aim. Blasters live by damage and by not taking, you're forgoing a little less than 2 SOs worth of damage for the 10 seconds it's active as well as your highest tohit bonus. If you can access build up and aim in your build, you *should* take both.
The second mistake is not taking char. Having two holds is a very nice luxury for a blaster. Being able to stack holds to mez a boss allows you to play at higher difficulty settings or take on a difficult mixed groups of minions and Lts (think Malta Gunslinger and Sapper). I'd take char over any of the other fire epic choices you took.
I can't really comment on slotting because I don't know whether or not you're going for some IO set bonuses or not. I think a number of powers are overslotted (fire shield, inferno, rise of the phoenix, a few of the attack powers, and possibly health) while some are underslotted (power sink), but that's based on how I would slot them for certain sets opposed to knowing what your goals are. In any case, you should invest in *at least* one -kb IO and slot in either hover or fire shield. It's silly not to.
I honestly don't bother taking stuff like invisibility and recall. A stealth IO + super speed is more than enough invisibility and doesn't waste a power pool choice. There are also stealth temp powers which are really easy to get and can last you a long time.
I also don't bother with recall since you can get the team recall power or you can earn assemble the team via a veteran's power. The only times I see recall friend in builds are specialty builds that are used to stealth/blitz task forces. In general, I view it as a waste of a pick since almost everybody have travel powers (power picks, temp travel, Ouro, base teleporters). However, that's from a min/max perspective, and I don't think you're building this blaster with that in mind.
Finally, I'm not sure how familiar you are with slotting for IO set bonuses, but I suspect (based on your slotting) that you are not overly familiar. I would recommend that as you're leveling up, you consider frankenslotting (using cheap IO pieces from different sets) to maximize your performance.
Blast powers can be slotted with Acc/Dmg, Acc/Dmg, Dmg/End/Rech, Dmg/Rech (or Dmg/End), Dmg and that will yield you 40% accuracy, 95%+ damage, 30% recharge (or end reduction), 18% end reduction (or recharge) for the cost of 5 slots. Use level 30-35 recipes. The recipes can be bought for as little as 1000 inf and they are cheaply crafted. Maelstorm Fury and Ruins are particularly good pieces to use. Melee powers can be slotted similarly using Bonesnap, Focused Smite and Smashing Haymaker.
Char will give you more bang for the buck than bonfire. (/fire epic)
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
Nice! That is exactly the kind of information and you nailed pretty much everything with your assumptions. I'm totally not a powergamer, but would like a better understanding of my favorite class and it's workings, which is why I came to you guys.
I will adjust the build and change BONFIRE for CHAR and also drop the recall and take AIM.
What did you mean by "you should invest in *at least* one -kb IO and slot in either hover or fire shield." What's a -kb IO? I know Invention Origin, but -kb looks to me like -Knockback
Universal Travel:Blessing of the Zephyr:Mag4 knockback protection
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
Blessings of the Zephyr: Knockback Reductions (put in Travel powers) are best as they can be combined with another Zephyr to grat a +3% ranged defense. Karma: Knockback Protection (put in Defense powers) and Steadfast Protection (put in Resistance powers). For general gameplay only one (for a total mag 4 protection) is the best way to go.
Hello, this is my first time using the Hero Designer because I've never planned a character out before I levelled it. However, most of my toons are always subpar because I'm picking powers because I like them, or because they look cool... >.>
So, I planned out this toon, and I would like your opinion on the power choices and slotting. Just trying to learn here...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyrovoltaic: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Empty(A), Empty(3), Empty(3), Empty(15), Empty(34), Empty(37)
Level 1: Electric Fence -- Empty(A)
Level 2: Fire Ball -- Empty(A), Empty(5), Empty(7), Empty(15), Empty(21), Empty(34)
Level 4: Charged Brawl -- Empty(A), Empty(5), Empty(7), Empty(19), Empty(31), Empty(46)
Level 6: Grant Invisibility -- Empty(A)
Level 8: Fire Breath -- Empty(A), Empty(9), Empty(9), Empty(21), Empty(34), Empty(37)
Level 10: Havoc Punch -- Empty(A), Empty(11), Empty(11), Empty(19), Empty(37), Empty(43)
Level 12: Hover -- Empty(A), Empty(13), Empty(13)
Level 14: Fly -- Empty(A)
Level 16: Build Up -- Empty(A), Empty(17), Empty(17)
Level 18: Invisibility -- Empty(A)
Level 20: Swift -- Empty(A)
Level 22: Health -- Empty(A), Empty(23), Empty(23)
Level 24: Stamina -- Empty(A), Empty(25), Empty(25)
Level 26: Blaze -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(40), Empty(40)
Level 28: Thunder Strike -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(40), Empty(43)
Level 30: Recall Friend -- Empty(A)
Level 32: Inferno -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(36), Empty(39)
Level 35: Power Sink -- Empty(A), Empty(36), Empty(36)
Level 38: Shocking Grasp -- Empty(A), Empty(39), Empty(39), Empty(42), Empty(42), Empty(43)
Level 41: Bonfire -- Empty(A), Empty(42)
Level 44: Fire Shield -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Rise of the Phoenix -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Lightning Field -- Empty(A), Empty(50), Empty(50), Empty(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Invisibility and Fly are just my own choices as I love those two powers. Also, I didn't bother filling it with IOs, because honestly, I'm not at that point yet, this is simply an analysis of the build I have chosen to make sure I'm planning the character well. Thanks for your input.