A couple of things for MA


Blood_Reaper

 

Posted

First thing's first; why can't we make custom critter Underlings? We make make everything from Minions to AV's but not Underlings? I would love one of my custom AV's to have his own legion of annoying and pointless ankle-biters

Secondly; Custom Pets for MA? I know this sort of falls under the category of Power Customization but couldn't you have a set under Mastermind called "Custom Pet" where you go about picking a custom group to summon the same way you pick a custom group for the mission spawn?


 

Posted

/signed


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

[ QUOTE ]
First thing's first; why can't we make custom critter Underlings? We make make everything from Minions to AV's but not Underlings? I would love one of my custom AV's to have his own legion of annoying and pointless ankle-biters


[/ QUOTE ]


I like it

i know a few annoying people on defiant i'd like to re-create and then kill in one shot


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

This gets a big yes from me!


 

Posted

Sounds like fun. I'm up for it.


 

Posted

A way to change an object/mobs alignment mid mission (other than when the are hostages that turn hostile when rescued) See turrets in ITF.

A way to change objectives mid mission.

A way to have boss groups remove a spawn if the spawn where they spawn is already occupied. Knowing where AVs/EBs/Bosses will spawn due to lack of normal spawns is a pain. Same with ambushes.

A way to change the purpose of a spawn mid mission. Say if you have three patrols wandering around. When you trigger/complete an objective it would be nice to be able to tell them that they are now an ambush.

Allowing hostages/allies/etc to be drawn from a list at random so you can have a variety of looks rather than just one. And if that's impossible allow linking of objectives under one heading.


 

Posted

[ QUOTE ]
A way to change an object/mobs alignment mid mission (other than when the are hostages that turn hostile when rescued) See turrets in ITF.

A way to change objectives mid mission.

A way to have boss groups remove a spawn if the spawn where they spawn is already occupied. Knowing where AVs/EBs/Bosses will spawn due to lack of normal spawns is a pain. Same with ambushes.

A way to change the purpose of a spawn mid mission. Say if you have three patrols wandering around. When you trigger/complete an objective it would be nice to be able to tell them that they are now an ambush.

Allowing hostages/allies/etc to be drawn from a list at random so you can have a variety of looks rather than just one. And if that's impossible allow linking of objectives under one heading.

[/ QUOTE ]

All those get a huge /SIGNED. Great ideas.

Personally, one I would love is;

Being able to edit in-game units, at least difficulty wise. For example, if you wanted to use an Assault Bot as a Boss, you would be able to scale to Minion, LT, Boss, EB or AV level, rather than having it stuck at 'pet' level (however that cons)

Also, allow full chose on MA mobs powers. Like, if you want them to have just Slug and Buckshot, for example. I know with one of my Fire Blast bosses, I dont want him to have Fire Breath, yet am stuck with it. And what about creating low level mobs? On certain things, like Assault rifle, they are stuck with flamethrower. What If you dont want them to have flamethrower? Annoying as hell, and I bet its another 'anti-farming' measure...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Curse these anti-farming measures!
Would also like some NPC's to stay "deactivated" and randomly activate like the Zenith Mechmen in Hess TF and have a self destruct counter like the one in Hess TF
Another thing we need is one of those "Find the exit" objectives and "Lead captive to objective X" instead of leading them to the door.


 

Posted

[ QUOTE ]
Curse these anti-farming measures!
Would also like some NPC's to stay "deactivated" and randomly activate like the Zenith Mechmen in Hess TF and have a self destruct counter like the one in Hess TF
Another thing we need is one of those "Find the exit" objectives and "Lead captive to objective X" instead of leading them to the door.

[/ QUOTE ]

Agreed. Another example is the Phalanx in the ITF.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Something along the same lines, I'd like to see a "Hero" option added along with the Archvillain. Seems odd to make an arc involving some kind of superhero when it displays them as being archvillains instead.


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

[ QUOTE ]
Something along the same lines, I'd like to see a "Hero" option added along with the Archvillain. Seems odd to make an arc involving some kind of superhero when it displays them as being archvillains instead.

[/ QUOTE ]

/SIGNED. Was really surprised they didn't think of that one...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.