MA - DPS Chain


BrandX

 

Posted

I use the following powers as a chain for my MA/SR:

Thunder Kick
Boxing
Air Superiority

Is this a decent chain or am I under performing significantly?


@ThrillKiller

 

Posted

Quote:
Originally Posted by Simian_Stalker View Post
I use the following powers as a chain for my MA/SR:

Thunder Kick
Boxing
Air Superiority

Is this a decent chain or am I under performing significantly?
You using this chain for the added punches? If so, I might suggest to just wait till i16, when you can change some kicks to punches.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
You using this chain for the added punches? If so, I might suggest to just wait till i16, when you can change some kicks to punches.
I am using this build mainly for the added punches. I was hoping that using short recharge powers I would get pretty good sustained DPS (ala the old DM buzz saw builds). I don't really spend a lot of time computing DPS chains, so I was just curious how bad I under perform. I do have other MA powers: CK, DT, EC, CS that I toss in occasionally.

I am able to perform at an acceptable level for me. I tend to just solo missions and my character is IO'ed out, so I was curious if I would perform significantly better using a better chain.

I was going to add my build but the export from Mid's has all the tags in it.

Once I16 hits, I am sure I will make some adjustments to the build, but I like the pools I have now, so not sure I will change those out.


@ThrillKiller

 

Posted

Just export it with the vbulletin option


 

Posted

Just out of curiosity, what would be the top MA DPS chain with Eagle's Claw?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by War_Hero_NA View Post
Just export it with the vbulletin option
I couldn't find a vBulletin option but I used the Universal Codes option:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Rude Dog: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine

Hero Profile:
Level 1: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(40)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(42)
Level 2: Cobra Strike -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(46)
Level 4: Agile -- GftotA-Run+(A), GftotA-Def(39)
Level 6: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(40)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(42)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Numna-Heal/EndRdx(48), Mrcl-Rcvry+(48), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Stimulant -- EndRdx-I(A)
Level 24: Aid Self -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40), RgnTis-Regen+(50)
Level 26: Dragon's Tail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29)
Level 28: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(37)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(31)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 38: Dodge -- GftotA-Run+(A), GftotA-Def(39)
Level 41: Lucky -- GftotA-Run+(A), GftotA-Def(42)
Level 44: Weave -- GftotA-Run+(A), GftotA-Def(45), Ksmt-ToHit+(45), Ksmt-Def/EndRdx(45), LkGmblr-Rchg+(46), LkGmblr-Def(46)
Level 47: Quickness -- Run-I(A)
Level 49: Elude -- GftotA-Run+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


@ThrillKiller

 

Posted

Quote:
Originally Posted by Daemodand View Post
You know what I like about MA? Actually using its powers. Maybe it's just me.
I like using the MA powers too. As you can see from the posted build I have 5 of the 9 primary powers. Unfortunately, I wanted to add some punches to the mostly kick type powers of MA.


@ThrillKiller

 

Posted

Just wait for Power Customization them. There are some punch animations now for some of the attacks, so you can make use of the set without having to rely on pool powers.


 

Posted

Quote:
Originally Posted by Simian_Stalker View Post
I couldn't find a vBulletin option but I used the Universal Codes option:
There isn't a vBulletin option. This is why you use the "phpBB / Zetaboards" option that the forums use.


 

Posted

I like most of the powers, too. I believe it was origenally touted as the set that always had an available attack. The only real grief I have with it is the time you waste after your attack lands. Crane Kick should have 0.3 to 0.4 sec shaved from them so, maybe, you could hit them with dragons tail or storm kick as they got KB'ed.

Hopefully the new animations will help with the flow of attack. IMO, although the moves may animate in the same timeframe, sometimes when the actual damage is done can still have significant effects on what attack feels best before and after.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server