Mission Architect AI Bug
It's your ISP. Contact them.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
another ai bug....
npc's with toggle powers such as dispersion bubble who are rescued turn it off... annoying when they dont use it at all...
this is non-farm purposes btw before any1 goes off on 1
@Infurnus
@Infurnus Mech
My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold
Are these Allies set to pacifist at all, it's a known issue that their fighting style won't change when they betray you, and they won't use any auto powers like dispersion bubble unless they're set to aggressive.
the escort out objective is fine in the sense he fights back, but the mission completes about 5 seconds before he turns aggressive meaning most people will quit and not realised.
the allies who detoggle themselves, aswell as the escort are all set to Fight Defensive, they will fight but only if attack or the person they are following is attacked.
@Infurnus
@Infurnus Mech
My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold
The only way around this is to set a secondary objective after the betrayal that way they'll notice the change :/ at least thats what i did
gd plan
@Infurnus
@Infurnus Mech
My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold
I've got an escort objective in a mission with the option for the ally to betray set to true, its the last objective of the mission and the mission completes when the ally is escorted, not after being defeated by the player, as intended. also when the ally betrays, he doesnt fight.
any info if this is known at all and if so if/when a patch will be available?
@Infurnus
@Infurnus Mech
My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold