MA - DPS Chain
Originally Posted by Simian_Stalker
Is this a decent chain or am I under performing significantly?
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Assuming we're talking about an IO'd out build, the top Martial Arts DPS chain is Storm Kick -> Crane Kick -> Storm Kick -> Crippling Axe Kick. But you may be talking about something to use while leveling.
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To put some numbers on it, Storm Kick -> Crane Kick -> Storm Kick -> Crippling Axe Kick does about 85% higher DPS than Thunder Kick -> Boxing -> Air Superiority.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
You using this chain for the added punches? If so, I might suggest to just wait till i16, when you can change some kicks to punches.
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I am able to perform at an acceptable level for me. I tend to just solo missions and my character is IO'ed out, so I was curious if I would perform significantly better using a better chain.
I was going to add my build but the export from Mid's has all the tags in it.
Once I16 hits, I am sure I will make some adjustments to the build, but I like the pools I have now, so not sure I will change those out.
@ThrillKiller
Just export it with the vbulletin option
Just out of curiosity, what would be the top MA DPS chain with Eagle's Claw?
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Originally Posted by DSorrow
Just out of curiosity, what would be the top MA DPS chain with Eagle's Claw?
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Ec will need 203% rech
SK will need 225% rech.
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Rude Dog: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine
Hero Profile:
Level 1: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(40)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(42)
Level 2: Cobra Strike -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(46)
Level 4: Agile -- GftotA-Run+(A), GftotA-Def(39)
Level 6: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(40)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(42)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Numna-Heal/EndRdx(48), Mrcl-Rcvry+(48), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Stimulant -- EndRdx-I(A)
Level 24: Aid Self -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40), RgnTis-Regen+(50)
Level 26: Dragon's Tail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29)
Level 28: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(37)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(31)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 38: Dodge -- GftotA-Run+(A), GftotA-Def(39)
Level 41: Lucky -- GftotA-Run+(A), GftotA-Def(42)
Level 44: Weave -- GftotA-Run+(A), GftotA-Def(45), Ksmt-ToHit+(45), Ksmt-Def/EndRdx(45), LkGmblr-Rchg+(46), LkGmblr-Def(46)
Level 47: Quickness -- Run-I(A)
Level 49: Elude -- GftotA-Run+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
@ThrillKiller
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Just wait for Power Customization them. There are some punch animations now for some of the attacks, so you can make use of the set without having to rely on pool powers.
I like most of the powers, too. I believe it was origenally touted as the set that always had an available attack. The only real grief I have with it is the time you waste after your attack lands. Crane Kick should have 0.3 to 0.4 sec shaved from them so, maybe, you could hit them with dragons tail or storm kick as they got KB'ed.
Hopefully the new animations will help with the flow of attack. IMO, although the moves may animate in the same timeframe, sometimes when the actual damage is done can still have significant effects on what attack feels best before and after.
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I use the following powers as a chain for my MA/SR:
Thunder Kick
Boxing
Air Superiority
Is this a decent chain or am I under performing significantly?
@ThrillKiller