Making base Med Bays useful...


justicepwner

 

Posted

Ok, so I was thinking about how rarely I or anyone in any of the SGs I'm in actually use a med bay and I realized what I believe is a major reason why.

Basically, there's no advantage to it, and there's a penalty for using it (rezzing with only part of your health and end.) Here is my suggestion.

#1: Allow an "upgraded" rezzer that rezzes you at full health. This can be unlockable or purchaseable.
#2: Allow SGs to place a "mission transporter" in their base, similar to the mission transporter in the Cybord booster pack. Allow this to be placed in the Med Bay. If necessary, code it so that it can only be used after a base rez. By necessary I mean if people would be bothered that the item from the booster pack is now available to SGs.
#3: Allow Med Bays to store an empowering device.


The effect I see this having is that it will now give incentive to use the base Medical Bays. A player could rez in their base and return to the mission quickly, instead of having to run halfway across the zone where they died. It would also allow them to, if necessary, "boost" themselves before returning to a mission that just went sour.

As it stands, it's almost always easier to just "hosp" it since you'll end up in the zone, not near your mission, either way, and you arrive with full health and end instead of a reduced health and end from a base teleport. Hosping it also allows for one less instance of "zoning" as it currently stands as well. Mission->Hospital->mission, as opposed to mission->base->zone->mission.

Just my idea on how to make a single base feature more useful and worthwhile.


 

Posted

Good idea!


@ThrillKiller

 

Posted

You can already unlock an AUX item that increases the amount of HP/End you receive when rezed, but it takes quite a bit to earn, and is only a 10% boost to the recovery. Increasing that to a 25% or more boost per AUX attached would be an idea.

I agree on adding a mission teleporter type device in the med-bay, but it would also have to be earnable some how, as it creates immense convenience ontop of other conveniences in the base, like power-up stations and inspiration storage.



Celtech Main Site
My DA Profile

 

Posted

Actually there are some advantages to it being in the base (aside from sometimes showing up near the mission)

1. If your sg base has the autodoc or tree of wonders, you can buy inspirations there. You may not have a contact in the zone (or may not have them unlocked enough to buy greens.)

2. If your SG has inspirations stored and you're dead because of a tough fight, you can pick up (maybe) bigger inspirations (Phenominal Luck instead of Luck, for instance) to help out.

3. If your enhancements have gone red (leveled during a mission,) again depending on your SG you might be able to upgrade them as well.

Plus as mentioned you can add an item to boost what the rez station does, though I agree it could give you a higher boost with it.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

I am all for this idea. possibly the mission computer will let you contact your contacts to