Defence is the way to go?


Beber

 

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I've got to say that as someone who's never delved deep into game mechanics most if the posts (including the OPs) are beyond me.

I am actually quite happy with that

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Care to enlighten?

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We're all nerds who take this game way to serious, he isn't.

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Scarletts "Games Mechanics" area of the brain is occupied by the mysterious and jargon-ridden world of Cricket instead. (I literally have no idea what people commenting on cricket are actually saying).

There's only so many obscure rules systems one can store in the human mind.

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Its not so much occupied as sedated...... well that's what cricket does to most brains anyway


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

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I've got to say that as someone who's never delved deep into game mechanics most if the posts (including the OPs) are beyond me.

I am actually quite happy with that

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Care to enlighten?

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Ok to be serious for a moment:

I quickly realised on playing this that one of the attractions for me (and I say this as a long time table-top RPer who knew AD&D almost inside out) was the sense of mystery.

Not knowing exactly what a power did, other than it's description and the Enhancements it took, kept the game fresh for much longer than many who knew exactly what did what to the Nth degree.

I never looked at the game as a mechanical set of numbers to maximise every opportunity or combat situation, even in PVP - hell if I had I woulnd't have been playing an Elec/Elec/Elec blaster for 3 years! But because I don't have the numbers in my head I still get immense pleasure from playing and being guided by my past experience not some mathematical equation.

I leave the stats analysis to the on field play and to those who seem to find cricket soporific I say you should have been watching on monday morning! Nobody listening to that would have been sleeping!!!!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Well it makes sense to be strive to be the best you can be.

Being analytical and mathmatical often helps.

I however, just look at the damage value in mids, and the nice yellow bar below it.

If it's exceedingly large in quantity, then I can be satisfied said attack will do tons of damage, and thereby make me and my char happy


Also, the bar graphs for defence and HP and stuff help me alot.

Bar charts > numbers


 

Posted

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Well it makes sense to be strive to be the best you can be.

Being analytical and mathmatical often helps.

I however, just look at the damage value in mids, and the nice yellow bar below it.

If it's exceedingly large in quantity, then I can be satisfied said attack will do tons of damage, and thereby make me and my char happy


Also, the bar graphs for defence and HP and stuff help me alot.

Bar charts > numbers

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I've done that on occasion of course, but bottom line is, play the character. That is the best test of whether you like it or not.

I've no objection to "being the best" as you put it, but there's a difference between being, for example a good driver in a Ford Focus, or being a good driver in a Porsche 911.

Sometimes (and I've been guilty of this myself on occasion too) I think people forget that this really is just a game and it gets a bit too serious. It happens. I'm not saying that there's a right or wrong, I'm just saying that for me, for the most part I don't need to look at the numbers to know if I'm having fun.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Its not about right or wrong, its what about devs said to us.

If a dev tells you that they do 1+1=2, its ok and all is happy. However, if later on it appears they actualy do 3-1=2, results are the same but what they said is wrong.


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