MiniSpec


captrench

 

Posted

Ever wished you could move a slot from 1 power to another the same as you do on mids? Or you think that IO would be better placed somewhere else?

How about another type of respec?
How about an Adjustpec?

Change up to 4 powers and 6 slots or remove up to 10 IO's from your build into your tray.

Small task to allow this, something like a cross between the respec trial and the Aura but with a minumum number allowed so it can't be solo'd

I suggest, the Adjustpec


Thoughts?


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Posted

nice.. it wil at least be another reason to venture out of MA for some.


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Posted

/signed

as long as they also include the emote /em adjustself to go with it....


 

Posted

hmmm... i dont think being able to respec powers in a small way is necessary, you might as well just use a respec proper. I dont see the value in having a "halfway house" solution to respeccing.

Part of what makes respeccing currently worth thinking about is the fact that if you dont think about it you'll have wasted something valuable. Respeccing is a part of the game that has a value of its own, in that you need to do missions to get them, or wait until there are drops for the recipe, or have subscription for a certain length of time. i like the fact that in order to change your toons powers in fundamental ways it should require a sort of commitment in money or time to do it. An "Adjuspec" sounds like its going to be a cheaper and smaller version of a respec itself, but otherwise is exactly the same, which sort of devalues from the original version. It doesn't bring anything new, its a duplicate, albeit on smaller scale.

Its not even a suggestion for something that people are already working around, with the "so why dont we just implement it properly" type of argumemnt. People currently value respecs (even if they dont like them) because they are not necessarily easy to get and once "got", its a significant piece of work to rejig your whole toons config, even if you are just going to change one power. The value we currently place on respecs is based on how difficult/time consuming or otherwise we think respecs currently are. If you insert a cut down/cheaper version of otherwise the same thing you devalue an existing piece of functionality. I think thats a dangerous thing to do "just because" it would make life easier because it sets the precedent that convenience makes a good game, which it doesn't.

One compromise i would be happy with, is the ability to simply "unslot" an enhancement. To simply be able to remove something and place it in your enhancement tray. Purists would argue that this is still fundamentally changing the config of your toon as enhancements are in themselves part of that config. That may be so, but i think just being able to unslot a small number of enhancements would not be for me a game breaking piece of functionality. It would not be a "respec" proper as you would not be changing powers or the slots allocated to those powers, but it would be a respectable "middle ground" between full respec and no respec.

One way to look at it, for instance, lets take, as an easy example the Dual Origin magic/(mutant?) enhancement Gauntlet or Greaves. Unslotting these enhancements would metaphorically be taking off the items they are named after, or in the instance of Single Origin mutant enhancements, taking a neutralizer for the genetic enhancement you brewed/injected/cultured etc...

I accept that not everyone values the same things i do in a game with a bit of challenge, and that we all have our own reasons for spending our money and time on this game. I am not averse to the idea of compromise between full respec and no respec at all, but i have a gut reaction on certain suggestions, and all i have detailed here is my gut reaction to this one.


 

Posted

[ QUOTE ]
Its not even a suggestion for something that people are already working around, with the "so why dont we just implement it properly" type of argumemnt. People currently value respecs (even if they dont like them) because they are not necessarily easy to get and once "got", its a significant piece of work to rejig your whole toons config, even if you are just going to change one power. The value we currently place on respecs is based on how difficult/time consuming or otherwise we think respecs currently are. If you insert a cut down/cheaper version of otherwise the same thing you devalue an existing piece of functionality. I think thats a dangerous thing to do "just because" it would make life easier because it sets the precedent that convenience makes a good game, which it doesn't.

[/ QUOTE ]

A tedious long winded job just to change a single power dosent make for a better game either.

The percieved value of a respec went out the window when they started selling them for 4 quid or whatever anyway.

I think any small quality of life changes are good.


 

Posted

I reckon the whole Enhancement system needs to be rebuilt from the ground up. The entire UI has to be scrapped and replaced with one that takes IOs into account. The current system feels very... disjointed.

I can only hold 10 IOs in my tray, which is hard on any respec, and impossible if you've spent dosh on set IOs. If I want to slot an IO, I have to buy the stuff for it, get them in two separate inventories, craft it into a third (limited) inventory, open up a fullscreen menu, then slot the IO in the chosen power.

While this isn't intuitive by any regards, we deal with it because we as regular players have learned all of the ins and outs of it over time, gradually.

The Enhancement screen needs to be re-thought entirely, maybe even made as a regular transparent in-game window. It should tell you about the effects of ED, not just in a percentage change on a popup, but graphically, and with a warning telling you that you're pushing ED. It should be built with IO sets in mind, to let you keep track of sets better, grouping them together and showing you what benefits you get. I should be able to hold more than ten Enhancements, with IOs of similar sets being grouped together, like a deck of cards, for example.

The information is all there, but it is NOT presented in an intuitive way.

If I double-click a power, I don't get to see the real numbers, or see how the IOs are interacting with each other. I get the SO combining screen. Who the heck does that anymore? Anyone who cares about such small percentages will have moved over to IOs long ago.

I know that they don't want to balance everything around IOs, because they want to keep it simple. Well, IOs don't have to be complicated. If you wrap the right user interface around everything, it will become intuitive.

The Mission Architect is a perfect example of this. Here we have a system so hideously complicated that no tutorial would ever explain it. Instead, it has been designed to be intuitive, with everything nicely named and grouped, and with extremely helpful tooltips peppering every screen. As a result, everyone can use it.

Oh and as Donna said, making slots mutable would be nice too. Maybe for a minor inf cost, you could shuffle slots around.


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